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FanLoader

textColorが反映されないのを修正
/**
 * Copyright geko ( http://wonderfl.net/user/geko )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/1OHO
 */

//textColorが反映されないのを修正

package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    public class FlashTest extends Sprite {
        public var fanLoader:FanLoader;
        public var i:int = 0;
        public function FlashTest() {
            fanLoader = new FanLoader(0, 0, 100);
            addChild(fanLoader);
            this.x = stage.stageWidth/2;
            this.y = stage.stageHeight/2;
            
            addEventListener(Event.ENTER_FRAME, loop);
            fanLoader.addEventListener(MouseEvent.CLICK, function ():void{fanLoader.value = 0;});
        }
        
        public function loop(event:Event):void{
            if(fanLoader.value >= 100) return;
            fanLoader.value += 0.3;
            //fanLoader.radius += 0.3;
            fanLoader.color = fanLoader.textColor = HSVtoRGB(38, fanLoader.value/fanLoader.maximum*0.4+0.2, fanLoader.value/fanLoader.maximum*0.4+0.6);
        }
        
        private function HSVtoRGB(h:Number, s:Number, v:Number):uint{
            if(Math.min(Math.max(h, 0), 360) != h) return 0;
            if(Math.min(Math.max(s, 0), 1)   != s) return 0;
            if(Math.min(Math.max(v, 0), 1)   != v) return 0;
            
            var RGB:uint;
            
            v = Math.round(v*255);
            if(v > 255) v = 255;

            //s==0の場合
            if(s == 0) return (v << 16) | (v << 8) | v;
            
            //s!=0の場合
            var hi:Number = Math.floor(h/60)%6;
            var f :Number = Math.floor(h/60)-hi;
            var p :Number = Math.round(v*(1-s));
            var q :Number = Math.round(v*(1-f*s));
            var t :Number = Math.round(v*(1-(1-f)*s));
            if(p > 255) p = 255;
            if(q > 255) q = 255;
            if(t > 255) t = 255;
            switch(hi){
                case 0: RGB = (v << 16) | (t << 8) | p; break;
                case 1: RGB = (q << 16) | (v << 8) | p; break;
                case 2: RGB = (p << 16) | (v << 8) | t; break;
                case 3: RGB = (p << 16) | (q << 8) | v; break;
                case 4: RGB = (t << 16) | (p << 8) | v; break;
                case 5: RGB = (v << 16) | (p << 8) | q; break;
            }
            
            return RGB;
        }
    }
}

//円形のLoader
import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;

class FanLoader extends Sprite{
    private var graphics2:GraphicsPlus;
    private var label:TextField;
    private var _radius:Number = 0;
    private var _value:Number = 0;
    
    public function FanLoader(x:Number = 0, y:Number = 0, radius:Number = 80):void{
        graphics2 = new GraphicsPlus();
        label = new TextField();
        label.mouseEnabled = false;
        this.addChild(graphics2);
        this.addChild(label);
        
        this.x = x;
        this.y = y;
        this.radius = radius;
    }

    //最描画
    private function draw():void{
        this.graphics2.clear();
        this.graphics2.beginFill(color);
        this.graphics2.drawFan(0, 0, radius, radius*0.6, -90, value/maximum*360-90);
        this.graphics2.endFill();
        
        label.textColor = textColor;
        label.text = String(Math.round(value/maximum*100)+"%");
    }

    //プロパティ
    public var color:uint = 0xAAAAAA;
    public var textColor:uint = 0xAAAAAA;
    public var maximum:Number = 100;
    public var minimum:Number = 0;
    
    public function get radius():Number{
        return _radius;
    }
    public function set radius(val:Number):void{
        _radius = val;
        label.defaultTextFormat = new TextFormat("Trebuchet MS", val*2/5, textColor, true, null, null, null, null, "center");
        draw();

        label.x = -val/2;
        label.y = -label.textHeight/2;
        label.width = val;
    }
    
    public function get value():Number{
        return _value;
    }
    public function set value(val:Number):void{
        _value = Math.min(100, val);
        draw();
    }

}

//扇形の描画クラス

import flash.display.IGraphicsData;
import flash.display.Shader;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.geom.Point;

class GraphicsPlus extends Shape{
    public function GraphicsPlus(){
        beginFill = this.graphics.beginFill;
        beginGradientFill = this.graphics.beginGradientFill;
        beginShaderFill = this.graphics.beginShaderFill;
        clear = this.graphics.clear;
        curveTo = this.graphics.curveTo;
        drawCircle = this.graphics.drawCircle;
        drawEllipse = this.graphics.drawEllipse;
        drawGraphicsData = this.graphics.drawGraphicsData;
        drawPath = this.graphics.drawPath;
        drawRect = this.graphics.drawRect;
        drawRoundRect = this.graphics.drawRoundRect;
        drawRoundRectComplex = this.graphics.drawRoundRectComplex;
        drawTriangles = this.graphics.drawTriangles;
        endFill = this.graphics.endFill;
        lineGradientStyle = this.graphics.lineGradientStyle;
        lineShaderStyle = this.graphics.lineShaderStyle;
        lineStyle = this.graphics.lineStyle;
        lineTo = this.graphics.lineTo;
        moveTo = this.graphics.moveTo;
    }
    
    // 扇形を描くメソッド
    // x:中心のx座標  y:中心のy座標
    // r1:外円の半径  r2:内円の半径
    // a1:始点の角度  a2:終点の角度
    public function drawFan(x:Number, y:Number, r1:Number, r2:Number, a1:Number, a2:Number):void{
        
        //角度をラジアンに直す
        var radian1:Number = a1*Math.PI/180;
        var radian2:Number = a2*Math.PI/180;
        
        // 外円の描画
        draw(x, y, r1, radian1, radian2, false);
        // 内円の描画
        draw(x, y, r2, radian2, radian1, true);
    }
    
    //扇形の外円・内円の描画
    //参考サイト丸写し…
    private function draw(x:Number, y:Number, r:Number, t1:Number, t2:Number, lineTo:Boolean):void{
        var div:Number = Math.max(1, Math.floor(Math.abs(t1 - t2) / 0.4));
        var lx:Number;
        var ly:Number;
        var lt:Number;

        for (var i:int = 0; i <= div; i++) {
            var ct:Number = t1 + (t2 - t1)*i/div;
            var cx:Number = Math.cos(ct)*r + x;
            var cy:Number = Math.sin(ct)*r + y;
            
            if(i==0){
                if(lineTo) this.graphics.lineTo(cx, cy);
                else this.graphics.moveTo(cx, cy);
            }else{
                var cp:Point = getControlPoint(new Point(lx, ly), lt+Math.PI/2, new Point(cx, cy), ct+Math.PI/2); 
                this.graphics.curveTo(cp.x, cp.y, cx, cy);
            }
            lx = cx;
            ly = cy;
            lt = ct;
        }
    }
    
    //コントロールポイントの計算
    //参考サイト丸写し…
    private function getControlPoint(p1:Point, t1:Number, p2:Point, t2:Number):Point{
        var dif:Point = p2.subtract(p1);
        var l12:Number = Math.sqrt(dif.x*dif.x + dif.y*dif.y);
        var t12:Number = Math.atan2(dif.y, dif.x);
        var l13:Number = l12*Math.sin(t2 - t12)/Math.sin(t2 - t1);
        
        return new Point(p1.x+l13*Math.cos(t1), p1.y+l13*Math.sin(t1));
    }
    
    
    //------------------------------------------------
    //「Graphicsクラスのサブクラス」風に見せるための変数
    public var beginFill:Function;
    public var beginGradientFill:Function;
    public var beginShaderFill:Function;
    public var clear:Function;
    public var curveTo:Function;
    public var drawCircle:Function;
    public var drawEllipse:Function;
    public var drawGraphicsData:Function;
    public var drawPath:Function;
    public var drawRect:Function;
    public var drawRoundRect:Function;
    public var drawRoundRectComplex:Function;
    public var drawTriangles:Function;
    public var endFill:Function;
    public var lineGradientStyle:Function;
    public var lineShaderStyle:Function;
    public var lineStyle:Function;
    public var lineTo:Function;
    public var moveTo:Function;
}