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Dead Code Preservation
:: Archived AS3 works from wonderfl.net
Tag: BitmapData
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forked from: fladdict challenge for amateurs
ibu4gin
forked from: BitmapDataで配列に格納すると高速化するよ
doiiob5555
forked from: forked from: forked from: 何となくふぉーく1-1::forked from: Triangle in triangle
TIAGODJF
あの人メイカー(全自動版)
fumix
forked from: forked from: DotWind
djakarta_trap
FlowText v 0.1
tommysalo
forked from: CircleFitting
alexnotkin
SeparationRGB (5)
ProjectNya
BitmapDataのhistogram()
cpu_t
Odyssey — 0001
FLASHMAFIA
Snake
0xABCDEF
Mafioronoi
FLASHMAFIA
forked from: beginBitmapFill で背景を無限スクロール(Statsの罠)
narutohyper
Simple Fast Bilinear Color Interpolation
Bruce_Jawn
forked from: Metaballs shader + beat detection
hacker_akyifj_9
WavePict (2)
ProjectNya
forked from: Ginny Effect Modoki
trezbo
BitmapData Threshold Test
nutsu
forked from: forked from: ff: ff: Light Burst forked from: Shining Text
Etienne.Verhote
forked from: ダラ外宇宙水槽 for Wonderfl
miizu
ff: FoggedGlass
bradsedito
forked from: Wonderwall のパチモン (correct perspective)
roll.sagawa
XIII
krahoc
forked from: sketch
0xABCDEF
forked from: flash on 2010-12-6
Byung-il.Han
BitmapData.noise()で正規分布を近似する
alumican_net
Spinfade 3
GreekFellows
forked from: drawTraingles() Cubes
hacker_vhmeyv3r
Simple random 2D position
jancassio
forked from: BRE ver0.1
Jagge72
forked from: Kaleidoscope
rainafter
[1日1Wonderfl] 6日目:フォースマップに挑戦
yd_niku
Menger cut
makc3d
forked from: pbjLabratory Lite # GrayScaler Shader
zahir
Spining Stars
NWAPages
bitmapdataをlockして高速化 Real Time Ray Tracing
h_sakurai
forked from: BitmapDataSample9
hacker_n96o8lrr
forked from: Dungeon Building Algorithm
Glidias
fadeout photochromic のパチモン
Aquioux
forked from: forked from: F5BitmapDataSample2
nsos
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