Clifford Attractor Rainbow ver.
Clifford Attractor.
*
* x' = sin(a * y) + c * cos(a * x)
* y' = sin(b * x) + d * cos(b * y)
*
* @author alumican.net
/**
* Copyright alumican_net ( http://wonderfl.net/user/alumican_net )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8zBy
*/
/**
* Clifford Attractor.
*
* x' = sin(a * y) + c * cos(a * x)
* y' = sin(b * x) + d * cos(b * y)
*
* @author alumican.net
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.geom.Point;
import org.libspark.betweenas3.easing.*;
import com.flashdynamix.utils.SWFProfiler;
public class CliffordAttractorDynamic extends Sprite
{
//----------------------------------------
//CLASS CONSTANTS
//パーティクル数
private const N:uint = 15000;
private const W:uint = 465;
private const H:uint = 465;
private const W1_2:uint = uint(W / 2);
private const H1_2:uint = uint(H / 2);
private const RECT:Rectangle = new Rectangle(0, 0, W, H);
private const ZEROS:Point = new Point(0, 0);
//----------------------------------------
//VARIABLES
private var _a:Number;
private var _b:Number;
private var _c:Number;
private var _d:Number;
private var _va:Number;
private var _vb:Number;
private var _vc:Number;
private var _vd:Number;
private var _head:Particle;
private var _canvas:BitmapData;
private var _buffer:BitmapData;
private var _blurFilter:BlurFilter;
private var _colorTransForm:ColorTransform;
private var _gradation:Gradation;
//--------------------------------------------------
//METHODS
public function CliffordAttractorDynamic():void
{
Wonderfl.disable_capture();
addChild(new Bitmap(_canvas = new BitmapData(W, H, false, 0x000000)));
_buffer = _canvas.clone();
_gradation = new Gradation(0xcc0000, 0xcc6000, 0xcccc00, 0x00cc00, 0x00cccc, 0x0000cc, 0x6000cc);
_gradation.setEasing(Linear.easeNone);
_blurFilter = new BlurFilter(16, 16, 1);
_colorTransForm = new ColorTransform(0.95, 0.95, 0.95);
var o:Particle = _head = new Particle();
for (var i:uint = 0; i < N; ++i)
{
o = o.next = new Particle();
}
addEventListener(Event.ENTER_FRAME, _update);
stage.addEventListener(MouseEvent.CLICK, _reset);
SWFProfiler.init(this);
_reset();
}
private function _reset(e:MouseEvent = null):void
{
_a = (Math.random() - 0.5) * 3;
_b = (Math.random() - 0.5) * 3;
_c = (Math.random() - 0.5) * 6;
_d = (Math.random() - 0.5) * 6;
if (Math.abs(_a) < 0.4) _a += 0.8 * _a / Math.abs(_a);
if (Math.abs(_b) < 0.4) _b += 0.8 * _b / Math.abs(_b);
if (Math.abs(_c) < 1.0) _c += 1.0 * _c / Math.abs(_c);
if (Math.abs(_d) < 1.0) _d += 1.0 * _d / Math.abs(_d);
_va = 0.010;
_vb = 0.008;
_vc = 0.006;
_vd = 0.004;
var p:Particle = _head;
do {
p.x1 = p.x0 = (Math.random() - 0.5) * 2;
p.y1 = p.y0 = (Math.random() - 0.5) * 2;
}
while (p = p.next);
}
private function _update(e:Event):void
{
var p:Particle = _head,
vx:Number,
vy:Number;
_buffer.lock();
_buffer.fillRect(RECT, 0x000000);
do {
p.x1 = Math.sin(_a * p.y0) + _c * Math.cos(_a * p.x0) + Math.random() * 0.001;
p.y1 = Math.sin(_b * p.x0) + _d * Math.cos(_b * p.y0) + Math.random() * 0.001;
vx = p.x1 - p.x0;
vy = p.y1 - p.y0;
p.x0 = p.x1;
p.y0 = p.y1;
_buffer.setPixel(W1_2 + p.x1 * 70, H1_2 + p.y1 * 70, _gradation.getColor((vx * vx + vy * vy) * 0.1) );
}
while (p = p.next);
_buffer.unlock();
_canvas.lock();
_canvas.colorTransform(RECT, _colorTransForm);
_canvas.applyFilter(_canvas, RECT, ZEROS, _blurFilter);
_canvas.draw(_buffer, null, null, BlendMode.ADD);
_canvas.unlock();
if (_a < -3.0 || _a > 3.0) _va *= -1;
if (_b < -3.0 || _b > 3.0) _vb *= -1;
if (_c < -3.0 || _c > 3.0) _vc *= -1;
if (_d < -3.0 || _d > 3.0) _vd *= -1;
_a += _va;
_b += _vb;
_c += _vc;
_d += _vd;
}
}
}
//--------------------------------------------------
//1ファイル内にクラスを3つ以上作成するとCS4でビルドできなくなるバグ対策クラス
internal class EmptyClass { }
//--------------------------------------------------
//パーティクル
internal class Particle extends EmptyClass
{
public var x1:Number;
public var y1:Number;
public var x0:Number;
public var y0:Number;
public var next:Particle;
}
//--------------------------------------------------
/**
* @author saqoosha
* @see http://wonderfl.net/code/7ed2d650b9d513edf9a499fb704c19ecb7aa4694
*/
import frocessing.color.ColorLerp;
import org.libspark.betweenas3.core.easing.IEasing;
import org.libspark.betweenas3.easing.Linear;
class Gradation extends EmptyClass
{
private var _colors:Array;
private var _easing:IEasing;
public function Gradation(...args):void
{
_colors = args.concat();
_easing = Linear.linear;
}
public function setEasing(easing:IEasing):void
{
_easing = easing;
}
public function getColor(position:Number):uint
{
position = (position < 0 ? 0 : position > 1 ? 1 : position) * (_colors.length - 1);
var idx:int = position;
var alpha:Number = _easing.calculate(position - idx, 0, 1, 1);
if (alpha == 0)
{
return _colors[idx];
}
else
{
return ColorLerp.lerp(_colors[idx], _colors[idx + 1], alpha);
}
}
}