Blockage movement
http://www.emanueleferonato.com/2010/08/21/create-a-flash-game-like-blockage-movement-prototype/#more-3254
/**
* Copyright Albert ( http://wonderfl.net/user/Albert )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5l5l
*/
//http://www.emanueleferonato.com/2010/08/21/create-a-flash-game-like-blockage-movement-prototype/#more-3254
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
public class block_mc extends Sprite {
public var point:Point=new Point(50,50);
public var defpoint:Point=new Point(50,100);
public var rotation_dir:int=5;
public var steps:uint=0;
public function block_mc() {
graphics.lineStyle(5, 0x000000);
graphics.beginFill(0x993311);
graphics.drawRect(0, 0, 50, 50);
graphics.endFill();
addEventListener(Event.ENTER_FRAME,on_enter_frame);
}
private function on_enter_frame(e:Event):void {
rotation+=rotation_dir;
if (rotation%90==0) {
rotation=0;
steps++;
if (steps==8) {
steps=0;
rotation_dir*=-1;
if (rotation_dir>0) {
point=new Point(50,50);
} else {
point=new Point(0,50);
}
} else {
if (rotation_dir>0) {
defpoint=new Point(50,0).add(defpoint);
} else {
defpoint=new Point(-50,0).add(defpoint);
}
}
}
var tmp_point:Point=localToGlobal(point);
tmp_point=defpoint.subtract(tmp_point);
x+=tmp_point.x;
y+=tmp_point.y;
}
}
}