[最適化 Tips] if ... else と switch での処理速度の違い
/**
* Copyright muta244 ( http://wonderfl.net/user/muta244 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/cEUv
*/
package {
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
public class Main extends Sprite
{
static private const _NUM_TIMES:uint = 1000000;
private function _init():void
{
_debug(
"各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
"(誤差は多少生じます)\n"
);
var n:uint = 10;
_measure("ループのみ", function ():void
{
for (var i:uint = 0; i < _NUM_TIMES; i++) {
}
});
_measure("1 回のみ比較する if ... else 文", function ():void
{
for (var i:uint = 0; i < _NUM_TIMES; i++) {
if (n === 0) {}
else {}
}
});
_measure("1 回のみ比較する switch 文", function ():void
{
for (var i:uint = 0; i < _NUM_TIMES; i++) {
switch (n) {
case 0: break;
default: break;
}
}
});
_measure("10 回比較する if ... else 文", function ():void
{
for (var i:uint = 0; i < _NUM_TIMES; i++) {
if (n === 0) {}
else if (n === 1) {}
else if (n === 2) {}
else if (n === 3) {}
else if (n === 4) {}
else if (n === 5) {}
else if (n === 6) {}
else if (n === 7) {}
else if (n === 8) {}
else if (n === 9) {}
else {}
}
});
_measure("10 回比較する switch 文", function ():void
{
for (var i:uint = 0; i < _NUM_TIMES; i++) {
switch (n) {
case 0: break;
case 1: break;
case 2: break;
case 3: break;
case 4: break;
case 5: break;
case 6: break;
case 7: break;
case 8: break;
case 9: break;
default: break;
}
}
});
_debug("\n結果については言及しませんので, 各自ご判断ください.");
}
private var _field:TextField;
private var _time:uint;
public function Main():void
{
_setup();
_init();
}
private function _measure(title:String, func:Function, ...params):void
{
_time = getTimer();
func.apply(null, params);
_time = getTimer() - _time;
_debug("[ " + title + " ] --> " + _time + " ms");
}
private function _debug(log:String):void
{
_field.appendText(log + "\n");
}
private function _setup():void
{
_field = new TextField();
_field.width = stage.stageWidth - 40;
_field.height = stage.stageHeight - 60;
_field.x = 20;
_field.y = 60;
_field.multiline = true;
_field.wordWrap = true;
var format:TextFormat = _field.defaultTextFormat;
format.font = "_sans";
_field.defaultTextFormat = format;
addChild(_field);
var button:Sprite = new Sprite();
button.graphics.lineStyle(1, 0xBBBBBB);
button.graphics.beginFill(0xEEEEEE);
button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
button.graphics.endFill();
addChild(button);
button.x = 20;
button.y = 20;
button.mouseChildren = false;
button.buttonMode = true;
var field:TextField = new TextField();
field.width = 100;
field.height = 20;
field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
button.addChild(field);
button.addEventListener(MouseEvent.CLICK, function ():void
{
_field.text = "";
_init();
});
}
}
}