concat() vs push.apply()
配列の連結の速度比較をやっています。
concat()が遅いので、ちょっとだけ固まります。
配列が長くなるとconcatはどんどん遅くなるみたいです。
/**
* Copyright shohei909 ( http://wonderfl.net/user/shohei909 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eulx
*/
// forked from shohei909's concat() vs push.apply()
// forked from zahir's 速度測定テンプレート2
// 配列の連結の速度比較をやっています。
//
// concat()が遅いので、ちょっとだけ固まります。
// 配列が長くなるとconcatはどんどん遅くなるみたいです。
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.utils.getTimer;
[SWF(width="465",height="465")]
public class Instrumentation extends Sprite
{
private var event:Event;
private var runsLen:int = 10;
private var runCount:int = 0;
private var t:TextField;
private var recodes:Array;
private const LOOP:int = 3000;
private function exec(first:Boolean = false):void
{
var i:int = 0;
var time1:Number;
var time2:Number;
var count:int = 0;
if(first) recodes = [];
// ここから処理
var a:Array = []
var b:Array = [0,1,2,3,4,5,6,7,8,9];
time1 = getTimer();
for(i=0;i<LOOP;i++)
{
a.push.apply(null,b);
}
time2 = getTimer() - time1;
if(first) recodes[count++] = new RecodeData( "push.apply", time2, "" );
else (recodes[count++] as RecodeData).time = time2;
a = [];
time1 = getTimer();
for(i=0;i<LOOP;i++)
{
a=b.concat(a);
}
time2 = getTimer() - time1;
if(first) recodes[count++] = new RecodeData( "short.concat(long)", time2, "" );
else (recodes[count++] as RecodeData).time = time2;
a = [];
time1 = getTimer();
for(i=0;i<LOOP;i++)
{
a=a.concat(b);
}
time2 = getTimer() - time1;
if(first) recodes[count++] = new RecodeData( "long.concat(short)", time2, "" );
else (recodes[count++] as RecodeData).time = time2;
runCount++;
var _loop:String = LOOP.toString().replace( /([0-9]+?)(?=(?:[0-9]{3})+$)/g , "$1," );
t.text = "各 " + _loop + " 回ループ を " + runCount + " 回実行しました。\n\n";
if( recodes.length ) listUp();
t.appendText("clickで再計算");
if(event){
runsLen--;
trace(runsLen);
if(runsLen <= 0) return;
dispatchEvent( event );
}
}
public function Instrumentation()
{
addChild( (t = new TextField() ) ).width = t.height = 465;
addEventListener( MouseEvent.CLICK, onClick);
/* ある程度回数を回したいとき用
addEventListener("ex", onRun);
event = new Event("ex");
//*/
exec(true);
}
private function onClick( e:MouseEvent ):void
{
exec();
}
private function onRun(e:Event):void
{
exec();
}
private function listUp():void
{
var str:String = "";
var recode:Array = copy();
recode.sortOn( "time", Array.NUMERIC );
var max:int = (recode[ recode.length - 1 ] as RecodeData).time;
for( var i:int = 0, len:int = recode.length; i<len; i++)
{
var data:RecodeData = recode[i] as RecodeData;
var n:int = max / data.time * 100;
str += data.title + " :: " + data.time + " ms\n\t\t最低速に比べて約 " + n + " %高速 \n";
if(data.message == "") str += "\n";
else str += "\t\t" + data.message + "\n\n";
}
t.appendText( str );
}
private function copy():Array
{
var arr:Array = [];
for(var i:int = 0, len:int = recodes.length; i<len; i++){
arr[i] = recodes[i];
}
return arr;
}
}
}
class RecodeData
{
private var count:int = 0;
public var title:String = "";
private var _time:uint;
public var message:String = "";
public function RecodeData( title:String, time:int, message:String = "" )
{
this.title = title;
this.time = time;
this.message = message;
}
public function get time():int
{
return _time / count;
}
public function set time( value:int ):void
{
_time += value;
count++;
}
}