forked from: scroll
/**
* Copyright hacker_g5f_588s ( http://wonderfl.net/user/hacker_g5f_588s )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6Ern
*/
// forked from Scmiz's scroll
package {
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var _bg1:BG1;
private var _bg2:BG2;
private var _bg3:BG3;
private var _count:uint = 0;
public function FlashTest() {
var g:Graphics = this.graphics;
g.beginFill(0xff8000);
g.drawRect(0, 0, 465, 465);
g.endFill();
_bg1 = new BG1();
this.addChild(_bg1);
_bg2 = new BG2();
this.addChild(_bg2);
_bg3 = new BG3();
this.addChild(_bg3);
this.addEventListener(Event.ENTER_FRAME, proc);
}
private function proc(e:Event):void {
_bg1.proc();
_bg2.proc();
_bg3.proc();
}
}
}
import flash.display.Graphics;
import flash.display.Sprite;
class BG1 extends Sprite
{
private var _count:uint = 0;
public function BG1() {
var g:Graphics = this.graphics;
for (var y:uint = 0; y< 14; ++y) {
for (var x:uint = 0; x < 14; ++x) {
var posx:int = x * 40;
var posy:int = (y * 40) - 40;
var draw:Function = function(x:Number, y:Number, width:Number, height:Number):void {
g.beginFill(0xffffff, 0.8);
g.drawRect(x, y, width, height);
g.endFill();
}
draw(posx + 4, posy, 2, 10);
draw(posx, posy + 4, 10, 2);
}
}
}
public function proc():void {
++_count;
if (_count >= 40) {
_count = 0;
}
var speed:Number = 1.0;
this.x = _count * speed;
this.y = _count * -speed;
}
}
class BG2 extends Sprite
{
private var _count:uint = 0;
public function BG2() {
var g:Graphics = this.graphics;
g.lineStyle(1, 0xffffff, 0.5);
for (var y:uint = 0; y< 8; ++y) {
for (var x:uint = 0; x < 8; ++x) {
var posx:int = x * 80;
var posy:int = (y * 80) - 160;
g.drawRect(posx, posy, 40, 40);
}
}
}
public function proc():void {
++_count;
if (_count >= 80) {
_count = 0;
}
var speed:Number = 2;
this.x = _count * -speed;
this.y = _count * speed;
}
}
class BG3 extends Sprite
{
private var _count:uint = 0;
public function BG3() {
var g:Graphics = this.graphics;
for (var y:uint = 0; y< 10; ++y) {
for (var x:uint = 0; x < 10; ++x) {
var posx:int = x * 60;
var posy:int = (y * 60) - 60;
var draw:Function = function(x:Number, y:Number):void {
g.beginFill(0xffffff, 0.15);
g.drawRect(x, y, 8, 8);
g.endFill();
}
for (var y2:uint = 0; y2 < 3; ++y2) {
for (var x2:uint = 0; x2 < 3; ++x2) {
draw(posx + (x2 * 10), posy + (y2 * 10));
}
}
}
}
}
public function proc():void {
++_count;
if (_count >= 120) {
_count = 0;
}
var speed:Number = 0.5;
this.x = _count * -speed;
this.y = _count * speed;
}
}