爆発するワンコ(チェックメイト)
/**
* Copyright clockmaker ( http://wonderfl.net/user/clockmaker )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3gIK
*/
// forked from soundkitchen's パァン! (soundkichenさんのcodeをfolk)
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.system.*;
import flash.text.*;
import flash.filters.*;
import flash.geom.*;
import flash.utils.*;
import jp.progression.commands.lists.SerialList;
import jp.progression.commands.net.LoadSWF;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.ITween;
[SWF(width=465, height=465, frameRate=60, backgroundColor=0x000000)]
public class Amateur extends Sprite
{
public static var GRAPHICS_URL:String = "http://swf.wonderfl.net/static/assets/checkmate05/wancoAmateur.swf";
public var stayMotion:MovieClip;
public var jumpMotion:MovieClip;
public var highJumpMotion:MovieClip;
public var walkMotion:MovieClip;
public var runMotion:MovieClip;
public var squatMotion:MovieClip;
public var questionMotion:MovieClip;
public var exclamationMotion:MovieClip;
public var heartMotion:MovieClip;
public var poutMotion:MovieClip;
public var starMotion:MovieClip;
public var singMotion:MovieClip;
public var sleepMotion:MovieClip;
public var wakeMotion:MovieClip;
private static var P_ZERO:Point = new Point();
private static var F_BLUR:BlurFilter = new BlurFilter(4, 4, BitmapFilterQuality.LOW);
private var _film:BitmapData;
private var _timer:Timer;
private var _activeParticles:Vector.<Particle>;
private var _inactiveParticles:Vector.<Particle>;
public function Amateur()
{
Wonderfl.capture_delay(4);
new SerialList(null,
new LoadSWF( new URLRequest( GRAPHICS_URL )),
function():void {
var loader:Loader = Loader( this.latestData );
var domain:ApplicationDomain = loader.contentLoaderInfo.applicationDomain;
stayMotion = new ( domain.getDefinition( "StayMotion" ) as Class );
},
onLoadSWF
).execute();
}
protected function onLoadSWF():void {
graphics.beginFill(0)
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
var i:uint,
fmt:TextFormat,
bm:Bitmap;
_activeParticles = new Vector.<Particle>();
_inactiveParticles = new Vector.<Particle>();
for (i=0; i<10000; i++)
_inactiveParticles.push(new Particle());
_film = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
bm = new Bitmap(_film);
addChild(bm);
_timer = new Timer(0);
_timer.addEventListener(TimerEvent.TIMER, timerHandler);
_timer.start();
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function enterFrameHandler(evt:Event):void
{
var i:uint,
p:Particle;
_film.lock();
_film.applyFilter(_film, _film.rect, P_ZERO, F_BLUR);
for (i=0; i<_activeParticles.length; i++)
{
p = _activeParticles[i];
p.x += p.vx;
p.y += p.vy;
p.life--;
_film.setPixel32(p.x, p.y, p.color);
if (!p.life)
{
_activeParticles.splice(i, 1);
_inactiveParticles.push(p);
i--;
}
}
_film.unlock();
}
private function timerHandler(evt:TimerEvent):void
{
_timer.delay = (50 + Math.random() * 950) >> 0;
var sp:Sprite,
bm:Bitmap,
bmd:BitmapData,
t:ITween;
var m:Matrix = new Matrix();
m.translate(stayMotion.width / 2, stayMotion.height);
bmd = new BitmapData(stayMotion.width, stayMotion.height, true, 0);
bmd.draw(stayMotion, m);
bm = new Bitmap(bmd);
bm.smoothing = true;
bm.x -= bm.width >> 1;
bm.y -= bm.height >> 1;
sp = new Sprite();
sp.addChild(bm);
sp.x = (Math.random() * stage.stageWidth) >> 0;
sp.y = (Math.random() * stage.stageHeight) >> 0;
sp.scaleX = 0;
sp.scaleY = 0;
sp.rotation = (Math.random() * 360) >> 0;
addChild(sp);
t = BetweenAS3.serial(
BetweenAS3.to(sp, {
scaleX: 2,
scaleY: 2,
rotation: 0
}, 3, Expo.easeIn),
BetweenAS3.removeFromParent(sp)
);
t.onComplete = tweenComplete;
t.onCompleteParams = [sp, bm, bmd];
t.play();
}
private function tweenComplete(sp:Sprite, bm:Bitmap, bmd:BitmapData):void
{
var i:uint, j:uint, c:uint,
cx:Number, cy:Number,
angle:Number, strength:Number,
p:Particle;
cx = sp.x + bm.x;
cy = sp.y + bm.y;
for (i=0; i<bmd.width; i++)
{
for (j=0; j<bmd.height; j++)
{
c = bmd.getPixel32(i, j);
if (!c) continue;
p = _inactiveParticles.length ? _inactiveParticles.shift() : new Particle();
angle = Math.random() * Math.PI * 2;
strength = Math.random() * 20;
p.vx = Math.cos(angle) * strength;
p.vy = Math.sin(angle) * strength;
p.x = cx + i;
p.y = cy + j;
p.color = c;
p.life = 200;
_activeParticles.push(p);
}
}
bmd.dispose();
var flash :Sprite = new Sprite()
flash.graphics.beginFill(0xFFFFFF)
flash.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight)
flash.blendMode = BlendMode.OVERLAY
flash.alpha = 0
BetweenAS3.serial(
BetweenAS3.addChild(flash, this),
BetweenAS3.tween(flash, { alpha:0 }, { alpha:1 }, 0.3, Sine.easeIn),
BetweenAS3.removeFromParent(flash)
).play()
}
}
}
class Particle
{
public var vx:Number;
public var vy:Number;
public var x:Number;
public var y:Number;
public var color:uint;
public var life:uint;
}