Twittenorion
テキストでテノリオンします。
上段は0~9の数字入力
下段はa~zのアルファベットを入力
自動伴奏モードとして、Twiteerでキーワード検索した結果を返せます。
BPMでテンポ変更
各種VOLの変更
DRUM KITのON/OFFの際にはドラムパターンがランダムに変更されます。
※macだと処理落ちがはげしかったので、ドットの数を間引いてます。。。
/**
* Copyright sakusan393 ( http://wonderfl.net/user/sakusan393 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ahtc
*/
package{
import flash.display.*;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.filters.*;
import flash.geom.*;
import flash.system.Capabilities;
import flash.text.*;
import net.hires.debug.Stats;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.ITween;
import org.si.sion.events.SiONTrackEvent;
import org.si.sion.sequencer.SiMMLTrack;
import org.si.sion.SiONDriver;
import org.si.sion.SiONVoice;
import org.si.sion.utils.SiONPresetVoice;
import org.si.sound.DrumMachine;
public class Twittenorion extends Sprite {
private var _countUpperStart:int = 30;
private var _countLowerStart:int = 30;
private var _countUpper:int = _countUpperStart;
private var _countLower:int = _countLowerStart;
private var _dotRadius:int = 8;
private var _fontSize:int = 12;
private var _tfUpper:TextField;
private var _tfLower:TextField;
private var _bdUpper:BitmapData;
private var _bdLower:BitmapData;
private var _circleArrayUpper:Array = [];
private var _circleArrayLower:Array = [];
private var _bdW:int = 28;
private var _bdWHalf:int = _bdW/2;
private var _bdH:int = 14;
private var _bdHOffset:int = 2;
private var _offsetX:int = 70;
private var _offsetY:int = 70;
private const BPM:int = 90;
private var _containerUpper:Sprite = new Sprite();
private var _containerLower:Sprite = new Sprite();
private var _tweetLength:int = 1;
// driver
public var driver:SiONDriver = new SiONDriver();
// preset voice
public var presetVoice:SiONPresetVoice = new SiONPresetVoice();
//音色が入る(16音分:縦の数)
public var voicesUpper:Vector.<SiONVoice> = new Vector.<SiONVoice>(16);
public var voicesLower:Vector.<SiONVoice> = new Vector.<SiONVoice>(16);
//各音色の音階
public var _notesUpper :Vector.<int> = Vector.<int>([36,48,60,72, 43,48,55,60, 65,67,70,72, 77,79,82,84]);
public var _notesLower :Vector.<int> = Vector.<int>([65,67,70,72, 65,67,70,72, 77,79,82,84, 89,91,94,96]);
//音色の伸ばす長さ
public var _lengthUpper:Vector.<int> = Vector.<int>([ 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]);
public var _lengthLower:Vector.<int> = Vector.<int>([ 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4]);
// beat counter
public var beatCounter:int;
private var drumMachine:DrumMachine;
private var _textArray:Array /* of String */ = [];
private var _tfIndex:int;
private var _controller:Controller;
private var _noKeyDownCountUpper:int;
private var _noKeyDownCountLower:int;
private var _fontString:String;
private var _trackUpper:SiMMLTrack;
private var _trackLower:SiMMLTrack;
private var _isHitAlphabet:Boolean = false;
private var _isHitNumber:Boolean = false;
private var _upperVolume:int = 32;
private var _lowerVolume:int = 32;
private var _drumVolume:Number = .7;
private var _coverWidth:int = 400;
private function checkOS():void
{
if (Capabilities.os.indexOf("Vista") != -1)
{
_fontString = "メイリオ";
_bdHOffset = 4;
}
if (Capabilities.os.indexOf("Windows 7") != -1)
{
_fontString = "メイリオ";
_bdHOffset = 4;
}
if (Capabilities.os.indexOf("XP") != -1)
{
_fontString = "MS Pゴシック";
_bdHOffset = 4;
}
if (Capabilities.os.indexOf("Mac") != -1)
{
_fontString = "ヒラギノ角ゴ Pro W3";
_bdHOffset = 2;
_bdW = 14;
_bdWHalf = _bdW / 2;
_offsetX = 155;
_countUpper = _countUpperStart = 15;
_countLower = _countLowerStart = 15;
_coverWidth = 235;
}
}
public function Twittenorion():void {
checkOS();
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE , init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.align = StageAlign.LEFT;
_bdUpper = new BitmapData(_bdW, _bdH, false, 0x0);
_bdLower = new BitmapData(_bdW, _bdH, false, 0x0);
_tfUpper = createTextField("Hit Number Keys");
_tfLower = createTextField("Hit Alphabet Keys");
createDot(_containerUpper,_circleArrayUpper);
createDot(_containerLower,_circleArrayLower);
addChild(_containerUpper);
addChild(_containerLower)
_containerUpper.x = _offsetX;
_containerUpper.y = _offsetY;
_containerLower.x = _offsetX;
_containerLower.y = _dotRadius * 1.5 * _bdH + _offsetY;
//枠画像
var coverWidth:int = _coverWidth;
var coverHeight:int = 400;
var coverDist:int = 32;
var rLarge:int = 50;
var rSmall:int = 10;
var color:Array = [0xFF0000,0x660000,0x330000];
var _mat:Matrix = new Matrix();
var _radius2:int = 1400;
_mat.createGradientBox(_radius2,_radius2, 0, -_radius2/2, -_radius2/2)
var cover:Sprite = new Sprite();
cover.graphics.beginGradientFill (
GradientType.RADIAL,
[color[0] , color[1] , color[2]],
[ 100 , 100 , 100],
[ 0 , 128 , 255],
_mat,
SpreadMethod.PAD,
InterpolationMethod.LINEAR_RGB,
0.0
);
cover.graphics.drawRoundRect(-coverWidth/2, -coverHeight/2, coverWidth, coverHeight, rLarge, rLarge);
cover.graphics.drawRoundRect(-coverWidth/2+coverDist, -coverHeight/2+coverDist, coverWidth-coverDist*2, coverHeight-coverDist*2, rSmall, rSmall);
cover.graphics.endFill();
addChild(cover);
cover.x = stage.stageWidth / 2;
cover.y = stage.stageHeight / 2;
cover.filters = [new BevelFilter(4, 60, 0xFFCCCC, 1, 0x660000, 1)];
_radius2 = _coverWidth;
_mat.createGradientBox(_radius2, _radius2, 0, -_radius2 / 2, -_radius2 / 2);
var shadow:Sprite = new Sprite();
shadow.graphics.beginGradientFill (
GradientType.LINEAR,
[ 0 , 0 , 0 , 0],
[ 10 , 0 , 0, 10],
[ 0 , 60 ,255-60, 255],
_mat,
SpreadMethod.PAD,
InterpolationMethod.LINEAR_RGB,
0.0
);
shadow.graphics.drawRoundRect(-_radius2/2+coverDist, -coverHeight/2+coverDist, _radius2-coverDist*2, coverHeight-coverDist*2, rSmall, rSmall);
shadow.graphics.endFill();
addChild(shadow);
shadow.x = stage.stageWidth / 2;
shadow.y = stage.stageHeight / 2;
//コントローラー
addChild(_controller = new Controller());
_controller.addEventListener(ControllerEvent.LOAD_COMPLETE,loadCompleteHandler)
_controller.addEventListener(Controller.CHANGE_BPM, bpmChangeHandler);
_controller.addEventListener(Controller.CHANGE_DRUM_ONOFF, drumChangeHandler);
_controller.addEventListener(ControllerVolumeEvent.CHANGE_VOLUME, changeVolumeHandler);
var iTween:ITween = BetweenAS3.delay(BetweenAS3.to(_controller, { y: -60 }, .2, Sine.easeOut), 1);
iTween.onComplete = function():void {
_controller.addEventListener(MouseEvent.ROLL_OVER, function():void {
BetweenAS3.to(_controller, { y:0 }, 0.2, Sine.easeOut).play();
});
_controller.addEventListener(MouseEvent.ROLL_OUT, function():void {
BetweenAS3.to(_controller, { y: -60 }, 0.2, Sine.easeOut).play();
});
}
iTween.play();
_controller.textArrayLower[0] = _tfLower.text;
_controller.textArrayUpper[0] = _tfUpper.text;
//キーボードイベントの設定
setKeyBoardEvent();
setSiON();
//addChild(new Stats);
}
private function changeVolumeHandler(e:ControllerVolumeEvent):void
{
if (e.position == "upper")
{
_upperVolume = e.vol;
}
else if (e.position == "lower")
{
_lowerVolume = e.vol;
}
else if (e.position == "drum")
{
drumMachine.volume = Number(e.vol / 100);
_drumVolume = Number(e.vol / 100);
}
}
private function drumChangeHandler(e:Event):void
{
if (_controller.isDrumON)
{
drumMachine = new DrumMachine(int(Math.random()*31),int(Math.random()*18),int(Math.random()*17),int(Math.random()*5),int(Math.random()*5),int(Math.random()*3));
drumMachine.play();
drumMachine.volume = _drumVolume;
}
else drumMachine.stop();
}
private function setKeyBoardEvent():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyUpHandler);
}
private function keyUpHandler(e:KeyboardEvent):void {
_noKeyDownCountUpper = 0;
_noKeyDownCountLower = 0;
//アルファベットは上段
if(e.keyCode == 65 ) setCharacterString("a");
else if(e.keyCode == 66 ) setCharacterString("b");
else if(e.keyCode == 67 ) setCharacterString("c");
else if(e.keyCode == 68 ) setCharacterString("d");
else if(e.keyCode == 69 ) setCharacterString("e");
else if(e.keyCode == 70 ) setCharacterString("f");
else if(e.keyCode == 70 ) setCharacterString("f");
else if(e.keyCode == 70 ) setCharacterString("f");
else if(e.keyCode == 71 ) setCharacterString("g");
else if(e.keyCode == 72 ) setCharacterString("h");
else if(e.keyCode == 73 ) setCharacterString("i");
else if(e.keyCode == 74 ) setCharacterString("j");
else if(e.keyCode == 75 ) setCharacterString("k");
else if(e.keyCode == 76 ) setCharacterString("l");
else if(e.keyCode == 77 ) setCharacterString("m");
else if(e.keyCode == 78 ) setCharacterString("n");
else if(e.keyCode == 79 ) setCharacterString("o");
else if(e.keyCode == 80 ) setCharacterString("p");
else if(e.keyCode == 81 ) setCharacterString("q");
else if(e.keyCode == 82 ) setCharacterString("r");
else if(e.keyCode == 83 ) setCharacterString("s");
else if(e.keyCode == 84 ) setCharacterString("t");
else if(e.keyCode == 85 ) setCharacterString("u");
else if(e.keyCode == 86 ) setCharacterString("v");
else if(e.keyCode == 87 ) setCharacterString("w");
else if(e.keyCode == 88 ) setCharacterString("x");
else if(e.keyCode == 89 ) setCharacterString("y");
else if (e.keyCode == 90 ) setCharacterString("z");
//数字は下段
else if(e.keyCode == 49 ) setNumberString("1");
else if(e.keyCode == 50 ) setNumberString("2");
else if(e.keyCode == 51 ) setNumberString("3");
else if(e.keyCode == 52 ) setNumberString("4");
else if(e.keyCode == 53 ) setNumberString("5");
else if(e.keyCode == 54 ) setNumberString("6");
else if(e.keyCode == 55 ) setNumberString("7");
else if(e.keyCode == 56 ) setNumberString("8");
else if(e.keyCode == 57 ) setNumberString("9");
else if(e.keyCode == 48 ) setNumberString("0");
}
private function setNumberString(arg1:String):void
{
if (!_isHitNumber)
{
_controller.textArrayUpper = [];
_controller.textArrayUpper[0] = "";
_controller.lengthUpper = 1;
_controller.indexUpper = 0;
_isHitNumber = true;
changeTextField("upper");
}
_tfUpper.appendText(arg1);
}
private function setCharacterString(arg1:String):void
{
if (!_isHitAlphabet)
{
_controller.textArrayLower = [];
_controller.textArrayLower[0] = "";
_controller.lengthUpper = 1;
_controller.indexLower = 0;
_isHitAlphabet = true;
changeTextField("lower");
}
_tfLower.appendText(arg1);
}
private function bpmChangeHandler(e:Event):void
{
driver.bpm = _controller.bpm;
}
private function loadCompleteHandler(e:ControllerEvent):void
{
var _positonType:String = e.position;
//
if (_positonType == "upper") _isHitNumber = false;
else _isHitAlphabet = false;
changeTextField(_positonType);
}
private function changeTextField(positonType:String):void
{
if (positonType == "upper")
{
_bdUpper = new BitmapData(_bdW, _bdH, false, 0x000000);
//テキストがundefinedのときの処理
if ( _controller.textArrayUpper[_controller.indexUpper] != null )
_tfUpper.text = _controller.textArrayUpper[_controller.indexUpper];
else _tfUpper.text = "SearchWord Fault";
_controller.indexUpper++;
if (_controller.lengthUpper <= _controller.indexUpper) _controller.indexUpper = 0;
_countUpper = _countUpperStart;
}
else
{
_bdLower = new BitmapData(_bdW, _bdH, false, 0x000000);
//テキストがundefinedのときの処理
if(_controller.textArrayLower[_controller.indexLower] != null )
_tfLower.text = _controller.textArrayLower[_controller.indexLower];
else _tfLower.text = "SearchWord Fault";
_controller.indexLower++;
if (_controller.lengthLower <= _controller.indexLower) _controller.indexLower = 0;
_countLower = _countLowerStart;
}
}
private function createTextField(str:String = "" ):TextField
{
var tf:TextField = new TextField();
var tfm:TextFormat = new TextFormat();
tf.textColor = 0xFF0000;
tfm.size = _fontSize;
tfm.font = _fontString;
tf.defaultTextFormat = tfm;
tf.background = true;
tf.backgroundColor = 0x000000;
tf.text = str;
tf.autoSize = "left";
tf.wordWrap = false;
tf.antiAliasType = AntiAliasType.NORMAL;
tf.height = 20;
return tf;
}
private function setSiON():void
{
// set voices from preset
//パーカッションは配列となる
var percusVoices:Array = presetVoice["valsound.percus"];
//Upper
voicesUpper[0] = percusVoices[0]; // bass drum
voicesUpper[1] = percusVoices[27]; // snare drum
voicesUpper[2] = percusVoices[16]; // close hihat
voicesUpper[3] = percusVoices[22]; // open hihat
var i:int;
for (i=4; i<8; i++)
{
voicesUpper[i] = presetVoice["midi.bass2"]; // bass
}
for (i = 8; i < 16; i++)
{
voicesUpper[i] = presetVoice["midi.bass8"]; // e.piano
}
//Lower
for (i = 0; i < 4; i++)
{
voicesLower[i] = presetVoice["midi.piano6"]; //
}
for (i = 4; i < 8; i++)
{
voicesLower[i] = presetVoice["midi.piano7"]; //
}
for (i = 8; i < 16; i++)
{
voicesLower[i] = presetVoice["midi.piano8"]; //
}
// listen
//コールバック関数の呼ばれる間隔(1で16ビート)
driver.setBeatCallbackInterval(1);
//ビートイベント
driver.addEventListener(SiONTrackEvent.BEAT, _onBeat);
//タイマーの割り込み設定
driver.setTimerInterruption(1, _onTimerInterruption);
//bpmの設定
driver.bpm = BPM;
driver.play();
driver.volume = 0.5;
// ドラムマシンの生成
drumMachine = new DrumMachine(int(Math.random()*16),int(Math.random()*16),int(Math.random()*16),int(Math.random()*16));
drumMachine.volume = _drumVolume;
drumMachine.play();
}
private function _onTimerInterruption():void
{
_bdUpper.draw(_tfUpper, new Matrix(1, 0, 0, 1, _countUpper,-_bdHOffset), null, null);
_bdLower.draw(_tfLower, new Matrix(1, 0, 0, 1, _countLower,-_bdHOffset), null, null);
var i:int
for(i = 0; i < _bdH; i++){
if (_bdUpper.getPixel(_bdWHalf, i) > 8355840)
{
_trackUpper = driver.noteOn(_notesUpper[i], voicesUpper[i], _lengthUpper[i]);
_trackUpper.masterVolume = _upperVolume;
}
if (_bdLower.getPixel(_bdWHalf, i) > 8355840)
{
_trackLower = driver.noteOn(_notesLower[i], voicesLower[i], _lengthLower[i]);
_trackLower.masterVolume = _lowerVolume;
}
}
_countUpper--;
_countLower--;
}
//表示処理
private function _onBeat(e:Event):void
{
var i:int;
var j:int;
var isAllBlackUpper:Boolean = true;
var isAllBlackLower:Boolean = true;
_noKeyDownCountUpper++;
_noKeyDownCountLower++;
if (_noKeyDownCountUpper >= 4)
{
_noKeyDownCountUpper = 0;
_tfUpper.appendText(" ");
}
if (_noKeyDownCountLower >= 4)
{
_noKeyDownCountLower = 0;
_tfLower.appendText(" ");
}
for(i = 0; i < _bdH; i++){
for (j = 0; j < _bdW; j++) {
//中央だけ判定処理
if (_bdW / 2 == j)
{
//Upper
if (_bdUpper.getPixel(j, i) >8355840)
{
_circleArrayUpper[i][j].changeYellowColor();
isAllBlackUpper = false;
}
else _circleArrayUpper[i][j].changeBlackColor();
//Lower
if (_bdLower.getPixel(j, i) >8355840)
{
_circleArrayLower[i][j].changeYellowColor();
isAllBlackLower = false;
}
else _circleArrayLower[i][j].changeBlackColor();
}
//Upper
if (_bdUpper.getPixel(j, i) != 0x000000)
{
_circleArrayUpper[i][j].changeRedColor(_bdUpper.getPixel(j, i));
isAllBlackUpper = false;
}
else _circleArrayUpper[i][j].changeBlackColor();
//Lower
if (_bdLower.getPixel(j, i) != 0x000000)
{
_circleArrayLower[i][j].changeRedColor(_bdLower.getPixel(j, i));
isAllBlackLower = false;
}
else _circleArrayLower[i][j].changeBlackColor();
}
}
if (isAllBlackUpper && _countUpper < 0)
{
changeTextField("upper");
_countUpper = 30;
}
if (isAllBlackLower && _countLower < 0)
{
changeTextField("lower");
_countLower = 30;
}
}
private function createDot(container:Sprite,circleArray:Array):void
{
for(var i:int = 0; i < _bdH; i++){
circleArray[i] = [];
for (var j:int = 0; j < _bdW; j++) {
circleArray[i][j] = new Circle(_dotRadius)
circleArray[i][j].y = i * _dotRadius*1.5;
circleArray[i][j].x = j * _dotRadius*1.5;
container.addChild(circleArray[i][j]);
}
}
}
}
}
import com.bit101.components.CheckBox;
import com.bit101.components.HUISlider;
import com.bit101.components.InputText;
import com.bit101.components.Label;
import com.bit101.components.PushButton;
import flash.display.GradientType;
import flash.display.InterpolationMethod;
import flash.display.SpreadMethod;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MouseEvent;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFormat;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
class Circle extends Sprite{
private var _mat:Matrix = new Matrix();
private var _radius:int;
private var _radius2:int;
private var _redCircle:Sprite;
private var _blackCircle:Sprite;
private var _redColorArray:Array = [0xFFCCCC, 0xFF6666, 0xFF0000];
private var _redColorArrayLow:Array = [0xFFCCCC, 0xFF9999, 0xFF6666];
private var _blackColorArray:Array = [0xCCCCCC, 0x666666, 0x000000];
private var _yellowColorArray:Array = [0xFFFFCC, 0xFFFF66, 0x000000];
private var _yellowCircle:Sprite;
private var _redTween:ITween;
private var _yellowTween:ITween;
private var _redCircleLow:Sprite;
private var _colorArray:Array = [];
public function Circle(radius:int = 8):void
{
_radius = radius;
_radius2 = radius * 2;
_blackCircle = new Sprite();
createColor(_blackColorArray,_blackCircle);
addChild(_blackCircle);
_redCircle = new Sprite();
createColor(_redColorArray,_redCircle);
addChild(_redCircle);
_yellowCircle = new Sprite();
createColor(_yellowColorArray,_yellowCircle);
addChild(_yellowCircle);
_redCircle.visible = false;
_yellowCircle.visible = false;
_redCircle.filters = [new GlowFilter()];
}
public function createColor(color:Array,container:Sprite):void
{
container.graphics.clear();
_mat.createGradientBox(_radius2,_radius2, 0, -_radius2*3/4, -_radius2*3/4)
container.graphics.clear();
container.graphics.beginGradientFill (
GradientType.RADIAL,
[color[0] , color[1] , color[2]],
[ 100 , 100 , 100],
[ 0 , 80 , 255],
_mat,
SpreadMethod.PAD,
InterpolationMethod.LINEAR_RGB,
0.0
);
container.graphics.drawCircle(0, 0,_radius);
container.graphics.endFill();
}
public function changeRedColor(color:int = 0):void
{
_redCircle.alpha = color / 16711680;
_redCircle.visible = true;
}
public function changeYellowColor():void
{
_yellowCircle.visible = true;
if (_yellowTween) _yellowTween.stop();
_yellowCircle.scaleX = _yellowCircle.scaleY = 1.5;
_yellowTween = BetweenAS3.delay(BetweenAS3.to(_yellowCircle, { scaleX:0,scaleY:0 }, .2), .2);
_yellowTween.play();
}
public function changeBlackColor():void
{
_redCircle.visible = false;
_yellowCircle.visible = false;
}
}
class Controller extends Sprite
{
static public const UPPER_LOAD_COMPLETE:String = "upperLoadComplete";
static public const LOWER_LOAD_COMPLETE:String = "lowerLoadComplete";
static public const CHANGE_BPM:String = "changeBpm";
static public const CHANGE_DRUM_ONOFF:String = "changeDrumOnoff";
private var _inputUpper:InputText;
private var _inputLower:InputText;
private var _textArrayUpper:Array = [];
private var _textArrayLower:Array = [];
private var _indexUpper:int = 0;
private var _indexLower:int = 0;
private var _lengthUpper:int = 1;
private var _lengthLower:int = 1;
private var _urlLoaderUpper:URLLoader = new URLLoader();
private var _urlLoaderLower:URLLoader = new URLLoader();
private var _bpm:int;
private var _isDrumON:Boolean;
private var _tfUpper:TextField;
private var _tfLower:TextField;
private var _volumeSliderUpper:HUISlider;
private var _volumeSliderLower:HUISlider;
private var _volumeSliderDrum:HUISlider;
private var _demoTextArray:Array = [
"You can't get Tweets,Please try another keyword"
];
public function Controller()
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
//背景
var bg:Sprite = new Sprite();
bg.graphics.beginFill(0xdedefe);
bg.graphics.drawRect(0, 0, 465, 80);
bg.graphics.endFill();
addChild(bg).alpha = .8;
_tfUpper = createTextField("FlashCS5");
_tfUpper.x = 53;
_tfUpper.y = 5;
addChild(_tfUpper);
_tfLower = createTextField("wonderfl");
_tfLower.x = 53;
_tfLower.y = 25;
addChild(_tfLower);
var upper:Label = new Label(this, 20, 7, "Upper");
var lower:Label = new Label(this, 20, 27, "Upper");
var buttonUpper:PushButton = new PushButton(this, 130, 5, "TWITTER SEARCH", onMouseClick);
buttonUpper.name = "upper";
var buttonLower:PushButton = new PushButton(this, 130, 25, "TWITTER SEARCH", onMouseClick);
buttonLower.name = "lower";
var resetUpper:PushButton = new PushButton(this, 235, 5, "RESET", resetClick);
resetUpper.name = "upper";
resetUpper.width = 50;
var resetLower:PushButton = new PushButton(this, 235, 25, "RESET", resetClick);
resetLower.name = "lower";
resetLower.width = 50;
var check1:CheckBox = new CheckBox(this, 235, 49, "DRUM KIT", drumCheckHandlerk);
check1.selected = true;
var bpmLabl:Label = new Label(this, 20, 45, "BPM");
var slider:HUISlider = new HUISlider(this, 44, 45, "", onChange);
slider.maximum = 200; // 上限
slider.minimum = 60; // 下限
slider.value = 80;
slider.width = 200;
var volUpper:Label = new Label(this, 325, 5, "VOL:UPPER");
_volumeSliderUpper = new HUISlider(this, 370, 5, null, onChangeVolumeHandler);
_volumeSliderUpper.maximum = 100; // 上限
_volumeSliderUpper.minimum = 0; // 下限
_volumeSliderUpper.value = 32;
_volumeSliderUpper.width = 100;
var volLower:Label = new Label(this, 325, 25, "VOL:LOWER");
_volumeSliderLower = new HUISlider(this, 370, 25, null, onChangeVolumeHandler);
_volumeSliderLower.maximum = 100; // 上限
_volumeSliderLower.minimum = 0; // 下限
_volumeSliderLower.value = 32;
_volumeSliderLower.width = 100;
var volDrum:Label = new Label(this, 325, 45, "VOL:DRUM");
_volumeSliderDrum = new HUISlider(this, 370, 45, null, onChangeVolumeHandler);
_volumeSliderDrum.maximum = 100; // 上限
_volumeSliderDrum.minimum = 0; // 下限
_volumeSliderDrum.value = 70;
_volumeSliderDrum.width = 100;
}
private function onChangeVolumeHandler(e:Event):void
{
var type:String;
if (e.target == _volumeSliderUpper)
{
type = "upper";
}
else if(e.target == _volumeSliderLower)
{
type = "lower";
}
else
{
type = "drum";
}
dispatchEvent(new ControllerVolumeEvent(ControllerVolumeEvent.CHANGE_VOLUME, type, e.target.value));
}
private function createTextField(str:String = "",fontSize:int = 12 ):TextField
{
var tf:TextField = new TextField();
var tfm:TextFormat = new TextFormat();
tf.textColor = 0x666666;
tfm.size = fontSize;
tfm.font = "_ゴシック";
tf.defaultTextFormat = tfm;
tf.background = true;
tf.border = true;
tf.borderColor = 0x999999;
tf.backgroundColor = 0xCCCCCC;
tf.type = TextFieldType.INPUT;
tf.text = str;
tf.width = 70;
tf.wordWrap = false;
tf.height = 19;
return tf;
}
private function drumCheckHandlerk(e:MouseEvent):void
{
_isDrumON = e.currentTarget.selected;
dispatchEvent(new Event(Controller.CHANGE_DRUM_ONOFF));
}
private function resetClick(e:MouseEvent):void
{
if (e.target.name == "upper")
{
_indexUpper = 0;
_textArrayUpper = [];
_lengthUpper = 1;
_textArrayUpper[0] = "";
}
else
{
_indexLower = 0;
_textArrayLower = [];
_lengthLower = 1;
_textArrayLower[0] = "";
}
dispatchEvent(new ControllerEvent(ControllerEvent.LOAD_COMPLETE,e.target.name));
}
private function onChange(e:Event):void
{
_bpm = e.currentTarget.value;
dispatchEvent(new Event(Controller.CHANGE_BPM));
}
public function onMouseClick(e:MouseEvent):void
{
var searchWord:String;
var xmlURL:String = "http://search.twitter.com/search.atom?lang=ja&page=1&rpp=10&q=";
var urlLoader:URLLoader
if (e.target.name == "upper")
{
searchWord = _tfUpper.text;
urlLoader = _urlLoaderUpper;
}
else
{
searchWord = _tfLower.text;
urlLoader = _urlLoaderLower;
}
urlLoader.addEventListener(Event.COMPLETE, twitterLoadCompleteHandler);
urlLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
xmlURL += encodeURIComponent(searchWord);
urlLoader.load(new URLRequest(xmlURL));
}
private function ioErrorHandler(e:Event):void
{
var urlLoader:URLLoader = URLLoader(e.target);
var type:String;
if (urlLoader == _urlLoaderUpper) type = "upper";
else type = "lower";
setDummyText(type);
}
private function shuffleArray(myArray:Array):void{
var i:Number = myArray.length;
while(i){
var randomNumber:Number = Math.floor(Math.random()*(i--));
var temp:Object = myArray[i];
myArray[i] = myArray[randomNumber];
myArray[randomNumber] = temp;
}
}
private function setDummyText(type:String):void
{
//ダミーのテキストをセット
var length:int;
var array:Array;
if (type == "upper")
{
_lengthUpper = _demoTextArray.length;
length = _lengthUpper;
_indexUpper = 0;
_textArrayUpper = [];
array = _textArrayUpper;
}
else
{
_lengthLower = _demoTextArray.length;
length = _lengthLower;
_indexLower = 0;
_textArrayLower = [];
array = _textArrayLower;
}
for (var i:int = 0; i < _lengthUpper; i++)
{
array.push(_demoTextArray[i]);
}
dispatchEvent(new ControllerEvent(ControllerEvent.LOAD_COMPLETE,type));
}
private function twitterLoadCompleteHandler(e:Event):void
{
var xml:XML = new XML(e.target.data);
default xml namespace = new Namespace("http://www.w3.org/2005/Atom");
var urlLoader:URLLoader = URLLoader(e.target);
var array:Array;
var position:String;
if (urlLoader == _urlLoaderUpper)
{
if (_lengthUpper < 1)
{
setDummyText("upper");
return;
}
_indexUpper = 0;
_textArrayUpper = [];
_lengthUpper = xml.entry.length();
array = _textArrayUpper;
position = "upper";
}
else
{
if (_lengthLower < 1)
{
setDummyText("lower");
return;
}
_indexLower = 0;
_textArrayLower = [];
_lengthLower = xml.entry.length();
array = _textArrayLower;
position = "lower";
}
for each(var obj:String in xml.entry.title)
{
array.push(obj);
}
shuffleArray(array);
dispatchEvent(new ControllerEvent(ControllerEvent.LOAD_COMPLETE,position));
}
public function get textArrayUpper():Array { return _textArrayUpper; }
public function set textArrayUpper(value:Array):void
{
_textArrayUpper = value;
}
public function get textArrayLower():Array { return _textArrayLower; }
public function set textArrayLower(value:Array):void
{
_textArrayLower = value;
}
public function get indexUpper():int { return _indexUpper; }
public function set indexUpper(value:int):void
{
_indexUpper = value;
}
public function get indexLower():int { return _indexLower; }
public function set indexLower(value:int):void
{
_indexLower = value;
}
public function get lengthUpper():int { return _lengthUpper; }
public function get lengthLower():int { return _lengthLower; }
public function get bpm():int { return _bpm; }
public function get isDrumON():Boolean { return _isDrumON; }
public function set lengthUpper(value:int):void
{
_lengthUpper = value;
}
public function set lengthLower(value:int):void
{
_lengthLower = value;
}
}
class ControllerEvent extends Event
{
static public const LOAD_COMPLETE:String = "LoadComplete";
public var position:String;
public function ControllerEvent(type:String,position:String, bubbles:Boolean = false, cancelable:Boolean = false):void
{
this.position = position;
super(type,bubbles,cancelable);
}
public override function clone():Event {
return new (type,position,bubbles,cancelable);
}
public override function toString():String {
return formatToString("ControllerEvent","position","bubbles","cancelable");
}
}
class ControllerVolumeEvent extends Event
{
static public const CHANGE_VOLUME:String = "changeVolume";
public var position:String;
public var vol:int;
public function ControllerVolumeEvent(type:String,position:String,vol:int, bubbles:Boolean = false, cancelable:Boolean = false):void
{
this.vol = vol;
this.position = position;
super(type,bubbles,cancelable);
}
public override function clone():Event {
return new (type,position,vol,bubbles,cancelable);
}
public override function toString():String {
return formatToString("ControllerVolumeEvent","position","vol","bubbles","cancelable");
}
}