傾斜プラクティス ver.4 パーティクルをグループ化+地形操作
mouse drag 地形スクロール
click 地形隆起/沈降
[space] 上記隆起/沈降トグル
[enter] 地形リセット
[r] パーティクルリセット
Ver.4
同色パーティクル同士のグループ化をおこなうようにした。
前よりは束同士がもみ合う感じになってるかと。
地形は表示するように変更した。
色々地形周りを操作できるようにした。多少は紛争っぽく演出できるかも
下の数字は、"各色パーティクル数(パーティクルHPの合計)
グループ数 [パーティクルのグループ所属率] マウスクリックの描画モード" となっております。
とりあえず次は地形の回転をいれようか。
----------------------------------
コードが試行錯誤の跡そのままでぐちゃぐちゃw。機能面が落ち着いたら綺麗にしたい
/**
* Copyright lagash ( http://wonderfl.net/user/lagash )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/zyWP
*/
// forked from dalmacija's 傾斜プラクティス ver.3
//
// mouse drag 地形スクロール
// click 地形隆起/沈降
// [space] 上記隆起/沈降トグル
// [enter] 地形リセット
// [r] パーティクルリセット
// Ver.4
// 同色パーティクル同士のグループ化をおこなうようにした。
// 前よりは束同士がもみ合う感じになってるかと。
// 地形は表示するように変更した。
// 色々地形周りを操作できるようにした。多少は紛争っぽく演出できるかも
// 下の数字は、"各色パーティクル数(パーティクルHPの合計)
// グループ数 [パーティクルのグループ所属率] マウスクリックの描画モード" となっております。
// とりあえず次は地形の回転をいれようか。
// ----------------------------------
// コードが試行錯誤の跡そのままでぐちゃぐちゃw。機能面が落ち着いたら綺麗にしたい
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.Bitmap;
import flash.display.Stage;
import flash.display.BitmapData;
import flash.display.DisplayObjectContainer;
import flash.display.LineScaleMode;
import flash.display.BlendMode;
import flash.events.MouseEvent;
import flash.filters.ColorMatrixFilter;
import flash.filters.DisplacementMapFilter;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.net.URLRequest;
import flash.text.TextField;
import flash.utils.ByteArray;
import flash.filters.BlurFilter;
import flash.system.LoaderContext;
import net.hires.debug.Stats;
public class partest extends Sprite {
var shape1:Shape;
//var shape2:Shape;
//var tmpBmd:BitmapData;
var bmp:Bitmap;
var bmp2:Bitmap;
var bgbmp:Bitmap;
var bgbmp_source:Bitmap;
var curves:Object;
var rotationColor:Number;
var baseMatrix: Matrix = new Matrix();
var baseRect:Rectangle;
var basePoint:Point;
var baseColorTransform:ColorTransform;
var baseColorTransform2:ColorTransform;
var ColorMatrixFilter1:ColorMatrixFilter;
var ColorMatrixFilter2:ColorMatrixFilter;
var keishaMap:BitmapData;
const maxParticles = 1000;
static public var forceMap: BitmapData;
//private var COLOR: uint = 0xFFFFFF;
private var seed: int;
private var mw: int;
private var mh: int;
private var arr: Array;
private var point: Point;
private var point2: Point;
//private var colorTf: ColorTransform;
//private var blur: BlurFilter;
static public var stageWidth;
static public var stageHeight;
var centerX:uint;
var centerY:uint;
var onDrag:Boolean=false;
var onDragX:int=0;
var onDragY:int = 0;
var onDragStartX:int = 0;
var onDragStartY:int = 0;
var toggleBW:Boolean = true;
private var particles:Vector.<particle>=new Vector.<particle>();
private var sidesVec=particles;
private var groups:Vector.<groupObject> = new Vector.<groupObject>();
private var textDisp:TextField;
/* 三角関数高速化
static public const _TABLE_SIZE:int = 0x10000;
static public const _PI:Number = Math.PI;
static public const _TWO_PI:Number = 2 * _PI;
static public const _TWO_PI_SCALE:Number = _TABLE_SIZE / _TWO_PI;
static public const _HALF_PI:Number = _PI / 2;
static public const _table:Vector.<Number> = new function ():Vector.<Number>{
var table:Vector.<Number> = new Vector.<Number>(_TABLE_SIZE, true);
for (var i:uint = 0; i < _TABLE_SIZE; i++) {
table[i] = Math.sin(i / _TWO_PI_SCALE);
}
return table;
};
*/
public function partest() {
super();
addEventListener(Event.ADDED_TO_STAGE, addToStageHandlr);
}
private function addToStageHandlr(e:Event) {
removeEventListener(Event.ADDED_TO_STAGE, addToStageHandlr);
stage.frameRate = 60;
//stage.doubleClickEnabled=true;
stageWidth = stage.stageWidth;
stageHeight = stage.stageHeight;
this.buttonMode=this.useHandCursor = true;
forceMap = new BitmapData(stageWidth / 2+1, stageHeight / 2+1);
bmp = new Bitmap(new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xff000000), "auto", true);//bitmap処理用
bmp.alpha = 1;
bmp.blendMode=BlendMode.ADD;
bmp2 = new Bitmap(new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xff000000), "auto", true);//bitmap処理用
bgbmp = new Bitmap(new BitmapData(stage.stageWidth * 3, stage.stageHeight * 3), "auto", true);//bitmap処理用
bgbmp.x = -stage.stageWidth;
bgbmp.y = -stage.stageHeight;
bgbmp_source = new Bitmap(new BitmapData(stage.stageWidth, stage.stageHeight), "auto", true);//bitmap処理用
shape1 = new Shape();
shape1.filters = [new BlurFilter(64, 64, 2)];
textDisp = new TextField();
textDisp.width=stage.stageWidth;
textDisp.y = stage.stageHeight-20;
textDisp.textColor = 0xffffff;
basePoint = new Point(0, 0);
baseRect = new Rectangle(0, 0, stageWidth, stageHeight);
baseColorTransform = new ColorTransform;
baseColorTransform.redMultiplier = .03;
baseColorTransform.greenMultiplier = .06;
baseColorTransform.blueMultiplier = .02;
//baseColorTransform.redOffset = baseColorTransform.greenOffset = baseColorTransform.blueOffset = -10;
baseColorTransform2 = new ColorTransform;
baseColorTransform2.redMultiplier = baseColorTransform2.greenMultiplier = baseColorTransform2.blueMultiplier = 5;
//baseColorTransform2.redOffset =
baseColorTransform2.greenOffset = 20;
//baseColorTransform2.blueOffset = 20;
ColorMatrixFilter1 = new ColorMatrixFilter([
.03, 0, 0, 0, 0,
0, .06, 0, 0, 0,
0, 0, .02, 0, 0,
0, 0, 0, 1, 0
]);
ColorMatrixFilter2 = new ColorMatrixFilter([
5, 0, 0, 0, 0,
0, 5, 0, 0, 20,
0, 0, 5, 0, 0,
0, 0, 0, 1, 0
]);
bgbmp.filters = [ColorMatrixFilter1,ColorMatrixFilter2];
baseMatrix.identity();
baseMatrix.scale(2,2);
//addChild(bmp2);
addChild(bgbmp);
addChild(bmp);
var st=new Stats();st.blendMode=BlendMode.SCREEN;
addChild(st);
addChild(textDisp);
init();
setMap();
//イベント登録
//stage.addEventListener(MouseEvent.DOUBLE_CLICK, mouseClickHandlr);
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlr);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandlr);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandlr);
stage.addEventListener(Event.ENTER_FRAME, enterframeHandlr);
stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent) {
if (e.charCode == 32) toggleBW = (!toggleBW);
if (e.charCode == 13) setMap();
if (e.charCode == 114) init();
} );
}
private function mouseClickHandlr(e) {
setMap();
}
private function mouseDownHandlr(e) {
onDragX=onDragStartX=e.currentTarget.mouseX;
onDragY=onDragStartY=e.currentTarget.mouseY;
onDrag=true;
}
private function mouseUpHandlr(e) {
onDrag = false;
if (onDragStartX == e.currentTarget.mouseX && onDragStartY == e.currentTarget.mouseY) {
bgbmp.bitmapData.lock();
shape1.graphics.clear();
shape1.graphics.beginFill(0xffffff * uint(toggleBW), .2);
for (var i = -1; i < 2; i++) for (var j = -1; j < 2; j++) shape1.graphics.drawCircle(e.currentTarget.mouseX+i*stageWidth, e.currentTarget.mouseY+j*stageHeight, 32);
bgbmp_source.bitmapData.draw(shape1);
forceMap.draw(bgbmp_source.bitmapData, new Matrix(.5, 0, 0, .5, 0, 0));
for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) bgbmp.bitmapData.copyPixels( bgbmp_source.bitmapData, baseRect, new Point(i * stageWidth, j * stageHeight));
bgbmp.bitmapData.unlock();
}
}
private function mouseMoveHandlr(e) {
if (!onDrag) return;
//point.x -=(stageWidth / 2 - centerX) / 20;
//point.y -=(stageHeight / 2 - centerY) / 20;
bgbmp.x -=onDragX-e.currentTarget.mouseX;
bgbmp.y -=onDragY-e.currentTarget.mouseY;
onDragX = e.currentTarget.mouseX;
onDragY = e.currentTarget.mouseY;
bgbmp_source.bitmapData.copyPixels(bgbmp.bitmapData, new Rectangle(-bgbmp.x, -bgbmp.y,stageWidth,stageHeight), basePoint);
forceMap.draw(bgbmp_source.bitmapData, new Matrix(.5, 0, 0, .5, 0, 0));
for (var i = 0; i < 3; i++) for (var j = 0; j < 3; j++) bgbmp.bitmapData.copyPixels( bgbmp_source.bitmapData, baseRect, new Point(i * stageWidth, j * stageHeight));
bgbmp.x = -stageWidth;
bgbmp.y = -stageHeight;
//forceMap.perlinNoise(mw, mh, 2, seed, true, true, 1, true, arr);
//bgbmp.bitmapData.draw(forceMap,baseMatrix);
//bgbmp.bitmapData.colorTransform(baseRect, baseColorTransform);
//bgbmp.bitmapData.colorTransform(baseRect, baseColorTransform2);
}
//初期化
private function init() {
var sidePer=0;
if(sidesVec){
var tmpYellow=sidesVec.length;
var tmpCyan=particles.length-sidesVec.length;
sidePer=(tmpCyan-tmpYellow)/2;
}
var currentParticlesLength=particles.length;
for (var i = 0; i < maxParticles-currentParticlesLength; i++) {
if (i != 0) {
particles.push(new particle(stage.stageWidth * Math.random(), stage.stageHeight * Math.random(), particles.length, particles[particles.length - 1]));
}else {
particles.push(new particle(stage.stageWidth * Math.random(), stage.stageHeight * Math.random(), 0));
}
particles[particles.length-1].side = (particles[particles.length-1].yy<stage.stageHeight/2+sidePer)?true:false;
}
}
function setMap():void{
forceMap.perlinNoise(mw = forceMap.width >> 2, mh = forceMap.height >> 2, 2,
seed = Math.random() * 0xFFFF, true, true, 1,true);
arr = [point = new Point(), point2 = new Point()];
bgbmp_source.bitmapData.draw(forceMap,baseMatrix);
//bgbmp_source.bitmapData.colorTransform(baseRect, baseColorTransform);
//bgbmp_source.bitmapData.colorTransform(baseRect, baseColorTransform2);
for (var i = 0; i < 3; i++)for (var j = 0; j < 3; j++)bgbmp.bitmapData.copyPixels( bgbmp_source.bitmapData, baseRect,new Point(i*stageWidth,j*stageHeight));
keishaMap = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);//傾斜データ保存用
}
//メイン
private function enterframeHandlr(e){
var flg_2 = 0;
bmp.bitmapData.lock();
centerX = centerY = 0;
var col: uint, h: Number;
particles.sort(sortParticles);
function sortParticles(x, y):Number {
if (x.xx > y.xx) { return 1; } else { return -1; }
return 0;
}
var tmpTx = 0; var tmpTy = 0;
var yHp:Number=0;
var cHp:Number=0;
var pl=particles.length;
for (var i = 0; i < pl; i++) {
var tmpObj = particles[i];
var sideColor = 0xff * int(tmpObj.side);
col = 0xff;// * i / maxParticles;
col = (0x10000 * sideColor*(tmpObj.hp+2)/12) + (0x100 * col*(tmpObj.hp+2)/12) + (col-sideColor)*(tmpObj.hp+2)/12;
//グループ管理
if(tmpObj.group){
if (getLineLength(new Rectangle(tmpObj.group.ox, tmpObj.group.oy, tmpObj.xx, tmpObj.yy)) > 150) {
tmpObj.group.removeMember(tmpObj);
tmpObj.group = null;
}
}else if (!tmpObj.group) {
if (groups.length == 0) {
var newGrp = new groupObject();
newGrp.side = tmpObj.side;
newGrp.addMember(tmpObj);
tmpObj.group = newGrp;
groups.push(newGrp);
}else {
var mostNearGroup;
var mNGLength=100;
var gl = groups.length;
for ( gId = 0; gId < gl; gId++) {
var tmpGrp = groups[gId];
var tmpLength = getLineLength(new Rectangle(tmpGrp.ox, tmpGrp.oy, tmpObj.xx, tmpObj.yy));
if ((!mNGLength || mNGLength > tmpLength) && tmpGrp.side==tmpObj.side) {
mNGLength = tmpLength;
mostNearGroup = tmpGrp;
}
}
if (mNGLength < 70) {
mostNearGroup.addMember(tmpObj);
tmpObj.group = mostNearGroup;
}else {
newGrp = new groupObject();
newGrp.side = tmpObj.side;
newGrp.addMember(tmpObj);
tmpObj.group = newGrp;
groups.push(newGrp);
}
}
}
//当たり判定
if (i != 0) {
var hitcnt = i;
while (hitcnt) {
hitcnt--;
if ( tmpObj.xx - particles[hitcnt].xx > 3) {
break;
}
if( Math.abs(tmpObj.yy - particles[hitcnt].yy) < 3){// && tmpObj.side!=particles[hitcnt].side) {
tmpCol=0x666666;
if(tmpObj.side!=particles[hitcnt].side){
var dm = (tmpObj.getTl()*tmpObj.hp - particles[hitcnt].getTl()*particles[hitcnt].hp)/(tmpObj.hp+particles[hitcnt].hp);
if (dm > 0) { particles[hitcnt].hp -= dm; } else { tmpObj.hp += dm; }
tmpCol=0xff0000;
}
for (var exp = 1; exp < 4;exp++){
bmp.bitmapData.setPixel(tmpObj.xx - exp, tmpObj.yy-exp, tmpCol );
bmp.bitmapData.setPixel(tmpObj.xx + exp, tmpObj.yy+exp, tmpCol );
bmp.bitmapData.setPixel(tmpObj.xx-exp, tmpObj.yy + exp, tmpCol );
bmp.bitmapData.setPixel(tmpObj.xx+exp, tmpObj.yy - exp, tmpCol );
}
tmpTx = (tmpObj.tx*tmpObj.hp)-(particles[hitcnt].tx*particles[hitcnt].hp);
tmpTy = (tmpObj.ty*tmpObj.hp)-(particles[hitcnt].ty*particles[hitcnt].hp);
var sAmp = (tmpObj.side!=particles[hitcnt].side)?.6:1.2;
tmpObj.tx -= tmpTx/tmpObj.hp*sAmp;
tmpObj.ty -= tmpTy/tmpObj.hp*sAmp;
particles[hitcnt].tx += tmpTx/particles[hitcnt].hp*sAmp;
particles[hitcnt].ty += tmpTy/particles[hitcnt].hp*sAmp;
}
break;
}
}
centerX += tmpObj.xx;
centerY += tmpObj.yy;
var tmpCol = keishaMap.getPixel32(tmpObj.xx, tmpObj.yy);
if (forceMap.getPixel(tmpObj.xx>>1, tmpObj.yy>>1)!=bmp2.bitmapData.getPixel(tmpObj.xx, tmpObj.yy)) tmpCol=setMapPoint(int(tmpObj.xx), int(tmpObj.yy));
var bX = tmpCol >>> 16;
var bY = tmpCol & 0xffff;
tmpObj.dx = int(uint((((bX&0x8000)<<16)>>16)+(bX&0x7fff)))*.00001;
tmpObj.dy = int(uint((((bY&0x8000)<<16)>>16)+(bY&0x7fff)))*.00001;
var spdLim=5;
tmpObj.tx = tmpObj.tx * .99 + tmpObj.dx;//(tmpObj.dx * uint(tmpObj.dx > 0 && tmpObj.tx < spdLim) + tmpObj.dx * uint(tmpObj.dx<0 && tmpObj.tx>-spdLim));
tmpObj.ty = tmpObj.ty * .99 + tmpObj.dy;//(tmpObj.dy * uint(tmpObj.dy > 0 && tmpObj.ty < spdLim) + tmpObj.dy * uint(tmpObj.dy<0 && tmpObj.ty>-spdLim));
var tl=getLineLength(new Rectangle(0,0,tmpObj.tx,tmpObj.ty));
if(tl>spdLim){tmpObj.tx=tmpObj.tx/tl*spdLim;tmpObj.ty=tmpObj.ty/tl*spdLim;}
tmpObj.xx += tmpObj.tx;
tmpObj.yy += tmpObj.ty;
if (tmpObj.xx < 0 || tmpObj.xx >= stageWidth) { tmpObj.xx = uint(tmpObj.tx < 0) * (stageWidth-1);}
if (tmpObj.yy < 0 || tmpObj.yy >= stageHeight) { tmpObj.yy = uint(tmpObj.ty < 0) * (stageHeight-1);}
bmp.bitmapData.setPixel(tmpObj.xx, tmpObj.yy, col );
// for (exp = 0; exp < Math.PI;exp+=.3){
// bmp.bitmapData.setPixel(tmpObj.xx + Math.sin(exp)*10, tmpObj.yy+ Math.cos(exp)*10, col );
// bmp.bitmapData.setPixel(tmpObj.xx + Math.sin(exp+Math.PI)*10, tmpObj.yy+ Math.cos(exp+Math.PI)*10, col );
// }
yHp+=(tmpObj.side)?tmpObj.hp:0;
cHp+=(!tmpObj.side)?tmpObj.hp:0;
}
centerX /= particles.length;
centerY /= particles.length;
//パーティクルの整理
particles=particles.filter(hpCheck,null);
function hpCheck(item:particle, index:int, vector:Vector.<particle>):Boolean {
if (item.hp<=0) {
for ( exp = 1; exp < 20;exp++){
bmp.bitmapData.setPixel(item.xx - exp, item.yy, 0x5555 );
bmp.bitmapData.setPixel(item.xx + exp, item.yy, 0x5555 );
bmp.bitmapData.setPixel(item.xx, item.yy + exp, 0x5555 );
bmp.bitmapData.setPixel(item.xx, item.yy - exp, 0x5555 );
}
if (item.group) item.group.removeMember(tmpObj);
return false;
}
return true;
}
sidesVec=particles.filter(sideCheck,null);
function sideCheck(item:particle, index:int, vector:Vector.<particle>):Boolean {
if (item.side==false) { return false; }
return true;
}
//パーティクルのリセット判定
//if(particles.length<maxParticles*.1 || sidesVec.length<10 || particles.length-sidesVec.length<10)init();
var gStr = "";
var gmLength:uint;
//グループの整理
groups=groups.filter(groupsCheck,null);
function groupsCheck(item:groupObject, index:int, vector:Vector.<groupObject>):Boolean {
item.calc();
if (item.length<=1) {
for(var gId in item.members)item.members[gId].group=null;
return false;
}
return true;
}
//パーティクルのグループ化動作
for (var gId in groups) {
tmpGrp = groups[gId];
gmLength += tmpGrp.length;
//gStr+="["+tmpGrp.length+"] ";
//sideColor = 0xee * int(tmpGrp.side);
//col = 0x01000000 + (0x10000 * sideColor) + (0x100 * 0xee) + (0xee-sideColor);
//bmp.bitmapData.setPixel(tmpGrp.ox + 2, tmpGrp.oy + 2, col );
//bmp.bitmapData.setPixel(tmpGrp.ox - 2, tmpGrp.oy + 2, col );
//bmp.bitmapData.setPixel(tmpGrp.ox + 2, tmpGrp.oy - 2, col );
//bmp.bitmapData.setPixel(tmpGrp.ox - 2, tmpGrp.oy - 2, col );
//for (exp = 0; exp < Math.PI;exp+=.3){
// bmp.bitmapData.setPixel(tmpGrp.ox + Math.sin(exp)*10, tmpGrp.oy+ Math.cos(exp)*10, col );
// bmp.bitmapData.setPixel(tmpGrp.ox + Math.sin(exp+Math.PI)*10, tmpGrp.oy+ Math.cos(exp+Math.PI)*10, col );
//}
var tmpLx;
var tmpLy;
var tmpL;
for ( i in tmpGrp.members) {
tmpObj = tmpGrp.members[i];
tmpLx=tmpGrp.ox - tmpObj.xx;
tmpLy=tmpGrp.oy - tmpObj.yy;
tmpL=Math.sqrt(Math.pow(tmpLx, 2) + Math.pow(tmpLy, 2));
tmpObj.tx += (tmpLx / tmpL) >>2;
tmpObj.ty += (tmpLy / tmpL) >>2;
//bmp.bitmapData.setPixel(tmpObj.xx - 1, tmpObj.yy, col );
//bmp.bitmapData.setPixel(tmpObj.xx + 1, tmpObj.yy, col );
//bmp.bitmapData.setPixel(tmpObj.xx, tmpObj.yy + 1, col );
//bmp.bitmapData.setPixel(tmpObj.xx, tmpObj.yy - 1, col );
}
}
gStr += "[" + gmLength + " / "+particles.length+" ("+uint((gmLength/particles.length)*100)+"%)]";
//画面表示系処理
//bmp.bitmapData.colorTransform(baseRect, baseColorTransform);
//bmp2.bitmapData.applyFilter(bmp2.bitmapData, baseRect, basePoint, new DisplacementMapFilter(bmp.bitmapData));
//bmp.bitmapData.scroll((stageWidth / 2 - centerX) / 10, (stageHeight / 2 - centerY) / 10);
//bmp.bitmapData.scroll(_table[((frameCounter + _HALF_PI) * _TWO_PI_SCALE) & (_TABLE_SIZE - 1)] * 10, _table[(frameCounter * _TWO_PI_SCALE) & (_TABLE_SIZE - 1)] * 10);
//tmpBmd.colorTransform(baseRect, baseColorTransform);
//tmpBmd.scroll( -(stageWidth / 2 - centerX) / 5, -(stageHeight / 2 - centerY) / 5);
//if (Math.abs((stageWidth / 2 - centerX) / 10) > 1 || Math.abs((stageHeight / 2 - centerY) / 10) > 1) {
//bmp.bitmapData.draw(shape1,baseMatrix, null, BlendMode.LIGHTEN);
//bmp.bitmapData.draw(shape2,baseMatrix, null, BlendMode.ADD);
//bmp.bitmapData.copyPixels(tmpBmd, baseRect, basePoint, tmpBmd, new Point(0, 0), true);
bmp.bitmapData.applyFilter(bmp.bitmapData, baseRect, basePoint,new BlurFilter(2,2,2));
//bmp2.bitmapData.applyFilter(bmp.bitmapData, baseRect, basePoint,new BlurFilter(2,2,1));
//bmp.bitmapData.draw(shape1,baseMatrix, null, BlendMode.OVERLAY);
bmp.bitmapData.unlock();
/*
//パーティクル追加
if (!flg && flg_2==0 || (mouse_X<0 || mouse_X>stageWidth || mouse_Y<0 || mouse_Y>stageHeight)) return;
if (particles.length > 0) {
//if (getLineLength(new Rectangle(particles[particles.length - 1].xx, particles[particles.length - 1].yy, mouse_X, mouse_Y)) < 3) { ; return false; }
do{
var newX = mouse_X + (Math.random() * 100-50) * flg_2;
var newY = mouse_Y + (Math.random() * 100-50) * flg_2;
}while (newX<0 || newX>stageWidth || newY<0 || newY>stageHeight);
particles.push(new particle(newX,newY, particles.length, particles[particles.length-1]));
particles[0].setObj(particles[particles.length-1]);
} else {
particles.push(new particle(mouse_X,mouse_Y,0));
}
if (particles.length > maxParticles) {
particles.shift();
}
*/
//ステータス表示
textDisp.text="yellow:"+sidesVec.length+"("+yHp+") / cyan: "+(particles.length-sidesVec.length)+"("+cHp+") groups: "+groups.length+" "+gStr+" drawMode:"+((toggleBW)?"rise":"fall");
}
function setMapPoint(tmpX,tmpY):uint{
var col = forceMap.getPixel(tmpX >> 1, tmpY >> 1);
var dx = 0;
var dy = 0;
for (var py = -1; py < 2; py++){
for (var px = -1; px < 2; px++) {
if (px == 0 && py == 0) continue;
var ppx = tmpX + px;
var ppy = tmpY + py;
if (ppx < 0 || ppx >= stageWidth) { ppx = int(ppx<0)* (stageWidth-1); }
if (ppy < 0 || ppy >= stageHeight){ ppy = int(ppy<0)* (stageHeight-1);}
var tmpcol = forceMap.getPixel(ppx >> 1, ppy >> 1);
//bmp2.bitmapData.setPixel(ppx, ppy, tmpcol);
if (px*px + py*py == 1) {
dx += (col - tmpcol) * px;
dy += (col - tmpcol) * py;
}else {
dx += (col - tmpcol) * px*.7;
dy += (col - tmpcol) * py*.7;
}
}
}
bmp2.bitmapData.setPixel(tmpX, tmpY, col);
col = uint((uint((uint(dx/5)&0x80000000)>>>16)+(uint(dx/5)&0x7fff)<<16)+uint((uint(dy/5) & 0x80000000) >>> 16) + (uint(dy/5) & 0x7fff));
keishaMap.setPixel32(tmpX, tmpY, col);
return col;
}
//サブルーチン群
function getLineLength(p:Rectangle):Number
{
var vx=p.x-p.width;
var vy=p.y-p.height;
var vl=Math.sqrt(Math.pow(vx,2)+Math.pow(vy,2));
return vl;
}
function getLine(p:Rectangle):Point
{
var vx=p.x-p.width;
var vy=p.y-p.height;
var ts=new Point();
ts.x=vy/vx;
ts.y=p.height-ts.x*p.width;
return ts;
}
function getCrossLine(p:Rectangle):Point
{
var vx=p.x-p.width;
var vy=p.y-p.height;
var ts=new Point();
ts.x=-vx/vy;
ts.y=p.y-ts.x*p.x;
return ts;
}
function clone( arg:* ) :*
{
var myBA:ByteArray = new ByteArray();
myBA.writeObject(arg);
myBA.position = 0;
return( myBA.readObject() );
}
}
}
class bugfix {
function bugfix():void {
}
}
class particle extends bugfix{
var xx:Number=0;
var yy:Number=0;
var tx:Number=0;
var ty:Number=0;
var dx:Number=0;
var dy:Number=0;
var dl:Number = 0;
var hp:int;
var side:Boolean;
var group:groupObject;
function particle(... args):void {
xx = args[0];
yy = args[1];
var sd;
tx = Math.cos(sd=Math.random() * Math.PI * 2) * .5;
ty = Math.cos(sd) * .5;
hp = 10;
}
function getTl():Number {
return Math.sqrt(Math.pow(tx,2)+Math.pow(ty,2));
}
}
class groupObject extends bugfix{
var members:Vector.<particle> = new Vector.<particle>();
var mLength:uint;
var px:Number;
var py:Number;
var ox:Number;
var oy:Number;
var side:Boolean;
function groupObject():void {
mLength = px = py = ox = oy = 0;
}
function calc() {
mLength = members.length;
//if (mLength < 1) return;
px = py = 0;
for (var i in members) {
px += members[i].xx;
py += members[i].yy;
}
ox = px / mLength;
oy = py / mLength;
}
function addMember(p:particle) {
members.push(p);
mLength = members.length;
px += p.xx;
py += p.yy;
ox = px / mLength;
oy = py / mLength;
//calc();
}
function removeMember(p:particle) {
members.splice(members.indexOf(p), 1);
mLength = members.length;
px -= p.xx;
py -= p.yy;
ox = px / mLength;
oy = py / mLength;
//calc();
}
function get length():uint {
mLength = members.length;
return mLength;
}
}