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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by Scmiz 22 May 2011
/**
 * Copyright Scmiz ( http://wonderfl.net/user/Scmiz )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/goyv
 */

package {
	import flash.display.Graphics;
    import flash.display.Sprite;
	import flash.events.Event;
    public class FlashTest extends Sprite {
		private var _bg1:BG1;
		private var _bg2:BG2;
		private var _bg3:BG3;
		private var _count:uint = 0;
		
        public function FlashTest() {
			var g:Graphics = this.graphics;
			g.beginFill(0xff8000);
			g.drawRect(0, 0, 465, 465);
			g.endFill();
			
			_bg1 = new BG1();
			this.addChild(_bg1);
			_bg2 = new BG2();
			this.addChild(_bg2);
			_bg3 = new BG3();
			this.addChild(_bg3);
			
			this.addEventListener(Event.ENTER_FRAME, proc);
        }
		
		private function proc(e:Event):void {
			_bg1.proc();
			_bg2.proc();
			_bg3.proc();
		}
    }
}

import flash.display.Graphics;
import flash.display.Sprite;

class BG1 extends Sprite
{
	private var _count:uint = 0;

	public function BG1() {
		var g:Graphics = this.graphics;
		for (var y:uint = 0; y< 14; ++y) {
			for (var x:uint = 0; x < 14; ++x) {
				var posx:int = x * 40;
				var posy:int = (y * 40) - 40;
				
				var draw:Function = function(x:Number, y:Number, width:Number, height:Number):void {
					g.beginFill(0xffffff, 0.8);
					g.drawRect(x, y, width, height);
					g.endFill();
				}
				draw(posx + 4, posy, 2, 10);
				draw(posx, posy + 4, 10, 2);
			}
		}
	}
		
	public function proc():void {
		++_count;
		if (_count >= 40) {
			_count = 0;
		}

		var speed:Number = 1.0;
		this.x = _count * -speed;
		this.y = _count * speed;
	}
}

class BG2 extends Sprite
{
	private var _count:uint = 0;

	public function BG2() {
		var g:Graphics = this.graphics;
		g.lineStyle(1, 0xffffff, 0.5);
		for (var y:uint = 0; y< 8; ++y) {
			for (var x:uint = 0; x < 8; ++x) {
				var posx:int = x * 80;
				var posy:int = (y * 80) - 160;
				g.drawRect(posx, posy, 40, 40);
			}
		}
	}
		
	public function proc():void {
		++_count;
		if (_count >= 80) {
			_count = 0;
		}

		var speed:Number = 2;
		this.x = _count * -speed;
		this.y = _count * speed;
	}
}

class BG3 extends Sprite
{
	private var _count:uint = 0;

	public function BG3() {
		var g:Graphics = this.graphics;
		for (var y:uint = 0; y< 10; ++y) {
			for (var x:uint = 0; x < 10; ++x) {
				var posx:int = x * 60;
				var posy:int = (y * 60) - 60;
				
				var draw:Function = function(x:Number, y:Number):void {
					g.beginFill(0xffffff, 0.15);
					g.drawRect(x, y, 8, 8);
					g.endFill();
				}
				for (var y2:uint = 0; y2 < 3; ++y2) {
					for (var x2:uint = 0; x2 < 3; ++x2) {
						draw(posx + (x2 * 10), posy + (y2 * 10));
					}
				}
			}
		}
	}
		
	public function proc():void {
		++_count;
		if (_count >= 120) {
			_count = 0;
		}

		var speed:Number = 0.5;
		this.x = _count * -speed;
		this.y = _count * speed;
	}
}