Magic Fake3D Donut
Genetically modified Midpoint circle algorithm, ref : http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
...and a touch of Particle Light.
/**
* Copyright FLASHMAFIA ( http://wonderfl.net/user/FLASHMAFIA )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bUug
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
/*
* THE FLASHMAFIA | ~ MAGIC DONUT ~
* | Genetically modified Midpoint circle algorithm
* | ref : http://en.wikipedia.org/wiki/Midpoint_circle_algorithm ,
* | and a touch of Particle Light.
*/
[SWF(width = '465', height = '465', backgroundColor = '0x000000', frameRate = '32')]
public class MagicDonut extends Sprite
{
private static var NUM_PARTICLES : int = 444444;
private static var DEGREE : Number = 2.2;
private static var RADIUS : Number = 888;
private static var THICKNESS : Number = RADIUS / 3;
private static var FREQ_X : Number = 444;
private static var FREQ_Y : Number = 33;
private var _p : Particle;
private var _bitmapData : BitmapData;
private var _buffer : Vector.<uint>;
private var _zoom : Number;
public function MagicDonut()
{
/* init canvas */
var bmp : Bitmap = new Bitmap(_bitmapData = new BitmapData(stage.stageWidth, stage.stageWidth, false, 0x0));
bmp.opaqueBackground = 0x0;
addChild(bmp);
_buffer = new Vector.<uint>(_bitmapData.width * _bitmapData.height, true);
/* init display */
mouseEnabled = mouseChildren = tabEnabled = tabChildren = false;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.LOW;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.fullScreenSourceRect = _bitmapData.rect;
/* setup data */
var p : Particle = _p = new Particle();
var th : Number = 0.0;
var n : int = NUM_PARTICLES;
while (--n != 0)
{
th += Math.PI * 2 / NUM_PARTICLES;
p.x = p.ex = int((_bitmapData.width >> 1) + (RADIUS + THICKNESS * Math.sin(th * FREQ_X)) * Math.sin(th));
p.y = p.ey = int((_bitmapData.height >> 1) + (RADIUS + THICKNESS * Math.cos(th * FREQ_Y)) * Math.cos(th));
p.shx = 0.022 + 0.011 * Math.cos(th * FREQ_X);
p.shy = 0.099 - p.shx;
p = p.next = new Particle();
}
/* go */
_zoom = 1;
addEventListener(Event.ENTER_FRAME, animate);
}
private function animate(e : Event) : void
{
var sx : int = _bitmapData.width;
var cx : int = sx >> 1;
var cy : int = _bitmapData.height >> 1;
_zoom *= 0.98;
var ecos : Number = Math.cos((DEGREE * (1 + 5 * _zoom)) * Math.PI / 180);
var esin : Number = Math.sin((DEGREE / (1 + 5 * _zoom)) * Math.PI / 180);
var dx : Number;
var dy : Number;
// clear buffer
var buflen : int = _buffer.length;
var n : uint = buflen;
while (--n != 0) _buffer[n] = 0x0;
var p : Particle = _p;
while (p != null)
{
/* ~ MAGIC ROTATION ~ */
dx = p.ex - cx;
dy = p.ey - cy;
p.ex = cx + (ecos * dx - esin * dy);
p.ey = cy + (ecos * dy + esin * dx);
p.x += (p.ex - p.x) * p.shx;
p.y += (p.ey - p.y) * p.shy;
/* write buffer */
n = p.y * sx + p.x;
if (n < buflen) {
var c : uint = _buffer[n];
var r : uint = (c >> 16) + 44;
var g : uint = (c >> 8 & 0xFF) + 22;
var b : uint = (c & 0xFF) + 9;
r = (r > 255) ? 255 : r;
g = (g > 255) ? 255 : g;
b = (b > 255) ? 255 : b;
_buffer[n] = (r << 16) | (g << 8) | (g >> 1);
}
p = p.next;
}
_bitmapData.setVector(_bitmapData.rect, _buffer);
}
}
}
internal final class Particle
{
public var x : int;
public var y : int;
public var ex : int;
public var ey : int;
public var shx : Number;
public var shy : Number;
public var next : Particle;
}