get/setPixel vs get/setVector(手抜き)
/**
* Copyright uwi ( http://wonderfl.net/user/uwi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/kjh1
*/
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
public class Main extends Sprite
{
static private const N:uint = 100;
static private const M:uint = 1000;
private function _init():void
{
_debug(
"各テスト " + N + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
"(誤差は多少生じます)\n"
);
// W*Hが小さいとsetVector(ずる)が有利げ
var W : uint = 100;
var H : uint = 100;
_measure("getPixel/setPixel", function ():void
{
var bmd : BitmapData = new BitmapData(W, H, false);
for (var i:uint = 0; i < N; i++) {
bmd.lock();
var x : int, y : int;
for(var j : uint = 0;j < M;j++){
x = Math.random() * W;
y = Math.random() * H;
bmd.setPixel(x, y, bmd.getPixel(x, y) + 1);
}
bmd.unlock();
}
bmd.dispose();
});
_measure("getVector/setVector", function ():void
{
var bmd : BitmapData = new BitmapData(W, H, false);
for (var i:uint = 0; i < N; i++) {
bmd.lock();
var vec : Vector.<uint> = bmd.getVector(bmd.rect);
var x : int, y : int;
for(var j : uint = 0;j < M;j++){
x = Math.random() * W;
y = Math.random() * H;
vec[x * H + y]++;
}
bmd.setVector(bmd.rect, vec);
bmd.unlock();
}
bmd.dispose();
});
_measure("getVector/setVector(ずる)", function ():void
{
var bmd : BitmapData = new BitmapData(W, H, false);
var S : uint = W * H;
for (var i:uint = 0; i < N; i++) {
bmd.lock();
var vec : Vector.<uint> = bmd.getVector(bmd.rect);
var x : int, y : int;
for(var j : uint = 0;j < M;j++){
vec[int(Math.random() * S)]++;
}
bmd.setVector(bmd.rect, vec);
bmd.unlock();
}
bmd.dispose();
});
_debug("\n結果については言及しませんので, 各自ご判断ください.");
}
private var _field:TextField;
private var _time:uint;
public function Main():void
{
_setup();
_init();
}
private function _measure(title:String, func:Function, ...params):void
{
_time = getTimer();
func.apply(null, params);
_time = getTimer() - _time;
_debug("[ " + title + " ] --> " + _time + " ms");
}
private function _debug(log:String):void
{
_field.appendText(log + "\n");
}
private function _setup():void
{
_field = new TextField();
_field.width = stage.stageWidth - 40;
_field.height = stage.stageHeight - 60;
_field.x = 20;
_field.y = 60;
_field.multiline = true;
_field.wordWrap = true;
var format:TextFormat = _field.defaultTextFormat;
format.font = "_sans";
_field.defaultTextFormat = format;
addChild(_field);
var button:Sprite = new Sprite();
button.graphics.lineStyle(1, 0xBBBBBB);
button.graphics.beginFill(0xEEEEEE);
button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
button.graphics.endFill();
addChild(button);
button.x = 20;
button.y = 20;
button.mouseChildren = false;
button.buttonMode = true;
var field:TextField = new TextField();
field.width = 100;
field.height = 20;
field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
button.addChild(field);
button.addEventListener(MouseEvent.CLICK, function ():void
{
_field.text = "";
_init();
});
}
}
}