Create better-looking tile based games with AS3 ColorTransform
/**
* Copyright Albert ( http://wonderfl.net/user/Albert )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/b8Ak
*/
// forked from Albert's Create better-looking tile based games with AS3 Color Matrix Filter
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
public class Main extends Sprite {
private var randomness:Number=1;
private var randomRange:Number=0.2;
private var FloorWallRatio:Number = 0.7;
private var tileCanvas:Sprite=new Sprite();
public function Main() {
addChild(tileCanvas);
generateTiles();
stage.addEventListener(MouseEvent.CLICK,generateTiles);
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);
}
private function generateTiles(e:MouseEvent = null):void {
removeChild(tileCanvas);
tileCanvas=new Sprite();
addChild(tileCanvas);
for (var i:Number=0; i<20; ++i) {
for (var j:Number=0; j<20; ++j) {
var tile:Tile;
if (Math.random()>FloorWallRatio)
tile=new Wall();
else
tile=new Floor();
tileCanvas.addChild(tile);
tile.x=32*i;
tile.y=32*j;
if (randomness>Math.random()) {
var colorMatrix:Array = new Array();
var colorOffset:Number=Math.random()*randomRange;
tile.transform.colorTransform=new ColorTransform(
1-randomRange/2+colorOffset,
1-randomRange/2+colorOffset,
1-randomRange/2+colorOffset);
}
}
}
}
private function moveMouse(e:MouseEvent):void {
tileCanvas.x = -stage.mouseX / 5.0;
tileCanvas.y = -stage.mouseY / 5.0;
}
}
}
import flash.display.Sprite;
class Tile extends Sprite {
function Tile(){
}
}
class Wall extends Tile {
function Wall(){
var color:uint=0x606060;
this.graphics.lineStyle(1, color);
this.graphics.beginFill(color);
this.graphics.drawRect(0,0,32,32);
this.graphics.endFill();
var offsx:int=0;
var offsy:int=-8;
color=0x808080;
this.graphics.lineStyle(1, color);
this.graphics.beginFill(color);
this.graphics.drawRect(offsx,offsy,32,32);
this.graphics.endFill();
color=0x909090;
var size:int=14;
var r:int=7;
this.graphics.lineStyle(1, color);
//this.graphics.beginFill(color);
this.graphics.drawRoundRect(1+offsx, 1+offsy, size,size, r,r);
this.graphics.drawRoundRect(17+offsx, 1+offsy, size,size, r,r);
this.graphics.drawRoundRect(1+offsx, 17+offsy, size,size, r,r);
this.graphics.drawRoundRect(17+offsx, 17+offsy, size,size, r,r);
}
}
class Floor extends Tile {
function Floor(){
this.graphics.lineStyle(0, 0x444444);
this.graphics.beginFill(0x444444);
this.graphics.drawRect(0,0,32,32);
this.graphics.endFill();
}
}