PV3DのTriangleMesh3Dの練習02 自分用に分かりやすく修正
/**
* Copyright siouxcitizen ( http://wonderfl.net/user/siouxcitizen )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/a88U
*/
// forked from siouxcitizen's PV3DのTriangleMesh3Dの練習01 三角形の作成
//PV3DのTriangleMesh3Dの練習02 自分用に分かりやすく修正
//前回のソースをもう少し分かりやすくできないかと修正してみました。
//少しTriangleMesh3Dの理解が進みました。。。
//
//↓今回のコードを作成するにあたって以下のサイト&コードを参考にさせて頂きました
//[Papervision3D2.0] TriangleMesh3D
//http://blog.r3c7.net/?p=136
package
{
import flash.events.Event;
import org.papervision3d.core.geom.TriangleMesh3D;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.math.NumberUV;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.view.BasicView;
[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
public class TriangleMesh3DExample extends BasicView
{
private var mesh : TriangleMesh3D;
private var size : int = 200;//オブジェクトの長さ
public function TriangleMesh3DExample()
{
//マテリアル設定
var material:ColorMaterial = new ColorMaterial(0x006699,1.0);
material.doubleSided = true;
//TriangleMesh3Dオブジェクト生成
mesh = new TriangleMesh3D( material, new Array(), new Array(), null );
scene.addChild(mesh);
//頂点定義
var v0 : Vertex3D = new Vertex3D(size*cos(90), size*sin(90), 0);
var v1 : Vertex3D = new Vertex3D(size*cos(210), size*sin(210), 0);
var v2 : Vertex3D = new Vertex3D(size*cos(330), size*sin(330), 0);
mesh.geometry.vertices.push( v0 );
mesh.geometry.vertices.push( v1 );
mesh.geometry.vertices.push( v2 );
//面定義
var uvA : NumberUV = new NumberUV( 0, 0 );
var uvC : NumberUV = new NumberUV( 1, 0 );
var uvB : NumberUV = new NumberUV( 0, 1 );
mesh.geometry.faces.push( new Triangle3D( mesh, new Array(v0,v1,v2), null, new Array(uvA,uvC,uvB) ));
mesh.geometry.ready = true;
startRendering();
}
override protected function onRenderTick(event:Event=null):void
{
mesh.rotationX=viewport.mouseX;
mesh.rotationY=viewport.mouseY;
super.onRenderTick(event);
}
//--------------------------------------------sin
private function sin(degree:Number):Number{
return Math.sin(Math.PI * degree / 180);
}
//--------------------------------------------cos
private function cos(degree:Number):Number{
return Math.cos(Math.PI * degree / 180);
}
}
}