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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: WANCO? OR NOT

ああああああ
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by sakanade39 07 Dec 2014
/**
 * Copyright sakanade39 ( http://wonderfl.net/user/sakanade39 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/j9hH
 */

// ああああああ
package
{

    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.PixelSnapping;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageQuality;
    import flash.display.StageScaleMode;
    import flash.display.Graphics;
    import flash.display.Loader;
    import flash.display.LoaderInfo;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.geom.ColorTransform;
    import flash.geom.Point;
    import flash.geom.Matrix;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flash.net.URLRequest;
    import flash.ui.Keyboard;
    import com.bit101.components.Label;

    public class UnkoOrNot extends Sprite
    {
    
        
        private static const ZERO:Point = new Point(0, 0);
        
        private static const STATE_INPUT:uint = 0;
        private static const STATE_SHOT:uint = 1;
        private static const STATE_GAMEOVER:uint = 2;
        
        public function UnkoOrNot()
        {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.quality = StageQuality.MEDIUM;
            
            var loader:Loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteHandler);
            loader.load(new URLRequest(UNKO_URL));
        }
        
        private var _unkoClass:Class;
        
        private var _ballBackground:Sprite;
        private var _ballLayer:Sprite;
        private var _shotLayer:Sprite;
        private var _particleLayer:Sprite;
        
        private var _scoreField:Label;
        private var _titleField:Label;
        
        private var _shotBall:UnkoBall;
        
        private var _ballsBitmapData:BitmapData;
        private var _shotBitmapData:BitmapData;
        
        private var _ballsBitmapDataMatrix:Matrix;
        
        private var _shotAngle:Number;
        private var _shotAngleCounter:Number;
        
        private var _particles:Array = [];
        
        private var _isSpaceDown:Boolean = false;
        
        private var _nowState:uint;
        
        private var _score:int;
        
        private function loadCompleteHandler(e:Event):void
        {
            var loaderInfo:LoaderInfo = e.target as LoaderInfo;
            loaderInfo.removeEventListener(Event.COMPLETE, loadCompleteHandler);
            
            _unkoClass = loaderInfo.applicationDomain.getDefinition('WakeMotion') as Class;
            
            var sw:Number = stage.stageWidth;
            var sh:Number = stage.stageHeight;
            
            _ballBackground = new Sprite();
            
            _ballBackground.x = sw / 2;
            _ballBackground.y = sh / 2 - 80;
            
            _ballBackground.graphics.clear();
            _ballBackground.graphics.lineStyle(0, 0xcccccc);
            _ballBackground.graphics.drawCircle(0, 0, 100);
            
            addChild(_ballBackground);
            
            _ballLayer = new Sprite();
            _ballLayer.x = sw / 2;
            _ballLayer.y = sh / 2 - 80;
            
            addChild(_ballLayer);
            
            _shotLayer = new Sprite();
            
            addChild(_shotLayer);
            
            _particleLayer = new Sprite();
            
            addChild(_particleLayer);
            
            _ballsBitmapData = new BitmapData(sw, sh, true, 0x00000000);
            _ballsBitmapData.lock();
            
            _shotBitmapData = new BitmapData(sw, sh, true, 0x00000000);
            _shotBitmapData.lock();
            
            _ballsBitmapDataMatrix = new Matrix();
            
            _scoreField = new Label(this, 5, 3);
            
            _titleField = new Label(this, 0, 3, 'WANCO? OR NOT');
            _titleField.autoSize = true;
            
            new Label(this, 5, (sh - (21 + 14 * 3)), '[SPACEKEY]: SHOOT');
            new Label(this, 5, (sh - (21 + 14 * 2)), 'KATAMATTA: +20');
            new Label(this, 5, (sh - (21 + 14 * 1)), 'KATAMARANAI: -10');
            new Label(this, 5, (sh - (21 + 14 * 0)), 'HAMIDETA: GAMEOVER');
            
            startGame();
            
            stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
            stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
            
            addEventListener(Event.ENTER_FRAME, initialEnterFrameHandler);
        }
        
        private function initialEnterFrameHandler(e:Event):void
        {
            removeEventListener(Event.ENTER_FRAME, initialEnterFrameHandler);
            
            _titleField.x = stage.stageWidth - (_titleField.width + 5);
            
            addEventListener(Event.ENTER_FRAME, enterFrameHandler);
        }
        
        private function startGame():void
        {
            while (_ballLayer.numChildren > 0) {
                _ballLayer.removeChild(_ballLayer.getChildAt(0));
            }
            
            _ballLayer.addChild(new UnkoBall(40, _unkoClass));
            
            _shotBall = null;
            
            _score = 0;
            
            startInput();
        }
        
        private function startInput():void
        {
            _nowState = STATE_INPUT;
            
            _shotAngleCounter = 0;
            
            _shotBall = new UnkoBall(20, _unkoClass);
            _shotBall.x = stage.stageWidth / 2;
            _shotBall.y = stage.stageHeight - 30;
            
            _shotLayer.addChild(_shotBall);
        }
        
        private function keyDownHandler(e:KeyboardEvent):void
        {
            if (e.keyCode == Keyboard.SPACE) {
                _isSpaceDown = true;
            }
        }
        
        private function keyUpHandler(e:KeyboardEvent):void
        {
            if (e.keyCode == Keyboard.SPACE) {
                _isSpaceDown = false;
            }
        }
        
        private function enterFrameHandler(e:Event):void
        {
            updateParticles();
            
            if (_nowState == STATE_GAMEOVER) {
                
                _scoreField.text = 'GAMEOVER: ' + _score;
                
                if (_isSpaceDown) {
                    _isSpaceDown = false;
                    startGame();
                }
                return;
            }
            
            _ballLayer.rotation += 2;
            _ballBackground.rotation = _ballLayer.rotation;
            
            if (_nowState == STATE_INPUT) {
                
                var bx:Number = stage.stageWidth / 2;
                var by:Number = stage.stageHeight;
                
                _shotAngle = (150 - Math.sin(_shotAngleCounter) * 120) / 360 * Math.PI;
                _shotAngleCounter += Math.PI / 60;
                
                _shotBall.x = bx + Math.cos(_shotAngle) * 50;
                _shotBall.y = by - Math.sin(_shotAngle) * 50;
                
                _shotLayer.graphics.clear();
                _shotLayer.graphics.lineStyle(0, 0xcccccc);
                _shotLayer.graphics.drawCircle(bx, by, 50);
                _shotLayer.graphics.lineStyle(0, 0x333333);
                _shotLayer.graphics.moveTo(bx, by);
                _shotLayer.graphics.lineTo(_shotBall.x, _shotBall.y);
                
                if (_isSpaceDown) {
                    _nowState = STATE_SHOT;
                    
                    _shotBall.positionX = _shotBall.x;
                    _shotBall.positionY = _shotBall.y;
                    _shotBall.velocityX = Math.cos(_shotAngle) * 18;
                    _shotBall.velocityY = Math.sin(_shotAngle) * -18;
                }
            }
            if (_nowState == STATE_SHOT) {
                
                moveBall(_shotBall);
                
                _ballsBitmapDataMatrix.identity();
                _ballsBitmapDataMatrix.rotate(_ballLayer.rotation / 360 * Math.PI * 2);
                _ballsBitmapDataMatrix.translate(_ballLayer.x, _ballLayer.y);
                
                _ballsBitmapData.fillRect(_ballsBitmapData.rect, 0x00000000);
                _ballsBitmapData.draw(_ballLayer, _ballsBitmapDataMatrix);
                
                _shotBitmapData.fillRect(_shotBitmapData.rect, 0x00000000);
                _shotBitmapData.draw(_shotLayer);
                
                if (_ballsBitmapData.hitTest(ZERO, 128, _shotBitmapData, ZERO, 128)) {
                    
                    _shotLayer.removeChild(_shotBall);
                    
                    var r:Number = _shotBall.rotation;
                    var p:Point = _ballLayer.globalToLocal(new Point(_shotBall.x, _shotBall.y));
                    _shotBall.x = p.x;
                    _shotBall.y = p.y;
                    _ballLayer.addChild(_shotBall);
                    _shotBall.rotation = r - _ballLayer.rotation;
                    
                    var l:Number = Math.sqrt(p.x * p.x + p.y * p.y);
                    
                    for (var i:uint = 0; i < 4; ++i) {
                        var particle:UnkoBall = new UnkoBall(2 + Math.random() * 3, _shotBall.unkoClass);
                        var ppos:Point = _ballLayer.localToGlobal(new Point(p.x * ((l - 10) / l), p.y * ((l - 10) / l)));
                        particle.positionX = ppos.x;
                        particle.positionY = ppos.y;
                        particle.velocityX = (Math.random() * 16 + 2) - 9;
                        particle.velocityY = Math.random() * -9 - 4;
                        _particleLayer.addChild(particle);
                        _particles.push(particle);
                    }
                    
                    _score += 20;
                    
                    if (l > 90) {
                        _nowState = STATE_GAMEOVER;
                        _isSpaceDown = false;
                    }
                    else {
                        startInput();
                    }
                }
                if (_shotBall != null && isOut(_shotBall)) {
                    _shotLayer.removeChild(_shotBall);
                    _shotBall = null;
                    
                    _score -= 10;
                    
                    startInput();
                }
            }
            
            _scoreField.text = 'SCORE: ' + _score;
        }
        
        private function updateParticles():void
        {
            for (var i:int = 0; i < _particles.length; ++i) {
                var particle:UnkoBall = _particles[i] as UnkoBall;
                moveBall(particle);
                if (isOut(particle)) {
                    _particleLayer.removeChild(particle);
                    _particles.splice(i, 1);
                    --i;
                }
            }
        }
        
        private function moveBall(ball:UnkoBall):void
        {
            ball.positionX += ball.velocityX;
            ball.positionY += ball.velocityY;
            ball.velocityY += 0.45;
            ball.rotation += 2;
            
            ball.x = ball.positionX;
            ball.y = ball.positionY;
        } 
        
        private function isOut(ball:UnkoBall):Boolean
        {
            return ball.positionX < -30 || ball.positionX > stage.stageWidth + 30 || ball.positionY < -30 || ball.positionY > stage.stageHeight + 30;
        }
    }
}

import flash.display.Sprite;
import flash.display.Graphics;
import flash.display.MovieClip;
import frocessing.color.ColorHSV;

class UnkoBall extends Sprite
{
    public function UnkoBall(size:Number, unkoClass:Class)
    {
        _unkoClass = unkoClass;
        
        var mc:MovieClip = new unkoClass();
        mc.width = size * 2;
        mc.scaleY = mc.scaleX;
        
        mc.y = mc.height / 2;
        
        mc.gotoAndPlay(1);
        
        addChild(mc);
    }
    
    private var _unkoClass:Class;
    
    public var positionX:Number = 0;
    public var positionY:Number = 0;
    public var velocityX:Number = 0;
    public var velocityY:Number = 0;
    
    public function get unkoClass():Class
    {
        return _unkoClass;
    }
}