forked from: ActionScript 3.0のBitmapクラス、BitmapDataクラスを使う(Thanks to Onegame)
MouseXで青成分
// forked from hsugizak's ActionScript 3.0のBitmapクラス、BitmapDataクラスを使う(Thanks to Onegame)
//MouseXで青成分
package {
import flash.display.Sprite;
import flash.events.*;
public class FlashTest extends Sprite {
public function FlashTest() {
import flash.display.*;
var bitmap:Bitmap;
var bitmapData:BitmapData;
var k:int = 0;
bitmapData = new BitmapData(256, 256);
bitmap = new Bitmap(bitmapData);
addChild(bitmap);
draw();
stage.addEventListener(Event.ENTER_FRAME, draw);
function draw(e:Event=null):void {
k = mouseX;
if(k>=0x100) {
k = 0;
}
for (var i:int = 0; i < 256; i++) {
for (var j:int = 0; j < 256; j++) {
bitmapData.setPixel(i, j, 0x010000 * i + 0x000100 * j + 0x000001*k);
}
}
}
}
}
}