forked from: キラキラPixel3D!
悪乗りしてみた。
オリジナルの短く美しいコードは跡形もありません・・・
お手軽キラキラPixel3D!
キラキラ方法はこちらを使わせてもらいましたー:http://wonderfl.net/code/71344f9a655053d9f793a32c68f00921c67f1977
/**
* Copyright aomoriringo ( http://wonderfl.net/user/aomoriringo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xfcIY
*/
// forked from sake's キラキラPixel3D!
/*
悪乗りしてみた。
オリジナルの短く美しいコードは跡形もありません・・・
*/
/*
お手軽キラキラPixel3D!
キラキラ方法はこちらを使わせてもらいましたー:http://wonderfl.net/code/71344f9a655053d9f793a32c68f00921c67f1977
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.PixelSnapping;
import flash.events.Event;
import flash.geom.Matrix;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]
public class as0002_test2 extends BasicView
{
private var pixels:Pixels;
private var canvas:BitmapData;
private var mtx:Matrix;
public function as0002_test2()
{
super(0, 0, true, true);
var layer:BitmapEffectLayer=new BitmapEffectLayer(viewport, 465, 465, true, 0, BitmapClearMode.CLEAR_PRE, true);
layer.clearBeforeRender=true;
viewport.containerSprite.addLayer(layer);
camera.z=-500;
pixels=new Pixels(layer);
scene.addChild(pixels);
for(var i:int=0; i < 12000; i++)
{
var theta1:Number=360 * Math.random() * Math.PI / 180;
var theta2:Number=360 * Math.random() * Math.PI / 180;
var radius:Number=230;
var xx:Number;
var yy:Number;
var zz:Number;
var p:Pixel3D;
var s:Number = 10;
var tmp1:Number = Math.cos(theta1);
var tmp2:Number = 6 * theta2/(2*Math.PI);
var color:int;
if(i < 3000){
xx = Math.sin(theta1) * (3 + Math.cos(theta2)) - 1.5;
yy = Math.cos(theta1) * (3 + Math.cos(theta2));
zz = Math.sin(theta2);
color = 1;
}
else if(i>= 3000 && i < 6000){
xx = Math.cos(theta1) * (3 + Math.cos(theta2)) + 1.5;
yy = Math.sin(theta2);
zz = Math.sin(theta1) * (3 + Math.cos(theta2));
color = 0;
}
else if(i >= 6000 && i < 7000){
xx = 6 * theta2/(2*Math.PI) + 5;
yy = Math.cos(theta1);
zz = Math.sin(theta1);
color = 0;
}
else if(i >= 7000 && i < 8000){
xx = -6 * theta2/(2*Math.PI) - 5;
yy = Math.cos(theta1);
zz = Math.sin(theta1);
color = 1;
}
else if(i >= 8000 && i < 9000){
xx = Math.sin(45*Math.PI/180)*tmp1 + Math.cos(45*Math.PI/180)*tmp2 - 11;
yy = Math.cos(45*Math.PI/180)*tmp1 - Math.sin(45*Math.PI/180)*tmp2;
zz = Math.sin(theta1);
color = 1;
}
else if(i >= 9000 && i < 10000){
yy = Math.cos(-45*Math.PI/180)*tmp1 - Math.sin(-45*Math.PI/180)*tmp2;
xx = Math.sin(-45*Math.PI/180)*tmp1 + Math.cos(-45*Math.PI/180)*tmp2 - 11;
zz = Math.sin(theta1);
color = 1;
}
else if(i >= 10000 && i < 11000){
tmp2 /= 2;
zz = (Math.cos(90*Math.PI/180)*tmp1 - Math.sin(90*Math.PI/180)*tmp2) + 4;
xx = (Math.sin(90*Math.PI/180)*tmp1 + Math.cos(90*Math.PI/180)*tmp2) + 8;
yy = Math.sin(theta1);
color = 0;
}
else if(i >= 11000 && i < 12000){
tmp2 /= 2;
zz = (Math.cos(90*Math.PI/180)*tmp1 - Math.sin(90*Math.PI/180)*tmp2) - 1;
xx = (Math.sin(90*Math.PI/180)*tmp1 + Math.cos(90*Math.PI/180)*tmp2) + 8;
yy = Math.sin(theta1);
color = 0;
}
xx *= radius/s;
yy *= radius/s;
zz *= radius/s;
// 0-> Red, 1->Blue
if(color==0) p=new Pixel3D((0xff << 24 | 0xff << 16 | 0xff * Math.random() << 8 | 0xff * Math.random()), xx, yy, zz);
else if(color==1) p=new Pixel3D((0xff << 24 | 0xff * Math.random() << 16 | 0xff * Math.random() << 8 | 0xff), xx, yy, zz);
pixels.addPixel3D(p);
}
canvas=new BitmapData(465 / 4, 465 / 4, false, 0x000000);
var bmp:Bitmap=new Bitmap(canvas, PixelSnapping.NEVER, true);
bmp.scaleX=bmp.scaleY=4;
bmp.smoothing=true;
bmp.blendMode=BlendMode.ADD;
addChild(bmp);
mtx = new Matrix(0.25, 0, 0, 0.25);
startRendering();
addEventListener(Event.ENTER_FRAME, onFrame);
}
private function onFrame(e:Event):void
{
canvas.fillRect(canvas.rect, 0x000000);
canvas.draw(viewport, mtx);
pixels.rotationY-=0.2;
pixels.rotationX-=0.5;
}
}
}