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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: FanLoader

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by Miike 18 Aug 2010
/**
 * Copyright Miike ( http://wonderfl.net/user/Miike )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/f6UA
 */

// forked from KoheiTAKAMIYA's FanLoader
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    public class FlashTest extends Sprite {
        public var fanLoader:FanLoader;
        public var i:int = 0;
        public function FlashTest() {
            fanLoader = new FanLoader(0, 0, 100);
            addChild(fanLoader);
            this.x = stage.stageWidth/2;
            this.y = stage.stageHeight/2;
            
            addEventListener(Event.ENTER_FRAME, loop);
            fanLoader.addEventListener(MouseEvent.CLICK, function ():void{fanLoader.value = 0;});
        }
        
        public function loop(event:Event):void{
            if(fanLoader.value >= 100) return;
            fanLoader.value += 0.4;
            //fanLoader.radius += 0.3;
            
        }
    }
}
//--------------------------------------------------------

import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;

class FanLoader extends Sprite{
    private var graphics2:GraphicsPlus;
    private var label:TextField;
    private var _radius:Number = 0;
    private var _value:Number = 0;
    
    public function FanLoader(x:Number = 0, y:Number = 0, radius:Number = 80):void{
        graphics2 = new GraphicsPlus();
        label = new TextField();
        label.mouseEnabled = false;
        this.addChild(graphics2);
        this.addChild(label);
        
        this.x = x;
        this.y = y;
        this.radius = radius;
    }

    //--------------------
    private function draw():void{
        this.graphics2.clear();
        this.graphics2.beginFill(color);
        this.graphics2.drawFan(0, 0, radius, radius*0.6, -90, value/maximum*360-90);
        this.graphics2.endFill();
        
        label.text = String(Math.round(value/maximum*100)+"%");
    }

    //--------------------
    public var color:uint = 0xAAAAAA;
    public var textColor:uint = 0xAAAAAA;
    public var maximum:Number = 100;
    public var minimum:Number = 0;
    
    public function get radius():Number{
        return _radius;
    }
    public function set radius(val:Number):void{
        _radius = val;
        label.defaultTextFormat = new TextFormat("Trebuchet MS", val*2/5, textColor, true, null, null, null, null, "center");
        draw();

        label.x = -val/2;
        label.y = -label.textHeight/2;
        label.width = val;
    }
    public function get value():Number{
        return _value;
    }
    public function set value(val:Number):void{
        _value = Math.min(100, val);
        draw();
    }

}

//--------------------------------------------------------

import flash.display.IGraphicsData;
import flash.display.Shader;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.geom.Point;

class GraphicsPlus extends Shape{
    public function GraphicsPlus(){}
    
    // 扇形を描くメソッド
    // x:中心のx座標  y:中心のy座標
    // r1:外円の半径  r2:内円の半径
    // a1:始点の角度  a2:終点の角度
    public function drawFan(x:Number, y:Number, r1:Number, r2:Number, a1:Number, a2:Number):void{
        
        //角度をラジアンに直す
        var radian1:Number = a1*Math.PI/180;
        var radian2:Number = a2*Math.PI/180;
        
        // 外円の描画
        draw(x, y, r1, radian1, radian2, false);
        // 内円の描画
        draw(x, y, r2, radian2, radian1, true);
    }
    
    //扇形の外円・内円の描画
    //参考サイト丸写し…
    private function draw(x:Number, y:Number, r:Number, t1:Number, t2:Number, lineTo:Boolean):void{
        var div:Number = Math.max(1, Math.floor(Math.abs(t1 - t2) / 0.4));
        var lx:Number;
        var ly:Number;
        var lt:Number;

        for (var i:int = 0; i <= div; i++) {
            var ct:Number = t1 + (t2 - t1)*i/div;
            var cx:Number = Math.cos(ct)*r + x;
            var cy:Number = Math.sin(ct)*r + y;
            
            if(i==0){
                if(lineTo) this.graphics.lineTo(cx, cy);
                else this.graphics.moveTo(cx, cy);
            }else{
                var cp:Point = getControlPoint(new Point(lx, ly), lt+Math.PI/2, new Point(cx, cy), ct+Math.PI/2); 
                this.graphics.curveTo(cp.x, cp.y, cx, cy);
            }
            lx = cx;
            ly = cy;
            lt = ct;
        }
    }
    
    //コントロールポイントの計算
    //参考サイト丸写し…
    private function getControlPoint(p1:Point, t1:Number, p2:Point, t2:Number):Point{
        var dif:Point = p2.subtract(p1);
        var l12:Number = Math.sqrt(dif.x*dif.x + dif.y*dif.y);
        var t12:Number = Math.atan2(dif.y, dif.x);
        var l13:Number = l12*Math.sin(t2 - t12)/Math.sin(t2 - t1);
        
        return new Point(p1.x+l13*Math.cos(t1), p1.y+l13*Math.sin(t1));
    }
    
    
    //------------------------------------------------
    //「Graphicsクラスのサブクラス」風に見せるためのメソッド
    
    public function beginFill(color:uint, alpha:Number = 1):void{
       this.graphics.beginFill(color, alpha);
    }
    public function beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void{
        this.graphics.beginGradientFill(type, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio);
    }
    public function beginShaderFill(shader:Shader, matrix:Matrix = null):void{
        this.graphics.beginShaderFill(shader, matrix);
    }
    public function clear():void{
        this.graphics.clear();
    }
    public function curveTo(controlX:Number, controlY:Number, anchorX:Number, anchorY:Number):void{
        this.graphics.curveTo(controlX, controlY, anchorX, anchorY);
    }
    public function drawCircle(x:Number, y:Number, radius:Number):void{
        this.graphics.drawCircle(x, y, radius);
    }
    public function drawEllipse(x:Number, y:Number, width:Number, height:Number):void{
        this.graphics.drawEllipse(x, y, width, height);
    }
    public function drawGraphicsData(graphicsData:Vector.<IGraphicsData>):void{
        this.graphics.drawGraphicsData(graphicsData);
    }
    public function drawPath(commands:Vector.<int>, data:Vector.<Number>, winding:String = "evenOdd"):void{
        this.graphics.drawPath(commands, data, winding);
    }
    public function drawRect(x:Number, y:Number, width:Number, height:Number):void{
        this.graphics.drawRect(x, y, width, height);
    }
    public function drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number = NaN):void{
        this.graphics.drawRoundRect(x, y, width, height, ellipseWidth, ellipseHeight);
    }
    public function drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void{
        this.graphics.drawRoundRectComplex(x, y, width, height, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
    }
    public function drawTriangles(vertices:Vector.<Number>, indices:Vector.<int> = null, uvtData:Vector.<Number> = null, culling:String = "none"):void{
        this.graphics.drawTriangles(vertices, indices, uvtData, culling);
    }
    public function endFill():void{
        this.graphics.endFill();
    }
    public function lineGradientStyle(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void{
        this.graphics.lineGradientStyle(type, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio);
    }
    public function lineShaderStyle(shader:Shader, matrix:Matrix = null):void{
        this.graphics.lineShaderStyle(shader, matrix);
    }
    public function lineStyle(thickness:Number = NaN, color:uint = 0, alpha:Number = 1.0, pixelHinting:Boolean = false, scaleMode:String = "normal", caps:String = null, joints:String = null, miterLimit:Number = 3):void{
        this.graphics.lineStyle(thickness, color, alpha, pixelHinting, scaleMode, caps, joints, miterLimit);
    }
    public function lineTo(x:Number, y:Number):void{
        this.graphics.lineTo(x, y);
    }
    public function moveTo(x:Number, y:Number):void{
        this.graphics.moveTo(x, y);
    }
}