Vector3D.angleBetween() vs Math.acos() + Vector3D.dotProduct() methods
Vector3D.angleBetween() method returns NaN in some cases, for example with Vector3D(1, 1, 1) and Vector3D(-1, -1, -1). Evaluating cos between two vectors and getting angle with Math.acos() method is to avoid NaN. This code compares speed of these two calculations.
日本語の解説 (explanation in Japanese):
http://www.fumiononaka.com/TechNotes/Flash/FN1104001.html
/**
* Copyright Fumio ( http://wonderfl.net/user/Fumio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1EPS
*/
package {
import flash.display.Sprite;
import flash.utils.getTimer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.geom.Vector3D;
[SWF(width = "240",height = "180")]
public class GettingAngle extends Sprite {
private const AMOUNT:uint = 1000000;
private var myVector:Vector.<Vector3D> = new Vector.<Vector3D>(AMOUNT);
private var my_txt:TextField = new TextField();
private var label_txt:TextField = new TextField();
private var my_fmt:TextFormat = new TextFormat();
public function GettingAngle() {
// Creating a TextField for display
createTextField();
createVector3Ds();
// Starting Test
testMath();
testVector3D();
testMath();
testVector3D();
}
private function testMath():void {
var _vector:Vector.<Vector3D> = clone(myVector);
var nAmount:uint = _vector.length - 1;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var beginVector3D:Vector3D = _vector[i];
var endVector3D:Vector3D = _vector[uint(i + 1)];
var angle:Number = useMath(beginVector3D, endVector3D);
}
xTrace("Math.acos()" ,getTimer() - started);
}
private function testVector3D():void {
var _vector:Vector.<Vector3D> = clone(myVector);
var nAmount:uint = _vector.length - 1;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var beginVector3D:Vector3D = _vector[i];
var endVector3D:Vector3D = _vector[uint(i + 1)];
var angle:Number = useVector3D(beginVector3D, endVector3D);
}
xTrace("Vector3D.angleBetween", getTimer() - started);
}
private function useVector3D(beginVector3D:Vector3D, endVector3D:Vector3D):Number {
var angle:Number = Vector3D.angleBetween(beginVector3D, endVector3D);
return angle;
}
private function useMath(firstVector3D:Vector3D, secondVector3D:Vector3D):Number {
var nDotProduct:Number = firstVector3D.dotProduct(secondVector3D);
var nMultipliedLength:Number = firstVector3D.length * secondVector3D.length;
var nCos:Number = nDotProduct / nMultipliedLength;
if (nCos > 1) {
return 0;
} else if (nCos < -1) {
return Math.PI;
} else {
return Math.acos(nCos);
}
}
private function warmingUp(beginVector3D:Vector3D, endVector3D:Vector3D):Number {
return 0;
}
private function createVector3Ds():void {
var nAmount:uint = AMOUNT;
for (var i:uint = 0; i < nAmount; i++) {
var nX:Number = Math.random() * 1000;
var nY:Number = Math.random() * 1000;
var nZ:Number = Math.random() * 1000;
myVector[i] = new Vector3D(nX, nY, nZ);
}
}
private function clone(_vector:Vector.<Vector3D>):Vector.<Vector3D> {
var nLength:uint = _vector.length;
var cloneVector:Vector.<Vector3D> = new Vector.<Vector3D>(nLength);
for (var i:uint = 0; i < nLength; i++) {
var myVector3D:Vector3D = _vector[i];
cloneVector[i] = myVector3D.clone();
}
return cloneVector;
}
private function createTextField():void {
addChild(my_txt);
addChild(label_txt);
my_fmt.align = TextFormatAlign.RIGHT;
my_txt.x += 50;
my_txt.defaultTextFormat = my_fmt;
my_txt.autoSize = TextFieldAutoSize.RIGHT;
label_txt.autoSize = TextFieldAutoSize.LEFT;
}
private function xTrace(_str:String, n:int):void {
my_txt.appendText(String(n) + "\n");
label_txt.appendText(_str + ":" + "\n");
}
}
}