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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: 爆発するワンコ(チェックメイト)

/**
 * Copyright s8t1h12akj ( http://wonderfl.net/user/s8t1h12akj )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xeph
 */

// forked from clockmaker's 爆発するワンコ(チェックメイト)
// forked from soundkitchen's パァン! (soundkichenさんのcodeをfolk)
package
{
    import flash.display.*;
    import flash.events.*;
    import flash.net.*;
    import flash.system.*;
    import flash.text.*;
    import flash.filters.*;
    import flash.geom.*;
    import flash.utils.*;
    import jp.progression.commands.lists.SerialList;
    import jp.progression.commands.net.LoadSWF;

    import org.libspark.betweenas3.BetweenAS3;
    import org.libspark.betweenas3.easing.*;
    import org.libspark.betweenas3.tweens.ITween;

    [SWF(width=465, height=465, frameRate=60, backgroundColor=0x000000)]
    public class Amateur extends Sprite
    {
        public static var GRAPHICS_URL:String = "http://swf.wonderfl.net/static/assets/checkmate05/wancoAmateur.swf";
        
        public var stayMotion:MovieClip;
        public var jumpMotion:MovieClip;
        public var highJumpMotion:MovieClip;
        public var walkMotion:MovieClip;
        public var runMotion:MovieClip;
        public var squatMotion:MovieClip;
        public var questionMotion:MovieClip;
        public var exclamationMotion:MovieClip;
        public var heartMotion:MovieClip;
        public var poutMotion:MovieClip;
        public var starMotion:MovieClip;
        public var singMotion:MovieClip;
        public var sleepMotion:MovieClip;
        public var wakeMotion:MovieClip;
        
        private static var P_ZERO:Point = new Point();
        private static var F_BLUR:BlurFilter = new BlurFilter(4, 4, BitmapFilterQuality.LOW);

        private var _film:BitmapData;
        private var _timer:Timer;
        private var _activeParticles:Vector.<Particle>;
        private var _inactiveParticles:Vector.<Particle>;

        public function Amateur()
        {
            Wonderfl.capture_delay(4);
            new SerialList(null, 
                new LoadSWF( new URLRequest( GRAPHICS_URL )),
                function():void {
                    var loader:Loader = Loader( this.latestData );
                    var domain:ApplicationDomain = loader.contentLoaderInfo.applicationDomain;
                    
                    stayMotion = new ( domain.getDefinition( "StayMotion" ) as Class );
                },
                onLoadSWF
            ).execute();
        }
        
        protected function onLoadSWF():void {
            
            graphics.beginFill(0)
            graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
            
            var i:uint,
                fmt:TextFormat,
                bm:Bitmap;

            _activeParticles = new Vector.<Particle>();
            _inactiveParticles = new Vector.<Particle>();
            for (i=0; i<10000; i++)
                _inactiveParticles.push(new Particle());

            _film = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
            bm = new Bitmap(_film);
            addChild(bm);
            
            _timer = new Timer(0);
            _timer.addEventListener(TimerEvent.TIMER, timerHandler);
            _timer.start();

            addEventListener(Event.ENTER_FRAME, enterFrameHandler);
        }

        private function enterFrameHandler(evt:Event):void
        {
            var i:uint,
                p:Particle;
                
            _film.lock();
            _film.applyFilter(_film, _film.rect, P_ZERO, F_BLUR);
            for (i=0; i<_activeParticles.length; i++)
            {
                p = _activeParticles[i];
                p.x += p.vx;
                p.y += p.vy;
                p.life--;

                _film.setPixel32(p.x, p.y, p.color);

                if (!p.life)
                {
                    _activeParticles.splice(i, 1);
                    _inactiveParticles.push(p);
                    i--;
                }
            }
            _film.unlock();
        }

        private function timerHandler(evt:TimerEvent):void
        {
            _timer.delay = (50 + Math.random() * 950) >> 0;
            
            var sp:Sprite,
                bm:Bitmap,
                bmd:BitmapData,
                t:ITween;
            
            var m:Matrix = new Matrix();
            m.translate(stayMotion.width / 2, stayMotion.height);
            
            bmd = new BitmapData(stayMotion.width, stayMotion.height, true, 0);
            bmd.draw(stayMotion, m);

            bm = new Bitmap(bmd);
            bm.smoothing = true;
            bm.x -= bm.width >> 1;
            bm.y -= bm.height >> 1;

            sp = new Sprite();
            sp.addChild(bm);
            sp.x = (Math.random() * stage.stageWidth) >> 0;
            sp.y = (Math.random() * stage.stageHeight) >> 0;
            sp.scaleX = 0;
            sp.scaleY = 0;
            sp.rotation = (Math.random() * 360) >> 0;

            addChild(sp);

            t = BetweenAS3.serial(
                BetweenAS3.to(sp, {
                    scaleX: 2,
                    scaleY: 2,
                    rotation: 0
                }, 3, Expo.easeIn),
                BetweenAS3.removeFromParent(sp)
            );

            t.onComplete = tweenComplete;
            t.onCompleteParams = [sp, bm, bmd];
            t.play();
        }

        private function tweenComplete(sp:Sprite, bm:Bitmap, bmd:BitmapData):void
        {
            var i:uint, j:uint, c:uint,
                cx:Number, cy:Number,
                angle:Number, strength:Number,
                p:Particle;

            cx = sp.x + bm.x;
            cy = sp.y + bm.y;

            for (i=0; i<bmd.width; i++)
            {
                for (j=0; j<bmd.height; j++)
                {
                    c = bmd.getPixel32(i, j);

                    if (!c) continue;

                    p = _inactiveParticles.length ? _inactiveParticles.shift() : new Particle();

                    angle = Math.random() * Math.PI * 2;
                    strength = Math.random() * 20;

                    p.vx = Math.cos(angle) * strength;
                    p.vy = Math.sin(angle) * strength;
                    p.x = cx + i;
                    p.y = cy + j;
                    p.color = c;
                    p.life = 200;

                    _activeParticles.push(p);
                }
            }
            bmd.dispose();
            
            
            var flash :Sprite = new Sprite()
            flash.graphics.beginFill(0xFFFFFF)
            flash.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight)
            flash.blendMode = BlendMode.OVERLAY
            flash.alpha = 0
            BetweenAS3.serial(
                BetweenAS3.addChild(flash, this),
                BetweenAS3.tween(flash, { alpha:0 }, { alpha:1 }, 0.3, Sine.easeIn),
                BetweenAS3.removeFromParent(flash)
            ).play()
        }
    }
}

class Particle
{
    public var vx:Number;
    public var vy:Number;
    public var x:Number;
    public var y:Number;
    public var color:uint;
    public var life:uint;
}