Electric potential 2
高電位になっている位置を赤、低電位になっている位置を青で表しました。
/**
* Copyright Nicolas ( http://wonderfl.net/user/Nicolas )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rAVJ
*/
// forked from Nicolas's Electric potential
/*
電位を計算して3次元表示する教材。
画面下部の赤丸(正電荷)・青丸(負電荷)をドラッグして緑の四角の中に入れると、
上の画面が変更されます。
上の画面はマウスドラッグで視点変更、↑↓キーでカメラ距離変更できます。
2012.6.29 マテリアルを変更し、高電位を赤、低電位を青で表示するようにしました。
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.Event;
import org.papervision3d.core.geom.renderables.Vertex3D;
[SWF(width="465",height="465",backgroundColor="#CCCCCC")]
public class Main extends Sprite
{
private var canvas:canvas3D;
private var charges:Array;
private var bd:BitmapData = new BitmapData(15, 15, false, 0xFFFFFF);
private var bm:Bitmap = new Bitmap(bd);
private var vc:ValueColor = new ValueColor();
public function Main()
{
//3Dキャンバス
canvas = new canvas3D(465, 300, bd);
addChild(canvas);
//2Dフィールド
var field2D:Sprite = new Sprite();
var fg:Graphics = field2D.graphics;
//fg.beginFill(0xFFFFFF);
fg.lineStyle(2, 0x00CC99);
fg.drawRect(-75, -75, 150, 150);
//fg.endFill();
fg.moveTo(0, -75); fg.lineTo(0, 75); fg.moveTo(-75, 0); fg.lineTo(75, 0);
field2D.x = 225; field2D.y = 380;
//ビットマップ
addChild(bm);
bm.x = field2D.x - 75;
bm.y = field2D.y - 75;
bm.scaleX = bm.scaleY = 10;
addChild(field2D);
//電荷
charges = [
new PCharge(), new PCharge(), new PCharge(), new PCharge(),
new NCharge(), new NCharge(), new NCharge(), new NCharge(),
];
for (var i:int = 0; i < charges.length; i++)
{
var c:Charge = charges[i] as Charge;
c.x = -90;
c.y = 20 * i - 65;
field2D.addChild(c);
c.addEventListener(Event.CHANGE, changeHandler);
}
}
private function changeHandler(e:Event):void
{
var vertices:Array = canvas.v;
for (var i:int = 0; i < vertices.length; i++)
{
var v:Vertex3D = vertices[i];
var tempV:Number = 0;
for (var j:int = 0; j < charges.length; j++)
{
var c:Charge = charges[j];
//2Dフィールドの座標を3Dキャンバスの座標に対応させる
var cx:Number = c.x / 200 * 500;
var cy:Number = -c.y / 200 * 500;
//電位を計算
if(c.x > -75 && c.y > -75 && c.x < 75 && c.y < 75)
tempV += 500 * c.q / Math.sqrt((v.x - cx)*(v.x - cx) + (v.z - cy)*(v.z - cy))
}
v.y = tempV;
bd.setPixel(int(i / 21) - 3, 17 - i % 21, vc.getColor(tempV));
}
}
}
}
import flash.geom.Matrix3D;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.events.Event;
import flash.events.KeyboardEvent;
import org.papervision3d.view.BasicView;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.core.math.Matrix3D;
class canvas3D extends BasicView
{
public var v:Array;
private var r:Number = 800;
private var theta:Number = 60;
private var phi:Number = -90;
private var mouseDownX:Number;
private var mouseDownY:Number;
public function canvas3D(w:uint, h:uint, texture:BitmapData)
{
super(w, h, false);
var g:Graphics = this.graphics;
g.beginFill(0x000000);
g.drawRect(0, 0, w, h);
g.endFill();
var m:BitmapMaterial = new BitmapMaterial(texture);
m.doubleSided = true;
var field:Plane = new Plane(m, 500, 500, 20, 20);
field.transformVertices(org.papervision3d.core.math.Matrix3D.rotationX(Math.PI / 2));
scene.addChild(field);
setCameraPosition(r, theta, phi);
camera.zoom = 80;
startRendering();
v = field.geometry.vertices;
addEventListener(Event.ADDED_TO_STAGE, function(e:Event):void
{
addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void
{
//マウスダウン位置を記録
mouseDownX = mouseX;
mouseDownY = mouseY;
addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
});
stage.addEventListener(MouseEvent.MOUSE_UP, function(e:MouseEvent):void
{
removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
});
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
});
}
/**
* カメラの位置を極座標から直交座標に変換する。
* @param $r
* @param $theta
* @param $phi
*/
private function setCameraPosition($r:Number, $theta:Number, $phi:Number):void {
var thetaRad:Number = $theta / 180 * Math.PI;
var phiRad:Number = $phi / 180 * Math.PI;
camera.x = -$r * Math.sin(thetaRad) * Math.cos(phiRad);
camera.y = $r * Math.cos(thetaRad);
camera.z = $r * Math.sin(thetaRad) * Math.sin(phiRad);
}
/**
* ドラッグ量を角度に変換し、カメラの位置を設定する。
* @param e
*/
private function mouseMoveHandler(e:MouseEvent):void
{
if (e.buttonDown) {
phi += e.stageX - mouseDownX;
theta -= e.stageY - mouseDownY;
if (theta > 179) theta = 179;
if (theta < 1) theta = 1;
if (phi < -180) phi = -179;
if (phi > 0) phi = -1;
setCameraPosition(r, theta, phi);//直交座標に変換
mouseDownX = e.stageX;
mouseDownY = e.stageY;
}
}
/**
* カメラの中心からの距離を設定する。↑:近づく、↓:遠ざかる。
* @param e
*/
private function keyDownHandler(e:KeyboardEvent):void
{
switch(e.keyCode)
{
case 38:
r -= 50;
setCameraPosition(r, theta, phi);
break;
case 40:
r += 50;
setCameraPosition(r, theta, phi);
break;
}
}
}
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
class Charge extends Sprite
{
public var q:Number = 0;
private var ev:Event = new Event(Event.CHANGE);
public function Charge()
{
init();
}
private function init():void
{
buttonMode = true;
addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void {
startDrag();
} );
addEventListener(MouseEvent.MOUSE_UP, function(e:MouseEvent):void {
stopDrag();
if(y < -75) y = -75;
dispatchEvent(ev);
} );
}
}
import flash.display.Sprite;
class PCharge extends Charge
{
public function PCharge()
{
q = 10;
var g:Graphics = this.graphics;
g.beginFill(0xFF0000);
g.lineStyle(1, 0x0);
g.drawCircle(0, 0, 6);
g.endFill();
g.lineStyle(2, 0xFFFFFF);
g.moveTo(-3, 0);
g.lineTo(3, 0);
g.moveTo(0, -3);
g.lineTo(0, 3);
}
}
import flash.display.Sprite;
class NCharge extends Charge
{
public function NCharge()
{
q = -10;
var g:Graphics = this.graphics;
g.beginFill(0x0000FF);
g.lineStyle(1, 0x0);
g.drawCircle(0, 0, 6);
g.endFill();
g.lineStyle(2, 0xFFFFFF);
g.moveTo(-3, 0);
g.lineTo(3, 0);
}
}
import frocessing.color.ColorHSV;
class ValueColor {
private var hsv:ColorHSV = new ColorHSV();
public var max:Number = 100;
public function ValueColor(){}
public function getColor(v:Number):uint {
if(v < 0) {
hsv.h = 240;
hsv.s = - v / max;
} else {
hsv.h = 0;
hsv.s = v / max;
}
return hsv.toRGB().value;
}
}