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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Blendmode

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by darman 07 Jul 2009
/**
 * Copyright darman ( http://wonderfl.net/user/darman )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/fbzo
 */

package 
{
	import flash.display.*;
	import flash.events.*;
	
	import gs.TweenMax;
	import gs.easing.*;

	[SWF(width="400", height="400", frameRate="60")]

	public class FlashTest extends Sprite
	{
	
		

		public function FlashTest()
		{
			
			stage.addEventListener(MouseEvent.MOUSE_DOWN, this._downHandler );
		}

		private function _downHandler(e:MouseEvent):void
		{

			var sp:Sprite = new Sprite;
			var g:Graphics = sp.graphics;
			//g.clear();
			sp.blendMode = BlendMode.DARKEN;
			var r:Number= Math.floor((Math.random()*80)+5);
			g.beginFill(Math.random()*0xFFFFFF);
			g.drawCircle(0,0,r);
			g.endFill();
			addChild(sp);

			//sp.x = Math.random() * stage.stageWidth -r;
			//sp.y = Math.random() * stage.stageHeight -r;
			
			sp.x = mouseX;
			sp.y = mouseY;
			
			sp.scaleX= 0;
			sp.scaleY= 0;

			TweenMax.to( sp, 0.3, { scaleX:1, scaleY:1, ease:Quint.easeOut } );

		}


	
	}
}