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Dead Code Preservation
:: Archived AS3 works from wonderfl.net
Tag: 高速化
BitmapDataで配列に格納すると高速化するよ
clockmaker
Arrows Flow Simulation
clockmaker
Collision Performance Test
clockmaker
流体シミュ高速化/Particle Fluid Optimization
saharan
高速化 forked from: 止まったらハジケる玉
undo
That flower (stage3d)
okoi
Proximity step 7
onedayitwillmake
loco roco v0.3 (Grid based)
zob
流体シミュレーション/Particle Fluidを高速化&海っぽくしてみた。
shohei909
forked from: Super Express Desert Sunset 3D
yonatan
Testing addChild() vs addChildAt(0)
Fumio
Math.min / Math.max Performance Test
clockmaker
アンロールで高速化
keno42
高速化実験:forked from: Blazing Effect
o_healer
concat() vs push.apply()
shohei909
Gradius V update
zob
[ Performance - Write ] ByteArray.writeObject vs JSON.encode
clockmaker
forked from: BitmapDataで配列に格納すると高速化するよ
doiiob5555
Vector Test
zahir
Comparing access speed to get a property of elements in an Array
Fumio
[ Performance - Read ] ByteArray.readObject vs JSON.decode
clockmaker
Dictionary と Object の速度検証
bkzen
flash on 2009-10-16
gimmix
forked from: BitmapDataで配列に格納すると高速化するよ
alpicola
ByteArray使い回し
yasurageruheya
Point.distance()は重い
CoremindJP