forked from: [Performance Test] Progression Commands vs ActionScript Thread Library
muta244のツールキットを借り
/**
* Copyright 9re ( http://wonderfl.net/user/9re )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rxvG
*/
// forked from clockmaker's [Performance Test] Progression Commands vs ActionScript Thread Library
// forked from clockmaker's [Performance Test] trace vs LocalConnection
// forked from uwi's uint vs int
// muta244のツールキットを借り
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
import jp.progression.commands.*;
import jp.progression.commands.lists.*;
import org.libspark.thread.Thread;
import org.libspark.thread.EnterFrameThreadExecutor;
import org.libspark.thread.utils.*;
public class Main extends Sprite
{
static private const _NUM_TIMES:uint = 3000;
private function _init():void
{
_debug(
"各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
"(誤差は多少生じます)\n\n" +
"Player Version : " + Capabilities.version + "\n" +
"Debug Player : " + Capabilities.isDebugger + "\n"
);
//var func:Function = trace;
var _globalCounter:int;
var func:Function = function(num:int):void{++_globalCounter;};
_measure("Progression Command", function ():void
{
_globalCounter = 0;
var serialList:SerialList = new SerialList();
for (var i:int = _NUM_TIMES - 1; i >= 0; i--) {
serialList.addCommand(new Func(func, [i]));
}
serialList.execute();
_debug("global counter : " + _globalCounter);
});
if (!Thread.isReady) {
Thread.initialize(new EnterFrameThreadExecutor());
}
_measure("ActionScript Thread Library", function ():void
{
_globalCounter = 0;
var serialTread:SerialExecutor = new SerialExecutor();
for (var i:uint = _NUM_TIMES - 1; i > 0; i--) {
serialTread.addThread(new FuncThread(func, [i]));
}
serialTread.start();
_debug("global counter : " + _globalCounter);
});
_debug("\n僕はあえて結果について言及しますが、serialList.executeは即時実行、\nserialThreadはEnterFrame毎に適度にタスクを実行するので、処理速度というよりフレーム落ちする/しないという体感の速度が違うのだとおもいます。");
_debug("また、serialThreadの計測時間はタスクを作るのにかかった時間でで実際はタスクはまだ一度も実行されていない。");
_debug("もうひとつ。BetweenAS3はThreadのかなりお手軽な代替になりうるとおもう!");
}
private var _field:TextField;
private var _time:uint;
public function Main():void
{
_setup();
_init();
}
private function _measure(title:String, func:Function, ...params):void
{
_time = getTimer();
func.apply(null, params);
_time = getTimer() - _time;
_debug("[ " + title + " ] --> " + _time + " ms");
}
private function _debug(log:String):void
{
_field.appendText(log + "\n");
}
private function _setup():void
{
_field = new TextField();
_field.width = stage.stageWidth - 40;
_field.height = stage.stageHeight - 60;
_field.x = 20;
_field.y = 60;
_field.multiline = true;
_field.wordWrap = true;
var format:TextFormat = _field.defaultTextFormat;
format.font = "_sans";
_field.defaultTextFormat = format;
addChild(_field);
var button:Sprite = new Sprite();
button.graphics.lineStyle(1, 0xBBBBBB);
button.graphics.beginFill(0xEEEEEE);
button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
button.graphics.endFill();
addChild(button);
button.x = 20;
button.y = 20;
button.mouseChildren = false;
button.buttonMode = true;
var field:TextField = new TextField();
field.width = 100;
field.height = 20;
field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
button.addChild(field);
button.addEventListener(MouseEvent.CLICK, function ():void
{
_field.text = "";
_init();
});
}
}
}
import org.libspark.thread.Thread;
internal class FuncThread extends Thread{
private var _func:Function;
private var _args:Array;
public function FuncThread(func:Function, args:Array = null){
_func = func;
_args = args;
}
override protected function run():void {
_func.apply( this, _args );
}
}