キラキラPixel3D!
お手軽キラキラPixel3D!
キラキラ方法はこちらを使わせてもらいましたー:http://wonderfl.net/code/71344f9a655053d9f793a32c68f00921c67f1977
/**
* Copyright sakef ( http://wonderfl.net/user/sakef )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rwYK
*/
/*
お手軽キラキラPixel3D!
キラキラ方法はこちらを使わせてもらいましたー:http://wonderfl.net/code/71344f9a655053d9f793a32c68f00921c67f1977
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.PixelSnapping;
import flash.events.Event;
import flash.geom.Matrix;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]
public class Papervision3D_sample95 extends BasicView
{
private var pixels:Pixels;
private var canvas:BitmapData;
private var mtx:Matrix;
public function Papervision3D_sample95()
{
super(0, 0, true, true);
var layer:BitmapEffectLayer=new BitmapEffectLayer(viewport, 465, 465, true, 0, BitmapClearMode.CLEAR_PRE, true);
layer.clearBeforeRender=true;
viewport.containerSprite.addLayer(layer);
camera.z=-500;
pixels=new Pixels(layer);
scene.addChild(pixels);
for(var i:int=0; i < 5000; i++)
{
var theta1:Number=360 * Math.random() * Math.PI / 180;
var theta2:Number=(180 * Math.random() - 90) * Math.PI / 180;
var radius:Number=230;
var xx:Number=radius * Math.cos(theta2) * Math.sin(theta1);
var yy:Number=radius * Math.sin(theta2);
var zz:Number=radius * Math.cos(theta2) * Math.cos(theta1);
var p:Pixel3D=new Pixel3D((0xff << 24 | 0xff * Math.random() << 16 | 0xff * Math.random() << 8 | 0xff), xx, yy, zz);
pixels.addPixel3D(p);
}
canvas=new BitmapData(465 / 4, 465 / 4, false, 0x000000);
var bmp:Bitmap=new Bitmap(canvas, PixelSnapping.NEVER, true);
bmp.scaleX=bmp.scaleY=4;
bmp.smoothing=true;
bmp.blendMode=BlendMode.ADD;
addChild(bmp);
mtx = new Matrix(0.25, 0, 0, 0.25);
addEventListener(Event.ENTER_FRAME, onFrame);
}
private function onFrame(e:Event):void
{
canvas.fillRect(canvas.rect, 0x000000);
canvas.draw(viewport, mtx);
pixels.rotationY+=0.5;
pixels.rotationX+=0.5;
singleRender();
}
}
}