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Dead Code Preservation :: Archived AS3 works from wonderfl.net

[Performance Test] Progression Commands vs ActionScript Thread Library vs BetweenAS3

ProgressionのSerialListでFuncコマンドを数千〜数万単位で突っ込んだ場合、処理速度の遅さが気になりました。
そのため代用できるライブラリを検討してます。

Progressionのコマンドは多機能ゆえに内部のスクリプトが大きくなっています。
もしかしたら「そうめん」のほうがシンプルな設計で高速かもしれない、と目をつけて検証したものです。

fork先の9reさんのご指摘で、検証方法を変更しました。「そうめん」は初期化時のIThreadExecutorに従って処理されるので、スレッドが大量に存在する場合は、IThreadExecutorの処理タイミングに依存するということがわかりました。

またBetweenAS3.funcに対しても検証しました。
/**
 * Copyright clockmaker ( http://wonderfl.net/user/clockmaker )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/wXo0
 */

// forked from clockmaker's [Performance Test] trace vs LocalConnection
// forked from uwi's uint vs int
// muta244のツールキットを借り
package {

import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
import jp.progression.commands.*;
import jp.progression.commands.lists.*;
import org.libspark.thread.Thread;
import org.libspark.thread.EnterFrameThreadExecutor;
import org.libspark.thread.utils.*;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;

public class Main extends Sprite
{
    static private const _NUM_TIMES:uint = 100;
    
    private function _init():void
    {
        _debug(
            "各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
            "(誤差は多少生じます)\n\n" +
            "Player Version : " + Capabilities.version + "\n" + 
            "Debug Player : " + Capabilities.isDebugger + "\n"
        );
        
        
        _debug("結果については言及しませんので, 各自ご判断ください.\n\n");
        
        //var func:Function = trace;
        var func:Function = function(num:int):void{};
        
        // Progression
        var pTime:Number = getTimer();
        var serialList:SerialList = new SerialList();
        for (var i:int = _NUM_TIMES - 1; i >= 0; i--) {
            serialList.addCommand(new Func(func, [i]));
        }
        serialList.addCommand(function():void{
            _debug("[Progression Command] " + (getTimer() - pTime) + "ms");
        });
        serialList.execute();
        
        // Thread
        if (!Thread.isReady) {
            Thread.initialize(new EnterFrameThreadExecutor());
        }
        
        var tTime:Number = getTimer();
        var serialTread:SerialExecutor = new SerialExecutor();
        for (i = _NUM_TIMES - 1; i >= 0; i--) {
            serialTread.addThread(new FuncThread(func, [i]));
        }
        serialTread.addThread(new FuncThread(function():void{
            _debug("[Thread Library] " + (getTimer() - tTime) + "ms");
        }));
        serialTread.start();
        
        // BetweenAS3
        var bTime:Number = getTimer();
        var bArr:Array = [];
        for (i = _NUM_TIMES - 1; i >= 0; i--) {
            bArr[i] = BetweenAS3.func(func, [i]);
        }
        bArr.push(BetweenAS3.func(function():void{
            _debug("[BetweenAS3] " + (getTimer() - bTime) + "ms");
        }
        ));
        var tw:ITween = BetweenAS3.serialTweens(bArr);
        tw.play();
        
        // Native
        var nTime:Number = getTimer();
        for (i = _NUM_TIMES - 1; i >= 0; i--) {
            func(i);
        }
        _debug("[None] " + (getTimer() - nTime) + "ms");
    }
    
    private var _field:TextField;
    private var _time:uint;
    
    public function Main():void
    {
        _setup();
        _init();
    }
    
    private function _measure(title:String, func:Function, ...params):void
    {
        _time = getTimer();
        func.apply(null, params);
        _time = getTimer() - _time;
        
        _debug("[ " + title + " ] --> " + _time + " ms");
    }
    
    private function _debug(log:String):void
    {
        _field.appendText(log + "\n");
    }
    
    private function _setup():void
    {
        _field = new TextField();
        _field.width = stage.stageWidth - 40;
        _field.height = stage.stageHeight - 60;
        _field.x = 20;
        _field.y = 60;
        _field.multiline = true;
        _field.wordWrap = true;
        
        var format:TextFormat = _field.defaultTextFormat;
        format.font = "_sans";
        _field.defaultTextFormat = format;
        
        addChild(_field);
        
        var button:Sprite = new Sprite();
        button.graphics.lineStyle(1, 0xBBBBBB);
        button.graphics.beginFill(0xEEEEEE);
        button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
        button.graphics.endFill();
        
        addChild(button);
        
        button.x = 20;
        button.y = 20;
        button.mouseChildren = false;
        button.buttonMode = true;
        
        var field:TextField = new TextField();
        field.width = 100;
        field.height = 20;
        field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
        
        button.addChild(field);
        
        button.addEventListener(MouseEvent.CLICK, function ():void
        {
            _field.text = "";
            _init();
        });
    }
}

}

import org.libspark.thread.Thread;

internal class FuncThread extends Thread{
    private var _func:Function;
    private var _args:Array;
    public function FuncThread(func:Function, args:Array = null){
        _func = func;
        _args = args;
    }
    override protected function run():void {
        _func.apply( this, _args );
    }
}