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Dead Code Preservation
:: Archived AS3 works from wonderfl.net
Codes
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forked from: Halloween 2010
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forked from: Triangular Numbers
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forked from: Marimo
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forked from: forked from: 画像を絵画調に変換
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第6回グラフ理論Ust [Tutte Graph]
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ふつうの勾配降下法で多項式近似
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forked from: シェルみたいなものを作りたい...
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forked from: forked from: forked from: バグ?
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2010を1~9の四則演算で表す
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Project Euler 281
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Cluster Cluster(Detuned)
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forked from: Rect Brambles
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私のスキルで飯をくらえ
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copyChannelで模様など
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MCMCで積分求める
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forked from: AS3 sorting algorithm faster than native sorting
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forked from: forked from: Checkmate vol.5 Amateur 実験用
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forked from: 【AS100本ノック】4回目:オータム(秋)
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get/setPixel vs get/setVector(手抜き)
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forked from: [パーティクル崩し]クリアできなかったのでズルしてみた
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Project Euler 264(unsolved)
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forked from: SiON ROKUON
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forked from: Strange ∀ttractor Dynamic
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Convolution Rice Shower
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forked from: 4等星までの全天図
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Project Euler 98
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forked from: 俺の弾幕を越えていけ(Shooting AI)
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forked from: KATAMARU? OR NOTをズルしてみた(逐次非再帰版)
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forked from: 色の距離
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forked from: ぱたぱたパネル
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normal vs int()
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forked from: KATAMARU? OR NOT
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forked from: 3D Mandelbrot
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等速系の命中計算(衝突半径を考慮する)
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等速度系での衝突までの時間を計算するShader
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ShaderでParticlex90000(同期版)
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forked from: Sound Font
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flash on 2009-6-12
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flash on 2009-12-13
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flash on 2010-5-17
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