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RPG戦闘風。適当ですみません
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by Nicolas 26 Jul 2009
// forked from rsakane's alphabet

//RPG戦闘風。適当ですみません
package
{
/*
  フォントサイズを固定、もしくは一定のサイズまでにした方が良かったかも
*/
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.text.TextField;
	import flash.text.TextFormat;
	import flash.text.TextFieldAutoSize;
	import org.libspark.betweenas3.BetweenAS3;
	
	[SWF(width="465", height="465", frameRate="60", backgroundColor="0xF9F9F9")]
	public class Main extends Sprite
	{
		private var data:Vector.<TextField> = new Vector.<TextField>();
		private var frameCount:int = 0;
		
		private var fontSize:int = 30;
		private var tx:int = 0;
		private var ty:int = 0;
		private var pos:int = 0;
		
		public function Main()
		{
			Wonderfl.capture_delay(10);
			addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		
		private function onEnterFrame(event:Event):void
		{
			if (frameCount++ % 6 != 0) return;
			
			if (frameCount >= 25)
			{
				removeChild(data[0]);
				data[0] = null;
				data.splice(0, 1);
				
				removeChild(data[0]);
				data[0] = null;
				data.splice(0, 1);
			}
			
			tx %= 4;
			tx++;
			if (tx == 0) ty++
			ty %= 10;

			var num:uint = Math.random()*7000+5000;
			if(num>9999) num = 9999;

			var damage:String = String(num);

			var char:String = damage.charAt(pos++ % damage.length);
			
			var tf:TextField = new TextField();
			tf.defaultTextFormat = new TextFormat("typeWriter_", fontSize, 0x0);
			tf.text = char;
			tf.x = tx * 20+200;
			tf.y = ty * 50+250;
			tf.autoSize = TextFieldAutoSize.LEFT;
			addChild(tf);
			var mask:TextField = new TextField();
			mask.defaultTextFormat = new TextFormat("typeWriter_", fontSize, 0x0);
			mask.text = char;
			mask.x = tx * 20+200;
			mask.y = ty * 50+250;
			mask.visible = false;
			mask.autoSize = TextFieldAutoSize.LEFT;
			addChild(mask);
			
			data.push(tf);
			data.push(mask);
			
			BetweenAS3.serial
			(
				BetweenAS3.tween(tf, { scaleX:1.0, scaleY:1.0 }, { scaleX:3.0, scaleY:3.0 }, 0.15),
				BetweenAS3.tween(mask, { scaleX:2.0, scaleY:2.0, alpha:0 }, {visible:1 }, 0.2)
			).play();
		}
	}
}