forked from: グラフ描画をドラッグできるようにした、をメタボールにしてみた
●をクリックすると増えます。
つなげる操作ができるといい感じだと思うんですが、
ちょっと時間がかかるので。。。
●をドラッグすると移動します。
/**
* Copyright Robbie.Maglone ( http://wonderfl.net/user/Robbie.Maglone )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sAlY
*/
// forked from tail_y's グラフ描画をドラッグできるようにした、をメタボールにしてみた
// forked from nitoyon's Eadesのアルゴリズムによるグラフ描画をドラッグできるようにした
/**
●をクリックすると増えます。
つなげる操作ができるといい感じだと思うんですが、
ちょっと時間がかかるので。。。
●をドラッグすると移動します。
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.*;
import flash.filters.BevelFilter;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.display.StageQuality;
public class GraphSpring extends Sprite
{
private var eades:EadesGraph;
private var edgeVCArray:Array;
private var nodeVCArray:Array;
private var nodeStg:Sprite;
private var edgeStg:Sprite;
public static const STAGE_W:uint = 465;
public static const STAGE_H:uint = 465;
private var rect:Rectangle;
private var point:Point;
private var baceSprite:Sprite;
private var clearBitmapData:BitmapData;
private var whiteBitmapData:BitmapData;
private var blobBitmapData:BitmapData;
private var displayBitmapData:BitmapData;
private var displayBitmap:Bitmap;
private var pallet:Array = [];
private var blurFuilter:BlurFilter;
private var bevelFuilter:BevelFilter;
public function GraphSpring()
{
addEventListener(Event.ADDED_TO_STAGE, init); // flexBuilderとの互換性。
Wonderfl.capture_delay( 30 ); // キャプチャを遅らせます。
}
public function init(event:Event):void{
removeEventListener(Event.ADDED_TO_STAGE, init);
this.stage.scaleMode = StageScaleMode.NO_SCALE;
this.stage.align = StageAlign.TOP_LEFT;
eades = new EadesGraph();
var node1:Node = new Node();
var node2:Node = new Node();
var node3:Node = new Node();
var node4:Node = new Node();
node1.x = 220;
node1.y = 221;
node2.x = 220;
node2.y = 222;
node3.x = 220;
node3.y = 223;
node4.x = 220;
node4.y = 223;
eades.addNode(node1);
eades.addNode(node2);
eades.addNode(node3);
eades.addNode(node4);
var edge1:Edge = new Edge(node1, node2);
var edge2:Edge = new Edge(node2, node3);
var edge3:Edge = new Edge(node3, node4);
var edge4:Edge = new Edge(node4, node1);
var edge5:Edge = new Edge(node1, node3);
var edge6:Edge = new Edge(node2, node4);
eades.addEdge(edge1);
eades.addEdge(edge2);
eades.addEdge(edge3);
eades.addEdge(edge4);
eades.addEdge(edge5);
eades.addEdge(edge6);
nodeStg = new Sprite();
nodeVCArray = [ new NodeVC(this.createSprite(), node1),
new NodeVC(this.createSprite(),node2),
new NodeVC(this.createSprite(),node3),
new NodeVC(this.createSprite(),node4)];
edgeStg = new Sprite();
edgeVCArray = [new EdgeVC(createEdgeView(),edge1),
new EdgeVC(createEdgeView(),edge2),
new EdgeVC(createEdgeView(),edge3),
new EdgeVC(createEdgeView(),edge4),
new EdgeVC(createEdgeView(),edge5),
new EdgeVC(createEdgeView(),edge6)]
nodeVCArray[0].addEventListener(MouseEvent.CLICK, clickHandler);
nodeVCArray[1].addEventListener(MouseEvent.CLICK, clickHandler);
nodeVCArray[2].addEventListener(MouseEvent.CLICK, clickHandler);
nodeVCArray[3].addEventListener(MouseEvent.CLICK, clickHandler);
rect = new Rectangle(0, 0, STAGE_W, STAGE_H);
point = new Point();
baceSprite = new Sprite();
baceSprite.addChild(edgeStg);
baceSprite.addChild(nodeStg);
addChild(baceSprite);
clearBitmapData = new BitmapData(STAGE_W, STAGE_H, true, 0x00ffffff);
whiteBitmapData = new BitmapData(STAGE_W, STAGE_H, false, 0xffffff);
blobBitmapData = new BitmapData(STAGE_W, STAGE_H, true);
displayBitmapData = new BitmapData(STAGE_W, STAGE_H, false);
displayBitmap = new Bitmap(displayBitmapData);
addChild(displayBitmap);
var i:int;
for (i=0; i < 0x100; i++){
pallet.push( (i < 30) ? 0x000000 : 0xff000000 );
}
blurFuilter = new BlurFilter(32, 32, 2);
bevelFuilter = new BevelFilter(5, 45, 0x88ccff, 1, 0x0000000, 1, 25, 25, 1.5, 2);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function clickHandler(event:MouseEvent):void
{
addParticle(event.target.node);
}
private function addParticle(node0:Node):void
{
//node0 つなぎ先
var node1:Node = new Node();
var edge:Edge = new Edge(node0, node1);
node1.x = node0.x;
node1.y = node0.y;
eades.addNode(node1);
eades.addEdge(edge);
var nodeVC:NodeVC = new NodeVC(createSprite(), node1);
nodeVCArray.push(nodeVC);
nodeVC.addEventListener(MouseEvent.CLICK, clickHandler);
var edgeVC:EdgeVC = new EdgeVC(createEdgeView(),edge);
edgeVCArray.push(edgeVC);
}
private function createSprite():Sprite
{
var sp:Sprite = new Sprite();
var g:Graphics = sp.graphics;
g.beginFill((0x10 << 16) | ((0x50*Math.random() + 0x40) << 8) | (0x80*Math.random() + 0x80));
g.drawCircle(0,0,10);
g.endFill();
sp.buttonMode = true;
nodeStg.addChild(sp);
return sp;
}
private function createEdgeView():Sprite
{
var sp:Sprite = new Sprite();
var g:Graphics = sp.graphics;
g.lineStyle(5, 0x002050);
g.moveTo(0,0);
g.lineTo(100,100);
edgeStg.addChild(sp);
return sp;
}
private function enterFrameHandler(event:Event):void
{
eades.update();
nodeVCArray.forEach(function(node:NodeVC, i:int, arr:Array):void{
node.update();
});
edgeVCArray.forEach(function(edge:EdgeVC, i:int, arr:Array):void{
edge.update();
});
blobBitmapData.copyPixels(clearBitmapData, rect, point);
blobBitmapData.draw(baceSprite);
blobBitmapData.applyFilter(blobBitmapData, rect, point, blurFuilter);
blobBitmapData.paletteMap(blobBitmapData, rect, point, null, null, null, pallet);
blobBitmapData.applyFilter(blobBitmapData, rect, point, bevelFuilter);
displayBitmapData.lock();
displayBitmapData.copyPixels(whiteBitmapData, rect, point);
displayBitmapData.copyPixels(blobBitmapData, rect, point);
displayBitmapData.unlock();
}
}
}
import flash.events.*;
import flash.display.*;
import flash.geom.Point;
class EadesChild
{
static protected var idCounter:Number = 0;
public var id:Number;
public function EadesChild()
{
id = idCounter++;
}
}
class EadesGraph
{
public var nodeArray:Array;
public var edgeArray:Array;
public function EadesGraph()
{
nodeArray = [];
edgeArray = [];
initialize();
}
private function initialize():void
{
}
public function addNode(node:Node):Node
{
if(containsNode(node))
{
return node;
}
nodeArray.push(node);
return node;
}
public function removeNode(node:Node):Node
{
var l:int = nodeArray.length;
for(var i:int = 0; i<l; i++)
{
if(nodeArray[i].id == node.id)
{
return nodeArray.splice(i,1);
}
}
return null;
}
public function addEdge(edge:Edge):Edge
{
//連結を作る。
edgeArray.push(edge);
return edge;
}
public function removeEdge(edge:Edge):Edge
{
var l:int = edgeArray.length;
for(var i:int = 0; i<l; i++)
{
if(edgeArray[i].id == edge.id)
{
return edgeArray.splice(i,1);
}
}
return edge;
}
private function containsNode(node:Node):Boolean
{
var l:int = nodeArray.length;
for(var i:int = 0; i<l; i++)
{
if(nodeArray[i].id == node.id)
{
return true;
}
}
return false;
}
/*
y
x 01234
1/,,,
2 /,,
3 /,
4 /
*/
public function update():void
{
edgeArray.forEach(function(edge:Edge, i:int, arr:Array):void{
edge.update();
});
//つながってないノード同士は離す。
var point:Point = new Point(0,0);
var nodeArray:Array = this.nodeArray;
var l:int = nodeArray.length;
for(var i:int = 0; i < l - 1; i++)
{
for(var j:int = i + 1; j < l; j++)
{
var node0:Node = nodeArray[i];
var node1:Node = nodeArray[j];
//つながっているか調べる。いない場合は反発させる。
if(!isConnected(node0, node1))
{
point.x = node0.x - node1.x;
point.y = node0.y - node1.y;
var length:Number = point.length;
// 反発しすぎるのを抑える
if(length < 1)
{
length = 1;
}
point.normalize(100);
var x:Number = point.x * (1/length);
var y:Number = point.y * (1/length);
node0.forceX += x;
node0.forceY += y;
node1.forceX += -x;
node1.forceY += -y;
}
}
}
nodeArray.forEach(function(node:Node, i:int, arr:Array):void{
node.update();
});
}
private function isConnected(_node0:Node, _node1:Node):Boolean
{
var node0:Node;
var node1:Node;
if(_node0.id < _node1.id)
{
node0 = _node0;
node1 = _node1;
}
{
node0 = _node1;
node1 = _node0;
}
//edgeArrayの中から探す。
var arr:Array = edgeArray;
var l:int = arr.length;
for(var i:int = 0; i<l; i++)
{
var edge:Edge = arr[i];
if(node0.id == edge.node0.id)
{
if(node1.id == edge.node1.id)
{
return true;
}
}
}
return false;
}
}
class Edge extends EadesChild
{
public var node0:Node;
public var node1:Node;
public var targetLength:Number = 30; //ばねの長さ
public var bounce:Number = 1; //ばねが元に戻ろうとする力。
public function Edge(node0:Node, node1:Node)
{
super();
//ID順にソートをする。
if(node0.id < node1.id)
{
this.node0 = node0;
this.node1 = node1;
}
else
{
this.node0 = node1;
this.node1 = node0;
}
this.initialize();
}
private function initialize():void
{
}
public function update():void
{
var tmpPoint:Point = new Point(0,0);
//node0とnode1の距離はかる。
if(node0.x == node1.x && node0.y == node0.y)
{
node0.x += Math.random();
node0.y += Math.random();
}
tmpPoint.x = node0.x - node1.x;
tmpPoint.y = node0.y - node1.y;
var lenght:Number = tmpPoint.length - targetLength;
if( lenght < 0.5 && length < -0.5)
{
return;
}
var force:Number = bounce*((tmpPoint.length - targetLength)/targetLength);
tmpPoint.normalize(targetLength);
var x:Number = tmpPoint.x / 2 * force;
var y:Number = tmpPoint.y / 2* force;
node0.forceX -= x;
node0.forceY -= y ;
node1.forceX += x;
node1.forceY += y;
//log(距離/length);をlog1,log2に与える。
}
}
class EdgeVC extends EventDispatcher
{
public var view:DisplayObject
public var edge:Edge;
public function EdgeVC(view:DisplayObject, edge:Edge)
{
this.view = view;
this.edge = edge;
}
public function update():void
{
view.x = edge.node0.x;
view.y = edge.node0.y;
view.scaleX = (edge.node1.x - edge.node0.x)/100;
view.scaleY = (edge.node1.y - edge.node0.y)/100;
}
}
class Node extends EadesChild
{
private var edgeArray:Array;
public var x:Number = 0;
public var y:Number = 0;
public var ease:Number = 5;
public function Node()
{
super();
}
private var _forceX:Number = 0;
public function set forceX(value:Number):void
{
_forceX = value;
}
public function get forceX():Number
{
return _forceX;
}
private var _forceY:Number = 0;
public function set forceY(value:Number):void
{
_forceY = value;
}
public function get forceY():Number
{
return _forceY;
}
public function update():void
{
//forceX, forceY をゆっくり与えていく・・のか?
x += _forceX*0.1;
_forceX *= 0.8;
y += _forceY*0.1;
_forceY *= 0.8;
}
}
class NodeVC extends EventDispatcher
{
public var view:DisplayObject
public var node:Node;
public function NodeVC(view:Sprite, node:Node)
{
this.view = view;
this.node = node;
view.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
view.addEventListener(MouseEvent.CLICK, clickHandler);
}
public function update():void
{
view.x = node.x;
view.y = node.y;
}
public function mouseDownHandler(event:MouseEvent):void{
view.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
view.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
private function mouseMoveHandler(event:MouseEvent):void{
node.x = event.stageX;
node.y = event.stageY;
}
private function mouseUpHandler(event:MouseEvent):void{
view.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
view.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
public function clickHandler(event:MouseEvent):void
{
this.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
}
}