増やしてみた forked from: ダラ外宇宙水槽 for Wonderfl
カーソルキーで操作できます。
/**
* Copyright nemu90kWw ( http://wonderfl.net/user/nemu90kWw )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ooV2
*/
// forked from nemu90kWw's ダラ外宇宙水槽 for Wonderfl
package
{
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.system.*;
import net.hires.debug.Stats;
// カーソルキーで操作できます。
[SWF(width="465", height="465", frameRate="60")]
public class Darius extends Sprite
{
private const NUM:int = 24;
public static const WIDTH:int = 233;
public static const HEIGHT:int = 233;
private var buffer:BitmapData;
private var screen:Bitmap;
private var loader:Loader;
private var fishes:Vector.<Fish> = new Vector.<Fish>();
private var bg:BG;
public static var pool:Array = new Array();
function Darius()
{
Wonderfl.capture_delay(10);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
loader.load(new URLRequest("http://assets.wonderfl.net/images/related_images/2/2c/2c65/2c65f2686591075d582ac89a915d8819975e8155"), new LoaderContext(true));
}
private function onLoadComplete(e:Event):void
{
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete);
Fish.setup(Bitmap(loader.content).bitmapData);
stage.quality = StageQuality.LOW;
buffer = new BitmapData(WIDTH, HEIGHT, false, 0);
screen = new Bitmap(buffer);
screen.scaleX = screen.scaleY = 2;
addChild(screen);
for(var i:int = 0; i < NUM; i++) {
fishes.push(new Fish());
}
bg = new BG();
addChild(new Stats());
Key.setListener(stage);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
buffer.fillRect(buffer.rect, 0x181818);
bg.draw(buffer);
for each(var fish:Fish in fishes)
{
if(Key.isDown(40)) {fish.speed -= 0.05; fish.wait = 60*3;}
if(Key.isDown(38)) {fish.speed += 0.05; fish.wait = 60*3;}
if(Key.isDown(37)) {fish.head.dir += 4; fish.wait = 60*3;}
if(Key.isDown(39)) {fish.head.dir -= 4; fish.wait = 60*3;}
fish.main();
//fish.draw(buffer);
}
pool.sortOn("z", Array.NUMERIC | Array.DESCENDING);
for(var i:int = 0; i < pool.length; i++) {
pool[i].draw(buffer);
}
}
}
}
import flash.display.*;
import flash.geom.*;
import flash.events.*;
class Fish
{
private static var grp:BitmapData;
private var parts:Vector.<Segment> = new Vector.<Segment>(7, true);
private var dirlog:Vector.<int> = new Vector.<int>();
public var head:Segment;
public var speed:Number = 4;
public var dest:Number = 128;
public var wait:int = 0;
public static function setup(bmp:BitmapData):void
{
//反転画像の生成
grp = new BitmapData(Segment.WIDTH*16, Segment.HEIGHT*7, true, 0);
var matrix:Matrix = new Matrix();
grp.copyPixels(bmp, bmp.rect, new Point(0, 0));
matrix.scale(-1, 1);
matrix.translate(Segment.WIDTH*17, 0);
grp.draw(bmp, matrix, null, null, new Rectangle(Segment.WIDTH*9, 0, Segment.WIDTH*7, Segment.HEIGHT*7));
}
function Fish()
{
for(var i:int = 0; i < 7; i++)
{
var segment:Segment = new Segment(grp, i);
parts[i] = segment;
Darius.pool.push(parts[i]);
}
//パーツ毎の距離
parts[0].size = 44;
parts[1].size = 32;
parts[2].size = 28;
parts[3].size = 22;
parts[4].size = 24;
parts[5].size = 24;
//初期位置
head = parts[0];
head.x = 0;
head.y = -150 + Math.random()*300;
head.z = Segment.D + Math.random()*600;
dest = Math.floor(Math.random() * 16) * 16;
head.dir = dest;
for(i = 0; i < 7*3+5; i++) {
dirlog.unshift(head.dir);
}
}
public function main():void
{
head.x += MathEx.getVectorX(head.dir, speed);
head.z += MathEx.getVectorY(head.dir, speed);
head.x = MathEx.limit(-Darius.WIDTH+80, head.x, Darius.WIDTH-80);
head.z = MathEx.limit(Segment.D, head.z, Segment.D+600);
if(wait > 0) {
wait--;
}
else {
if(Math.random() < 0.03) {dest = Math.floor(Math.random() * 16) * 16;}
if(MathEx.getBearing(head.dir, dest) < -2) {
head.dir += 4;
}
else if(MathEx.getBearing(head.dir, dest) > 2) {
head.dir -= 4;
}
}
if(head.dir >= 256) {head.dir -= 256;}
if(head.dir < 0) {head.dir += 256;}
dirlog.pop();
dirlog.unshift(head.dir);
//体節の処理
for(var i:int = 1; i < parts.length; i++)
{
var segment:Segment = parts[i];
var front:Segment = parts[i-1];
segment.x = front.x + MathEx.getVectorX(front.dir, -front.size);
segment.z = front.z + MathEx.getVectorY(front.dir, -front.size)+0.1;
segment.y = front.y;
segment.dir = dirlog[i*3+5];
}
}
/*
public function draw(screen:BitmapData):void
{
var temp:Vector.<Segment> = parts.slice(); //配列のコピー
temp.sort(function(x:Segment, y:Segment):Number {return x.z <= y.z ? 1 : -1;}); //Zソート
for(var i:int = 0; i < temp.length; i++) {
temp[i].draw(screen);
}
}
*/
}
class Segment
{
private static var frames:Vector.<Vector.<DisplayImage>>;
private var matrix:Matrix = new Matrix();
public static const WIDTH:int = 128;
public static const HEIGHT:int = 160;
public static const D:int = 400;
private var num:int;
public var x:Number = 0;
public var y:Number = 0;
public var z:Number = 0;
public var dir:int = 0;
public var size:int = 30;
function Segment(bmp:BitmapData, num:int)
{
if(frames == null)
{
frames = new Vector.<Vector.<DisplayImage>>(7, true);
for(var j:int = 0; j < frames.length; j++)
{
frames[j] = new Vector.<DisplayImage>(16, true);
for(var i:int = 0; i < frames[j].length; i++)
{
var frame:BitmapData = new BitmapData(WIDTH, HEIGHT, true, 0);
frame.copyPixels(bmp, new Rectangle(i * WIDTH, j * HEIGHT, WIDTH, HEIGHT), new Point(0, 0));
frames[j][i] = new DisplayImage(frame, WIDTH/2, HEIGHT/2 + 4);
}
}
}
this.num = num;
}
public function draw(screen:BitmapData):void
{
var frame:DisplayImage = frames[num][Math.floor((dir+8) / 16+12) % 16];
matrix.identity();
matrix.translate(-frame.cx, -frame.cy);
matrix.scale(D / z, D / z);
matrix.translate((D * x / z) + Darius.WIDTH/2, (D * y / z) + Darius.HEIGHT/2);
screen.draw(frame.bmp, matrix);
}
}
class BG
{
private var list:Vector.<Star> = new Vector.<Star>(400, true)
function BG()
{
for(var i:int = 0; i < list.length; i++) {
list[i] = new Star();
}
}
public function draw(screen:BitmapData):void
{
for each(var star:Star in list) {
star.draw(screen);
}
}
}
class Star
{
public var x:Number;
public var y:Number;
public var speed:Number;
public var color:uint;
function Star()
{
x = Math.random()*Darius.WIDTH;
shuffle();
}
public function shuffle():void
{
y = Math.random()*Darius.HEIGHT;
speed = Math.random()+0.1;
color = MathEx.rand_int(0, 0xC0)*0x10000 + MathEx.rand_int(0, 0xC0)*0x100 + MathEx.rand_int(0, 0xC0);
}
public function draw(screen:BitmapData):void
{
x -= speed;
if(x < 0) {
x = Darius.WIDTH;
shuffle();
}
screen.setPixel(x, y, color);
}
}
class DisplayImage
{
public var bmp:BitmapData;
public var rect:Rectangle;
public var cx:int, cy:int;
function DisplayImage(bmp:BitmapData, cx:int, cy:int)
{
this.bmp = bmp;
this.rect = bmp.rect;
this.cx = cx;
this.cy = cy;
trimming();
}
private function trimming():void
{
var rect:Rectangle = bmp.getColorBoundsRect(0xFF000000, 0x00000000);
var temp:BitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
cx -= rect.x;
cy -= rect.y;
temp.copyPixels(bmp, rect, new Point(0, 0));
bmp = temp;
}
}
class MathEx
{
public static function limit(min:Number, target:Number, max:Number):Number {return Math.max(min, Math.min(target, max));}
public static function rand_int(min:int, max:int):int {return Math.floor(Math.random()*(max-min+1)+min);}
public static function getVectorX(dir:Number, speed:Number):Number {return Math.cos(Math.PI/128*dir)*speed;}
public static function getVectorY(dir:Number, speed:Number):Number {return Math.sin(Math.PI/128*dir)*speed;}
public static function getBearing(dir1:Number, dir2:Number):Number
{
var d1:Number = normalizeAngle(dir1);
var d2:Number = normalizeAngle(dir2);
if(d2-128 > d1) {d1 += 256;}
if(d2+128 < d1) {d1 -= 256;}
return d1-d2;
}
public static function normalizeAngle(dir:Number):Number
{
if (dir < -128) {
dir = 256 - (-dir % 256);
}
dir = (dir + 128) % 256 - 128;
return dir;
}
}
class Key
{
private static var down:Vector.<Boolean> = new Vector.<Boolean>(256, true);
public static function setListener(target:InteractiveObject):void
{
target.stage.focus = target;
target.addEventListener(KeyboardEvent.KEY_DOWN, function (event:KeyboardEvent):void {down[event.keyCode] = true;});
target.addEventListener(KeyboardEvent.KEY_UP, function (event:KeyboardEvent):void {down[event.keyCode] = false;});
target.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
}
private static function onFocusOut(event:FocusEvent):void
{
event.currentTarget.stage.focus = event.currentTarget;
//キーを押しながらフォーカスが外れると押しっぱなしになる現象の対策
for(var i:int = 0; i < down.length; i++) {down[i] = false;}
}
public static function isDown(keycode:int):Boolean {
return down[keycode];
}
}