Midpoint Donut
....another flavor.
/**
* Copyright FLASHMAFIA ( http://wonderfl.net/user/FLASHMAFIA )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uFw5
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Rectangle;
[SWF(width = '465', height = '465', backgroundColor = '0x000000', frameRate = '32')]
public class MidPointDonut extends Sprite
{
private const NUM_PARTICLES : int = 555555;
private const SIZE_X : int = 512;
private const SIZE_Y : int = 512;
private const RADIUS : Number = 2222;
private const THICKNESS : Number = RADIUS / 3;
private const DEGREE : Number = 8;
private const RADIAN : Number = DEGREE * Math.PI / 180;
private const ECOS : Number = Math.cos(RADIAN * 1.1);
private const ESIN : Number = Math.sin(RADIAN);
private var _p : Particle;
private var _bitmapData : BitmapData;
private var _buffer : Vector.<uint>;
public function MidPointDonut() : void {
mouseEnabled = mouseChildren = tabEnabled = tabChildren = false;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.LOW;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.fullScreenSourceRect = new Rectangle(0, 0, SIZE_X, SIZE_Y);
var a : Number = 0;
var p : Particle = _p = new Particle();
var n : int = NUM_PARTICLES;
while (--n != 0)
{
a += Math.PI * 2 / NUM_PARTICLES;
p.x = p.ex = (SIZE_X >> 1) + (RADIUS + THICKNESS * Math.sin(a * 1111)) * Math.cos(a);
p.y = p.ey = (SIZE_Y >> 1) + (RADIUS + THICKNESS * Math.cos(a * 1111)) * Math.sin(a);
p = p.next = new Particle();
}
addChild(new Bitmap(_bitmapData = new BitmapData(SIZE_X, SIZE_Y, false, 0x0)));
_buffer = new Vector.<uint>(SIZE_X * SIZE_Y, true);
addEventListener(Event.ENTER_FRAME, animate);
}
private function animate(e : Event) : void
{
const sx : int = SIZE_X;
const cx : int = SIZE_X >> 1;
const cy : int = SIZE_Y >> 1;
const ecos : Number = ECOS;
const esin : Number = ESIN;
var n : uint = _buffer.length;
while (--n != 0) _buffer[n] = 0x110011;
var p : Particle = _p;
while (p != null)
{
var dx : Number = p.ex - cx;
var dy : Number = p.ey - cy;
p.ex = cx + (ecos * dx - esin * dy);
p.ey = cy + (ecos * dy + esin * dx);
p.x += (p.ex - p.x) >> 6;
p.y += (p.ey - p.y) >> 6;
n = (p.y & 511) * sx + (p.x & 511);
var c : uint = _buffer[n];
var r : uint = (c >> 16) + 16;
var g : uint = (c >> 8 & 0xFF) + 8;
var b : uint = (c & 0xFF) + 12;
r = (r > 255) ? 255 : r;
g = (g > 255) ? 255 : g;
b = (b > 255) ? 255 : b;
r = (r > 255) ? 255 : r;
g = (g > 255) ? 255 : g;
b = (b > 255) ? 255 : b;
_buffer[n] = (r << 16) | (g << 8) | (b >> 1);
p = p.next;
}
_bitmapData.setVector(_bitmapData.rect, _buffer);
}
}
}
internal final class Particle
{
public var x : int;
public var y : int;
public var ex : int;
public var ey : int;
public var next : Particle;
}