扇形描画APIをもったGraphicsサブクラス「GraphicsPlus」
扇形を描いてみる.
描き方は参考サイト丸写しです.
参考サイト「扇形を描く」
http://www.d-project.com/flex/001_DrawPie/
/**
* Copyright geko ( http://wonderfl.net/user/geko )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/u9nq
*/
// 扇形を描いてみる.
// 描き方は参考サイト丸写しです.
// 参考サイト「扇形を描く」
// http://www.d-project.com/flex/001_DrawPie/
package {
import flash.display.Sprite;
public class FlashTest extends Sprite {
public var graphics2:GraphicsPlus = new GraphicsPlus();
public var i:int = 0;
public function FlashTest() {
addChild(graphics2);
this.x = stage.stageWidth/2;
this.y = stage.stageHeight/2;
this.rotation = -90;
draw();
}
public function draw():void{
this.graphics2.lineStyle(3, 0x000000);
this.graphics2.beginFill(0xFF6600);
this.graphics2.drawFan(0, 0, 200, 140, 60, 380);
this.graphics2.endFill();
this.graphics2.beginFill(0xFFAA33);
this.graphics2.drawFan(0, 0, 130, 80, -20, 270);
this.graphics2.endFill();
}
}
}
//--------------------------------------------------------
// 扇形描画APIを持ったGraphicsのサブクラス「GraphicsPlus」
//
// ・・・ではなくて,
// 実際はGraphicsクラスがFinalクラスだから継承できず
// 描画APIと同名の関数を作成して誤摩化したなんちゃってクラス
// 使い方はGraphicsと同じ.
import flash.display.IGraphicsData;
import flash.display.Shader;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.geom.Point;
class GraphicsPlus extends Shape{
public function GraphicsPlus(){}
// 扇形を描くメソッド
// x:中心のx座標 y:中心のy座標
// r1:外円の半径 r2:内円の半径
// a1:始点の角度 a2:終点の角度
public function drawFan(x:Number, y:Number, r1:Number, r2:Number, a1:Number, a2:Number):void{
//角度をラジアンに直す
var radian1:Number = a1*Math.PI/180;
var radian2:Number = a2*Math.PI/180;
// 外円の描画
draw(x, y, r1, radian1, radian2, false);
// 内円の描画
draw(x, y, r2, radian2, radian1, true);
}
//扇形の外円・内円の描画
//参考サイト丸写し…
private function draw(x:Number, y:Number, r:Number, t1:Number, t2:Number, lineTo:Boolean):void{
var div:Number = Math.max(1, Math.floor(Math.abs(t1 - t2) / 0.4));
var lx:Number;
var ly:Number;
var lt:Number;
for (var i:int = 0; i <= div; i++) {
var ct:Number = t1 + (t2 - t1)*i/div;
var cx:Number = Math.cos(ct)*r + x;
var cy:Number = Math.sin(ct)*r + y;
if(i==0){
if(lineTo) this.graphics.lineTo(cx, cy);
else this.graphics.moveTo(cx, cy);
}else{
var cp:Point = getControlPoint(new Point(lx, ly), lt+Math.PI/2, new Point(cx, cy), ct+Math.PI/2);
this.graphics.curveTo(cp.x, cp.y, cx, cy);
}
lx = cx;
ly = cy;
lt = ct;
}
}
//コントロールポイントの計算
//参考サイト丸写し…
private function getControlPoint(p1:Point, t1:Number, p2:Point, t2:Number):Point{
var dif:Point = p2.subtract(p1);
var l12:Number = Math.sqrt(dif.x*dif.x + dif.y*dif.y);
var t12:Number = Math.atan2(dif.y, dif.x);
var l13:Number = l12*Math.sin(t2 - t12)/Math.sin(t2 - t1);
return new Point(p1.x+l13*Math.cos(t1), p1.y+l13*Math.sin(t1));
}
//------------------------------------------------
//「Graphicsクラスのサブクラス」風に見せるためのメソッド
public function beginFill(color:uint, alpha:Number = 1):void{
this.graphics.beginFill(color, alpha);
}
public function beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void{
this.graphics.beginGradientFill(type, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio);
}
public function beginShaderFill(shader:Shader, matrix:Matrix = null):void{
this.graphics.beginShaderFill(shader, matrix);
}
public function clear():void{
this.graphics.clear();
}
public function curveTo(controlX:Number, controlY:Number, anchorX:Number, anchorY:Number):void{
this.graphics.curveTo(controlX, controlY, anchorX, anchorY);
}
public function drawCircle(x:Number, y:Number, radius:Number):void{
this.graphics.drawCircle(x, y, radius);
}
public function drawEllipse(x:Number, y:Number, width:Number, height:Number):void{
this.graphics.drawEllipse(x, y, width, height);
}
public function drawGraphicsData(graphicsData:Vector.<IGraphicsData>):void{
this.graphics.drawGraphicsData(graphicsData);
}
public function drawPath(commands:Vector.<int>, data:Vector.<Number>, winding:String = "evenOdd"):void{
this.graphics.drawPath(commands, data, winding);
}
public function drawRect(x:Number, y:Number, width:Number, height:Number):void{
this.graphics.drawRect(x, y, width, height);
}
public function drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number = NaN):void{
this.graphics.drawRoundRect(x, y, width, height, ellipseWidth, ellipseHeight);
}
public function drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void{
this.graphics.drawRoundRectComplex(x, y, width, height, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
}
public function drawTriangles(vertices:Vector.<Number>, indices:Vector.<int> = null, uvtData:Vector.<Number> = null, culling:String = "none"):void{
this.graphics.drawTriangles(vertices, indices, uvtData, culling);
}
public function endFill():void{
this.graphics.endFill();
}
public function lineGradientStyle(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void{
this.graphics.lineGradientStyle(type, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio);
}
public function lineShaderStyle(shader:Shader, matrix:Matrix = null):void{
this.graphics.lineShaderStyle(shader, matrix);
}
public function lineStyle(thickness:Number = NaN, color:uint = 0, alpha:Number = 1.0, pixelHinting:Boolean = false, scaleMode:String = "normal", caps:String = null, joints:String = null, miterLimit:Number = 3):void{
this.graphics.lineStyle(thickness, color, alpha, pixelHinting, scaleMode, caps, joints, miterLimit);
}
public function lineTo(x:Number, y:Number):void{
this.graphics.lineTo(x, y);
}
public function moveTo(x:Number, y:Number):void{
this.graphics.moveTo(x, y);
}
}