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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: forked from: forked from: flash on 2010-2-22

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by mhayashi 22 Feb 2010
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/**
 * Copyright mhayashi ( http://wonderfl.net/user/mhayashi )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/zqsC
 */

// forked from mhayashi's forked from: forked from: forked from: flash on 2010-2-22
// forked from mhayashi's forked from: forked from: flash on 2010-2-22
// forked from mhayashi's forked from: flash on 2010-2-22
// forked from mhayashi's flash on 2010-2-22
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
	import flash.events.MouseEvent;
	import flash.events.TimerEvent;
	import flash.utils.Timer;

    public class MyTextField extends Sprite {
		public var fld:TextField;
		public var msg:String = "楽しいActionScriptの世界へ";
		public var timer:Timer;
		public var charPos:uint;
		public var counter:uint;
		public var offset:uint;
		
        public function MyTextField() {
			// Text Field
            fld = new TextField();
			fld.x = 50;
			fld.y = 50;
			fld.autoSize = TextFieldAutoSize.LEFT;
			fld.background = true;
			fld.backgroundColor = 0xffff00;
			
			// Text Format
			var tf:TextFormat = new TextFormat();
			tf.font = "_typewriter";
			tf.size = 18;
			tf.color = 0x0000FF;

			fld.defaultTextFormat = tf;

			addChild(fld);

			timer = new Timer(100, fld.length);
			timer.addEventListener(TimerEvent.TIMER, timerHandler);
			timer.start();
        }

		public function timerHandler(event:TimerEvent):void {
			var startCharCode:uint = msg.charCodeAt(charPos) - offset;
			var char:String = String.fromCharCode(startCharCode + counter);
			fld.text = msg.substring(0, charPos) + char + "_";
			if(msg.charAt(charPos) == char){
				if(charPos == msg.length - 1){
					timer.stop();
					fld.text = msg;
				} else {
					offset = Math.floor(30 * Math.random()) + 5;
					charPos++;
					counter = 0;
				}
			} else {
				counter++;
			}
		}
    }
}