虫姫さまのアレ
package
{
import flash.geom.*;
import flash.display.*;
import flash.events.*;
import net.hires.debug.Stats;
[SWF(width="465", height="465", backgroundColor="#405070", frameRate="60")]
public class Aki extends Sprite
{
public function getVectorX(dir:Number, speed:Number):Number {return -Math.cos(Math.PI/128*(dir+64))*speed;}
public function getVectorY(dir:Number, speed:Number):Number {return Math.sin(Math.PI/128*(dir+64))*speed;}
private var num:Number = 100;
private var shotlist:Vector.<Shot> = new Vector.<Shot>();
private function shot(dir:Number, speed:Number, x:Number, y:Number):Shot
{
var fire:Shot = new Shot(x, y, getVectorX(dir, speed), getVectorY(dir, speed), dir);
shotlist.push(fire);
num++;
return fire;
}
private var cnt:Number = 0;
private var uchu_x:Number = 360/2;
private var uchu_y:Number = 128;
private var uchu_size:Number = 112;
private var uchu_rot:Number = -0.8;
private var uchu_maru:Array = new Array();
private var buffer:BitmapData = new BitmapData(360, 420, false, 0);
private var screen:Bitmap = new Bitmap(buffer);
public function Aki()
{
stage.quality = StageQuality.HIGH;
Shot.standby();
Maru.standby();
stage.quality = StageQuality.LOW;
screen.x = 52;
screen.y = 22;
for(var i:int = 1; i <= 32; i++) {
uchu_maru[i] = new Maru();
}
addChild(screen);
addChild(new Stats());
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void
{
var i:int;
var d:Number, bx:Number, by:Number;
if(cnt % 260 == 259)
{
uchu_x = 360/2-40+Math.random()*80;
uchu_y = 128;
uchu_size = 112;
uchu_rot = -0.8;
for(i = 1; i <= 32; i++)
{
uchu_maru[i].alpha = 1;
uchu_maru[i].visible = true;
}
}
if(cnt % 260 < 80) {
uchu_size = uchu_size-1.1;
}
else if(cnt % 260 < 128) {
uchu_y = uchu_y + 1.2;
uchu_size = uchu_size-0.5;
}
else if(cnt % 260 < 155) {
uchu_y = uchu_y + 0.8;
}
else {
uchu_size = uchu_size+1.25;
}
uchu_rot = uchu_rot-1.8;
for(i = 1; i <= 32; i++)
{
d = i*(256/32)+uchu_rot;
uchu_maru[i].x = uchu_x+getVectorX(d, uchu_size);
uchu_maru[i].y = uchu_y+getVectorY(d, uchu_size/1.5);
}
if( (cnt % 260 > 15)&&(cnt % 260 < 255) )
{
if(cnt % 8 == 0)
{
for(i = 1; i <= 32; i++)
{
d = i*(256/32)+uchu_rot;
bx = uchu_x+getVectorX(d, uchu_size);
by = uchu_y+getVectorY(d, uchu_size/1.5);
shot(d, 3.2, bx, by);
shot(d+74.5, 3.2, bx, by);
shot(d-74.5, 3.2, bx, by);
}
}
if(cnt % 8 == 4)
{
for(i = 1; i <= 32; i++)
{
d = i*(256/32)+uchu_rot;
bx = uchu_x+getVectorX(d, uchu_size);
by = uchu_y+getVectorY(d, uchu_size/1.5);
shot(d+101.5, 3.2, bx, by);
shot(d-101.5, 3.2, bx, by);
}
}
for(i = 1; i <= 32; i++) {
uchu_maru[i].alpha -= 0.002;
}
}
if(cnt % 260 == 255) {
for(i = 1; i <= 32; i++) {
uchu_maru[i].visible = false;
}
}
run();
cnt++;
}
public function run():void
{
buffer.fillRect(buffer.rect, 0x203050);
for each(var maru:Maru in uchu_maru)
{
maru.draw(buffer);
}
for(var i:int = 0; i < shotlist.length; i++)
{
shotlist[i].main();
shotlist[i].draw(buffer);
if(shotlist[i].endflag == true) {
shotlist.splice(i, 1); i--;
}
}
}
}
}
import flash.geom.*;
import flash.display.*;
class DisplayImage
{
public var bmp:BitmapData;
public var rect:Rectangle;
public var cx:int;
public var cy:int;
public function DisplayImage(bmp:BitmapData, cx:int = 0, cy:int = 0)
{
this.bmp = bmp;
this.rect = bmp.rect;
this.cx = cx;
this.cy = cy;
trimming();
}
private function trimming():void
{
/*
var x:int, y:int;
var dx:int = 0, dy:int = 0, dw:int = bmp.width, dh:int = bmp.height;
left: for(x = 0; x < bmp.width; x++) {
for(y = 0; y < bmp.height; y++) {
if(bmp.getPixel32(x, y) != 0x00000000) {break left;}
}
dx++;
cx--;
}
right: for(x = bmp.width-1; x > 0; x--) {
for(y = 0; y < bmp.height; y++) {
if(bmp.getPixel32(x, y) != 0x00000000) {break right;}
}
dw--;
}
top: for(y = 0; y < bmp.height; y++) {
for(x = 0; x < bmp.width; x++) {
if(bmp.getPixel32(x, y) != 0x00000000) {break top;}
}
dy++;
cy--;
}
bottom: for(y = bmp.height-1; y > 0; y--) {
for(x = 0; x < bmp.width; x++) {
if(bmp.getPixel32(x, y) != 0x00000000) {break bottom;}
}
dh--;
}
var temp:BitmapData = new BitmapData(dw, dh, true, 0x00000000);
temp.copyPixels(bmp, new Rectangle(dx, dy, dw-dx, dh-dy), new Point(0, 0));
bmp = temp;
*/
var rect:Rectangle = bmp.getColorBoundsRect(0xFF000000, 0x00000000);
var temp:BitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
cx -= rect.x;
cy -= rect.y;
temp.copyPixels(bmp, rect, new Point(0, 0));
bmp = temp;
return;
}
public function clone():DisplayImage
{
return new DisplayImage(bmp.clone(), cx, cy);
}
}
class ObjBase
{
public var x:Number = 0;
public var y:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
}
class Shot extends ObjBase
{
static private var cell:Vector.<Vector.<DisplayImage>> = new Vector.<Vector.<DisplayImage>>(256, true);
private var anime:int = 0;
private var pos:Point = new Point();
public var dir:uint = 0;
public var endflag:Boolean = false;
public static function standby():void
{
var temp:Shape = new Shape();
temp.graphics.beginFill(0xFFFFF0);
temp.graphics.lineStyle(1, 0xC05090, 1);
temp.graphics.drawPath(Vector.<int>([1,2,2,2,2]), Vector.<Number>([8, 1, 10, 10, 8, 14, 6, 10, 8, 1]));
temp.graphics.endFill();
var matrix:Matrix = new Matrix();
for(var i:int = 0; i < 256; i++)
{
var bmp:BitmapData = new BitmapData(16, 16, true, 0);
bmp.draw(temp, matrix);
cell[i] = new Vector.<DisplayImage>(3, true);
cell[i][0] = new DisplayImage(bmp, 8, 8);
cell[i][1] = cell[i][0].clone();
cell[i][2] = cell[i][0].clone();
cell[i][0].bmp.colorTransform(cell[i][0].rect, new ColorTransform(1, 1, 1, 1, 48, 48, 48, 0));
cell[i][2].bmp.colorTransform(cell[i][2].rect, new ColorTransform(1, 1, 1, 1, -24, -48, 0, 0));
matrix.translate(-8, -8);
matrix.rotate(-Math.PI/128);
matrix.translate(8, 8);
}
}
public function Shot(x:Number, y:Number, vx:Number, vy:Number, dir:Number)
{
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.dir = uint(dir)%256;
}
public function main():void
{
x += vx;
y += vy;
if(isOutSide()) {vanish();}
}
public function draw(buf:BitmapData):void
{
var currentFrame:DisplayImage = cell[dir][anime%3];
pos.x = x-currentFrame.cx;
pos.y = y-currentFrame.cy;
buf.copyPixels(currentFrame.bmp, currentFrame.rect, pos);
anime++;
}
public function isOutSide():Boolean
{
return (x < 0 || y < 0 || x > 360 || y > 420);
}
public function vanish():void
{
endflag = true;
}
}
class Maru extends ObjBase
{
static private var bitmap:BitmapData = new BitmapData(24, 24, true, 0);
private var matrix:Matrix = new Matrix();
private var pos:Point = new Point();
public var visible:Boolean = true;
public var alpha:Number = 1;
public static function standby():void
{
var temp:Shape = new Shape();
var matrix:Matrix = new Matrix();
matrix.createGradientBox(24, 24, 0, 0, 0);
temp.graphics.beginGradientFill(
"radial",
[0xFFFFFF, 0xFFFFFF],
[100, 0],
[0x70, 0xFF],
matrix
);
temp.graphics.drawRect(0, 0, 24, 24);
temp.graphics.endFill();
bitmap.draw(temp, new Matrix());
}
public function draw(buf:BitmapData):void
{
if(visible == false) {return;}
var temp:BitmapData = bitmap.clone();
temp.colorTransform(temp.rect, new ColorTransform(1, 1, 1, alpha));
pos.x = x-12;
pos.y = y-12;
buf.copyPixels(temp, temp.rect, pos);
}
}