ぴよザイル
本当は首だけ回したかった…
//////////////////////////////////////////////////////////////////////////////
ぴよザイル
//////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rie1
*/
// forked from Nicolas's ピヨザイル
// forked from ProjectNya's 輪になって回るひよこちゃん
//本当は首だけ回したかった…
////////////////////////////////////////////////////////////////////////////////
// ぴよザイル
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Loader;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.system.Security;
import flash.system.LoaderContext;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
private static var sunshinePath:String = "9/9b/9bbe/9bbec77d53bddc5e7a5f2c00abbade6bd641c549";
private var loader:Loader;
private static var piyoPath:String = "http://www.project-nya.jp/images/flash/piyo2d.swf";
private var Piyo:Class;
private var piyo:MovieClip;
private var angle:Number = 0;
private static var max:uint = 5;
private var piyos:Array;
private var angles:Array;
private var px:Number;
private var py:Number;
private static var radian:Number = Math.PI/180;
public function Main() {
//Wonderfl.disable_capture();
Wonderfl.capture_delay(4);
init();
}
private function init():void {
draw();
Security.allowDomain("www.project-nya.jp");
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete, false, 0, true);
loader.load(new URLRequest(piyoPath), new LoaderContext(true));
piyos = new Array();
angles = new Array();
}
private function complete(evt:Event):void {
loader.removeEventListener(Event.COMPLETE, complete);
var content:MovieClip = MovieClip(evt.target.content);
//Piyoクラス
Piyo = MovieClip(content.piyo).constructor;
px = MovieClip(content.piyo).head.x;
py = MovieClip(content.piyo).head.y;
setup();
loader = null;
}
private function setup():void {
for (var n:uint = 0; n < max; n++) {
var piyo:MovieClip = new Piyo();
addChild(piyo);
piyo.x = 232;
piyo.y = 360 + 20*n;
piyo.scale = 4;
if (n < max - 1) piyo.shade.visible = false;
piyos.push(piyo);
angles.push(360/max*n);
}
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
for (var n:uint = 0; n < max; n++) {
var piyo:MovieClip = piyos[n];
angles[n] -= 5;
piyo.head.x = px + 3*(max-n)*Math.cos(angles[n] *radian);
piyo.head.y = py + 3*(max-n)*Math.sin(angles[n] *radian);
}
}
/////////////////////////////////////////////
//背景
/////////////////////////////////////////////
private function draw():void {
drawSky();
drawGround();
drawSun();
}
private function drawSky():void {
var matrix:Matrix = new Matrix();
matrix.createGradientBox(465, 350, 0.5*Math.PI, 0, 0);
graphics.beginGradientFill(GradientType.LINEAR, [0x3F68AB, 0x77B2EE], [1, 1], [0, 255], matrix);
graphics.drawRect(0, 0, 465, 350);
graphics.endFill();
}
private function drawGround():void {
var matrix:Matrix = new Matrix();
matrix.createGradientBox(465, 115, 0.5*Math.PI, 0, 350);
graphics.beginGradientFill(GradientType.LINEAR, [0x99CC33, 0x7EB133], [1, 1], [0, 255], matrix);
graphics.drawRect(0, 350, 465, 115);
graphics.endFill();
}
private function drawSun():void {
var matrix:Matrix = new Matrix();
matrix.createGradientBox(200, 200, 0, -90, -90);
graphics.beginGradientFill(GradientType.RADIAL, [0xFFFFFF, 0xFFFFFF, 0xFFFFFF], [1, 0.3, 0], [25, 102, 231], matrix);
graphics.drawCircle(10, 10, 100);
graphics.endFill();
var shine:Loader = new Loader();
addChild(shine);
shine.alpha = 0.5;
shine.load(new URLRequest(basePath + sunshinePath));
}
}
}
class Perspective {
private var objList:Array;
private var fl:Number = 250;
private var vp:Object;
private var view:Object;
private var ax:Number = 0;
private var ay:Number = 0;
private var az:Number = 0;
private var brighted:Boolean = false;
private var front:Number = -100;
private var back:Number = 100;
private var depthList:Array;
public function Perspective() {
objList = new Array();
vp = {x: 0, y: 0};
view = {x: 0, y: 0, z: 0};
depthList = new Array();
}
public function init(x:int, y:int):void {
vp = {x: x, y: -y};
}
public function register(obj:Object3D, n:uint):void {
objList.push(obj);
obj.id = n;
}
public function transform():void {
for (var n:uint = 0; n < objList.length; n++) {
var obj:Object3D = objList[n];
setPerspective(obj);
}
manageDepths();
}
private function setPerspective(obj:Object3D):void {
if (obj.pz + view.z > - fl + 50) {
var scale:Number = fl/(fl + obj.pz + view.z);
obj.scale = scale;
obj.x = vp.x + (obj.px - view.x)*scale;
obj.y = - vp.y - (obj.py + view.y)*scale;
if (brighted) obj.brightness = -100*(obj.pz + view.z - front)/(back - front);
obj.visible = true;
} else {
obj.visible = false;
}
}
private function manageDepths():void {
objList.sortOn(["pz", "id"], [Array.DESCENDING | Array.NUMERIC, Array.DESCENDING | Array.NUMERIC]);
for (var n:uint = 0; n < objList.length; n++) {
var obj:Object3D = objList[n];
obj.stage.addChildAt(obj, n+1);
}
}
public function screen(f:Number, b:Number):void {
if (front == back) {
brighted = false;
} else {
brighted = true;
front = f;
back = b;
}
}
public function setView(x:Number, y:Number, z:Number):void {
view.x = x;
view.y = -y;
view.z = -z;
transform();
}
}
import flash.display.Sprite;
import flash.geom.ColorTransform;
class Object3D extends Sprite {
public var id:uint;
public var px:Number;
public var py:Number;
public var pz:Number;
public var angle:Number;
private var _scale:Number = 1;
private var colorTrans:ColorTransform;
private var _brightness:Number = 0;
public function Object3D() {
colorTrans = new ColorTransform(0, 0, 0, 1, 0, 0, 0, 0);
}
public function get scale():Number {
return _scale;
}
public function set scale(param:Number):void {
_scale = param;
scaleX = scaleY = _scale;
}
public function get brightness():Number {
return _brightness;
}
public function set brightness(param:Number):void {
_brightness = param;
var percent:uint = 100 - Math.abs(param);
var offset:uint = (param > 0) ? (255*param*0.01) : 0;
setColorTrans(percent, offset);
}
private function setColorTrans(percent:Number, offset:Number):void {
colorTrans.redMultiplier = percent*0.01;
colorTrans.greenMultiplier = percent*0.01;
colorTrans.blueMultiplier = percent*0.01;
colorTrans.redOffset = offset;
colorTrans.greenOffset = offset;
colorTrans.blueOffset = offset;
colorTrans.alphaMultiplier = alpha;
colorTrans.alphaOffset = 0;
transform.colorTransform = colorTrans;
}
}