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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Custom event and private classes

/**
 * Copyright hirohide ( http://wonderfl.net/user/hirohide )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/dniN
 */

// forked from Fumio's Custom event and private classes
package {
    import flash.display.Sprite;
    import flash.events.Event;
    public class BallFollowingMouse extends Sprite {
        private var ballCount:uint = 20;
        private var speed:Number = 1;
        public function BallFollowingMouse() {
            for (var i:uint = 0; i<ballCount; i++) {
                addChild(new Ball(this, 200));
            }
            addEventListener(Event.ENTER_FRAME, followMouse);
        }
        private function followMouse(eventObject:Event):void {
            dispatchEvent(new BallEvent(BallEvent.FOLLOW, mouseX, mouseY, speed));
        }
    }
}
import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.Event;
class Ball extends Sprite {
    private const deceleration:Number = 0.2;
    private var angle:Number;
    private var radius:Number;
    private var sizeRate:Number = 0.1;
    public function Ball(timeline:Sprite, maxRadius:Number) {
        var randomRate:Number = Math.random();
        angle = 2 * Math.PI * Math.random();
        radius = maxRadius * randomRate;
        createBall(randomRate);
        timeline.addEventListener(BallEvent.FOLLOW, follow);
    }
    private function createBall(randomRate:Number):void {
        var myGraphics:Graphics = graphics;
        myGraphics.beginFill(Math.floor(0xFFFFFF * randomRate) + 1);
        myGraphics.drawCircle(0, 0, radius * sizeRate);
        alpha = 1 - randomRate;
    }
    private function follow(eventObject:BallEvent):void {
        var randomRate:Number = Math.random();
        angle += eventObject.speed;
        angle%=Math.PI*2;
        var nX:Number=eventObject.targetX+radius*Math.cos(angle);
        var nY:Number=eventObject.targetY+radius*Math.sin(angle);
        x += (nX - x) * deceleration * randomRate;
        y += (nY - y) * deceleration * randomRate;
    }
}
class BallEvent extends Event {
    public static const FOLLOW:String = "follow";
    private var _targetX:Number;
    private var _targetY:Number;
    private var _speed:Number;
    public function get targetX():Number {
        return _targetX;
    }
    public function get targetY():Number {
        return _targetY;
    }
    public function get speed():Number {
        return _speed;
    }
    public function BallEvent(event_str:String, myTargetX:Number, myTargetY:Number, mySpeed:Number) {
        super(event_str);
        _targetX = myTargetX;
        _targetY = myTargetY;
        _speed = mySpeed;
    }
    public override function clone():Event {
        return new BallEvent(type, targetX, targetY, speed);
    }
    public override function toString():String {
        return formatToString("BallEvent", "type", "bubbles", "cancelable", "eventPhase", "targetX", "targetY", "speed");
    }
}