WANCO? OR NOT
/**
* Copyright beinteractive ( http://wonderfl.net/user/beinteractive )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eBtS
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.display.Graphics;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.net.URLRequest;
import flash.ui.Keyboard;
import com.bit101.components.Label;
public class UnkoOrNot extends Sprite
{
private static var UNKO_URL:String = 'http://swf.wonderfl.net/static/assets/checkmate05/wancoProfessional.swf';
private static const ZERO:Point = new Point(0, 0);
private static const STATE_INPUT:uint = 0;
private static const STATE_SHOT:uint = 1;
private static const STATE_GAMEOVER:uint = 2;
public function UnkoOrNot()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.quality = StageQuality.MEDIUM;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteHandler);
loader.load(new URLRequest(UNKO_URL));
}
private var _unkoClass:Class;
private var _ballBackground:Sprite;
private var _ballLayer:Sprite;
private var _shotLayer:Sprite;
private var _particleLayer:Sprite;
private var _scoreField:Label;
private var _titleField:Label;
private var _shotBall:UnkoBall;
private var _ballsBitmapData:BitmapData;
private var _shotBitmapData:BitmapData;
private var _ballsBitmapDataMatrix:Matrix;
private var _shotAngle:Number;
private var _shotAngleCounter:Number;
private var _particles:Array = [];
private var _isSpaceDown:Boolean = false;
private var _nowState:uint;
private var _score:int;
private function loadCompleteHandler(e:Event):void
{
var loaderInfo:LoaderInfo = e.target as LoaderInfo;
loaderInfo.removeEventListener(Event.COMPLETE, loadCompleteHandler);
_unkoClass = loaderInfo.applicationDomain.getDefinition('WakeMotion') as Class;
var sw:Number = stage.stageWidth;
var sh:Number = stage.stageHeight;
_ballBackground = new Sprite();
_ballBackground.x = sw / 2;
_ballBackground.y = sh / 2 - 80;
_ballBackground.graphics.clear();
_ballBackground.graphics.lineStyle(0, 0xcccccc);
_ballBackground.graphics.drawCircle(0, 0, 100);
addChild(_ballBackground);
_ballLayer = new Sprite();
_ballLayer.x = sw / 2;
_ballLayer.y = sh / 2 - 80;
addChild(_ballLayer);
_shotLayer = new Sprite();
addChild(_shotLayer);
_particleLayer = new Sprite();
addChild(_particleLayer);
_ballsBitmapData = new BitmapData(sw, sh, true, 0x00000000);
_ballsBitmapData.lock();
_shotBitmapData = new BitmapData(sw, sh, true, 0x00000000);
_shotBitmapData.lock();
_ballsBitmapDataMatrix = new Matrix();
_scoreField = new Label(this, 5, 3);
_titleField = new Label(this, 0, 3, 'WANCO? OR NOT');
_titleField.autoSize = true;
new Label(this, 5, (sh - (21 + 14 * 3)), '[SPACEKEY]: SHOOT');
new Label(this, 5, (sh - (21 + 14 * 2)), 'KATAMATTA: +20');
new Label(this, 5, (sh - (21 + 14 * 1)), 'KATAMARANAI: -10');
new Label(this, 5, (sh - (21 + 14 * 0)), 'HAMIDETA: GAMEOVER');
startGame();
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
addEventListener(Event.ENTER_FRAME, initialEnterFrameHandler);
}
private function initialEnterFrameHandler(e:Event):void
{
removeEventListener(Event.ENTER_FRAME, initialEnterFrameHandler);
_titleField.x = stage.stageWidth - (_titleField.width + 5);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function startGame():void
{
while (_ballLayer.numChildren > 0) {
_ballLayer.removeChild(_ballLayer.getChildAt(0));
}
_ballLayer.addChild(new UnkoBall(40, _unkoClass));
_shotBall = null;
_score = 0;
startInput();
}
private function startInput():void
{
_nowState = STATE_INPUT;
_shotAngleCounter = 0;
_shotBall = new UnkoBall(20, _unkoClass);
_shotBall.x = stage.stageWidth / 2;
_shotBall.y = stage.stageHeight - 30;
_shotLayer.addChild(_shotBall);
}
private function keyDownHandler(e:KeyboardEvent):void
{
if (e.keyCode == Keyboard.SPACE) {
_isSpaceDown = true;
}
}
private function keyUpHandler(e:KeyboardEvent):void
{
if (e.keyCode == Keyboard.SPACE) {
_isSpaceDown = false;
}
}
private function enterFrameHandler(e:Event):void
{
updateParticles();
if (_nowState == STATE_GAMEOVER) {
_scoreField.text = 'GAMEOVER: ' + _score;
if (_isSpaceDown) {
_isSpaceDown = false;
startGame();
}
return;
}
_ballLayer.rotation += 2;
_ballBackground.rotation = _ballLayer.rotation;
if (_nowState == STATE_INPUT) {
var bx:Number = stage.stageWidth / 2;
var by:Number = stage.stageHeight;
_shotAngle = (150 - Math.sin(_shotAngleCounter) * 120) / 360 * Math.PI;
_shotAngleCounter += Math.PI / 60;
_shotBall.x = bx + Math.cos(_shotAngle) * 50;
_shotBall.y = by - Math.sin(_shotAngle) * 50;
_shotLayer.graphics.clear();
_shotLayer.graphics.lineStyle(0, 0xcccccc);
_shotLayer.graphics.drawCircle(bx, by, 50);
_shotLayer.graphics.lineStyle(0, 0x333333);
_shotLayer.graphics.moveTo(bx, by);
_shotLayer.graphics.lineTo(_shotBall.x, _shotBall.y);
if (_isSpaceDown) {
_nowState = STATE_SHOT;
_shotBall.positionX = _shotBall.x;
_shotBall.positionY = _shotBall.y;
_shotBall.velocityX = Math.cos(_shotAngle) * 18;
_shotBall.velocityY = Math.sin(_shotAngle) * -18;
}
}
if (_nowState == STATE_SHOT) {
moveBall(_shotBall);
_ballsBitmapDataMatrix.identity();
_ballsBitmapDataMatrix.rotate(_ballLayer.rotation / 360 * Math.PI * 2);
_ballsBitmapDataMatrix.translate(_ballLayer.x, _ballLayer.y);
_ballsBitmapData.fillRect(_ballsBitmapData.rect, 0x00000000);
_ballsBitmapData.draw(_ballLayer, _ballsBitmapDataMatrix);
_shotBitmapData.fillRect(_shotBitmapData.rect, 0x00000000);
_shotBitmapData.draw(_shotLayer);
if (_ballsBitmapData.hitTest(ZERO, 128, _shotBitmapData, ZERO, 128)) {
_shotLayer.removeChild(_shotBall);
var r:Number = _shotBall.rotation;
var p:Point = _ballLayer.globalToLocal(new Point(_shotBall.x, _shotBall.y));
_shotBall.x = p.x;
_shotBall.y = p.y;
_ballLayer.addChild(_shotBall);
_shotBall.rotation = r - _ballLayer.rotation;
var l:Number = Math.sqrt(p.x * p.x + p.y * p.y);
for (var i:uint = 0; i < 4; ++i) {
var particle:UnkoBall = new UnkoBall(2 + Math.random() * 3, _shotBall.unkoClass);
var ppos:Point = _ballLayer.localToGlobal(new Point(p.x * ((l - 10) / l), p.y * ((l - 10) / l)));
particle.positionX = ppos.x;
particle.positionY = ppos.y;
particle.velocityX = (Math.random() * 16 + 2) - 9;
particle.velocityY = Math.random() * -9 - 4;
_particleLayer.addChild(particle);
_particles.push(particle);
}
_score += 20;
if (l > 90) {
_nowState = STATE_GAMEOVER;
_isSpaceDown = false;
}
else {
startInput();
}
}
if (_shotBall != null && isOut(_shotBall)) {
_shotLayer.removeChild(_shotBall);
_shotBall = null;
_score -= 10;
startInput();
}
}
_scoreField.text = 'SCORE: ' + _score;
}
private function updateParticles():void
{
for (var i:int = 0; i < _particles.length; ++i) {
var particle:UnkoBall = _particles[i] as UnkoBall;
moveBall(particle);
if (isOut(particle)) {
_particleLayer.removeChild(particle);
_particles.splice(i, 1);
--i;
}
}
}
private function moveBall(ball:UnkoBall):void
{
ball.positionX += ball.velocityX;
ball.positionY += ball.velocityY;
ball.velocityY += 0.45;
ball.rotation += 2;
ball.x = ball.positionX;
ball.y = ball.positionY;
}
private function isOut(ball:UnkoBall):Boolean
{
return ball.positionX < -30 || ball.positionX > stage.stageWidth + 30 || ball.positionY < -30 || ball.positionY > stage.stageHeight + 30;
}
}
}
import flash.display.Sprite;
import flash.display.Graphics;
import flash.display.MovieClip;
import frocessing.color.ColorHSV;
class UnkoBall extends Sprite
{
public function UnkoBall(size:Number, unkoClass:Class)
{
_unkoClass = unkoClass;
var mc:MovieClip = new unkoClass();
mc.width = size * 2;
mc.scaleY = mc.scaleX;
mc.y = mc.height / 2;
mc.gotoAndPlay(1);
addChild(mc);
}
private var _unkoClass:Class;
public var positionX:Number = 0;
public var positionY:Number = 0;
public var velocityX:Number = 0;
public var velocityY:Number = 0;
public function get unkoClass():Class
{
return _unkoClass;
}
}