forked from: Spriteを球状に配置するだけ
Spriteを球状に配置しただけです。
Z-sortはclockmakerさんのものを利用させてもらってます(http://wonderfl.kayac.com/code/32ddf17fbf8581122c192435d1cccc870d10b375)。
/**
* Copyright hiro_loveness ( http://wonderfl.net/user/hiro_loveness )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5OKF
*/
// forked from sake's Spriteを球状に配置するだけ
/*
Spriteを球状に配置しただけです。
Z-sortはclockmakerさんのものを利用させてもらってます(http://wonderfl.kayac.com/code/32ddf17fbf8581122c192435d1cccc870d10b375)。
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.Matrix3D;
[SWF(width="465", height="465", backgroundColor="0xFFFFFF", frameRate="30")]
public class SpriteSphere extends Sprite
{
private var container:Sprite;
private var planeN:Number;
private const planeW:Number=50;
private const planeH:Number=50;
private const radius:Number=100;
public function SpriteSphere()
{
container=new Sprite();
container.x=465 >> 1;
container.y=465 >> 1;
addChild(container);
planeN=0;
var H:int=((radius << 1) * Math.PI) / 2 / planeH;
var theta1:Number;
var theta2:Number=90;
var col:Number = 0.7;
for(var i:int=0; i < H; i++)
{
theta1=0;
var pn:int=Math.floor((2 * radius * Math.cos(theta2 * Math.PI / 180) * Math.PI) / planeW);
for(var j:int=0; j < pn; j++)
{
var sp:Sprite=new Sprite;
sp.graphics.beginFill(Math.random() * 0xffffff, col);
sp.graphics.drawEllipse(-planeW / 2, -planeH / 2, planeW, planeH);
sp.graphics.endFill();
sp.rotationX=-theta2;
sp.rotationY=theta1;
sp.x=radius * Math.cos(theta2 * Math.PI / 180) * Math.sin(theta1 * Math.PI / 180);
sp.y=radius * Math.sin(theta2 * Math.PI / 180);
sp.z=radius * Math.cos(theta2 * Math.PI / 180) * Math.cos(theta1 * Math.PI / 180);
theta1+=360 / pn;
sp.name="sp" + planeN.toString();
container.addChild(sp);
planeN++;
}
theta2-=180 / H;
}
addEventListener(Event.ENTER_FRAME, onFrame);
}
private var j:uint;
private var s:uint;
private function onFrame(e:Event):void{
container.rotationY++;
var array:Array =[];
var sp01:Sprite;
for(j=0; j < planeN; j++){
sp01 = container.getChildByName("sp" + j.toString())as Sprite;
var mat:Matrix3D = sp01.transform.getRelativeMatrix3D(this);
array.push({sp01:sp01, z:mat.position.z});
}
array.sortOn("z", Array.NUMERIC | Array.DESCENDING);
var sp02:Sprite = new Sprite();
for(s=0; s < planeN; s++){
sp02 = array[s].sp02 as Sprite;
container.setChildIndex(sp02, s);
var b:Number=(array[s].z as Number) / 14;
sp02.filters=(b > 4) ? [new BlurFilter(b, b, 3)] : [];
}
}
}
}