forked from: Photoshop風カラーピッカー with お絵かき
Photoshopのカラーピッカー風のカラーピッカーを
作ってみました。
(僕の環境(MacOS 10.6.4)では、なぜかSafariで見るとスライダーの挙動がやたらと重い & まだちょっと変な動きをしますが…)
このカラーピッカーで色を選んで下の黒い部分に
お絵かきできます。
お絵かきの部分は以前wonderflにポストした「もじゃもじゃお絵かき」
http://wonderfl.net/c/A5Jf をほぼそのまま使い回しですが…
/**
* Copyright narutohyper ( http://wonderfl.net/user/narutohyper )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/zoww
*/
// forked from mousepancyo's Photoshop風カラーピッカー with お絵かき
/*
Photoshopのカラーピッカー風のカラーピッカーを
作ってみました。
(僕の環境(MacOS 10.6.4)では、なぜかSafariで見るとスライダーの挙動がやたらと重い & まだちょっと変な動きをしますが…)
このカラーピッカーで色を選んで下の黒い部分に
お絵かきできます。
お絵かきの部分は以前wonderflにポストした「もじゃもじゃお絵かき」
http://wonderfl.net/c/A5Jf をほぼそのまま使い回しですが…
*/
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.geom.ColorTransform;
import flash.net.URLRequest;
import flash.system.System;
import flash.system.Security;
import flash.system.ApplicationDomain;
import flash.system.LoaderContext;
import flash.desktop.Clipboard;
import flash.ui.MouseCursor;
[SWF(width="465", height="465", backgroundColor="0", frameRate="30")]
public class Main extends Sprite {
private static const DOMAIN:String = "www.digifie.jp"
private static const POLICY_FILE:String = "http://www.digifie.jp/crossdomain.xml"
private static const UI_DATA:String = "http://www.digifie.jp/files/UI.swf"
private var _loader:Loader = new Loader();
private var _UISet:Class;
private var UISet:MovieClip;
private var circle:Sprite;
private var bt0:*;
private var bt1:*;
private var bt2:*;
private var slider:*;
private var color0:Sprite;
private var color1:Sprite;
private var color2:Sprite;
private var color3:Sprite;
private var color4:Sprite;
private var color5:Sprite;
private var prevColorObj:Sprite;
private var setColorObj:Sprite;
private var rgb:*;
private var h:*;
private var s:*;
private var b:*;
private var _svbmpd:BitmapData;
private var _hbmpd:BitmapData;
private var _svBmp:Bitmap;
private var _hBmp:Bitmap;
private var _rot:uint = 0;
private var _colorArray:Array = new Array();
private var _canvas:Canvas
public function Main() {
Security.loadPolicyFile(POLICY_FILE);
Security.allowDomain(DOMAIN);
//
graphics.beginFill(0xF6F6F6, 1)
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight)
graphics.endFill()
//
swfLoad();
}
private function swfLoad():void{
var context:LoaderContext = new LoaderContext();
context.checkPolicyFile = true;
context.applicationDomain = ApplicationDomain.currentDomain;
var req:URLRequest = new URLRequest(UI_DATA);
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoadComplete);
_loader.load(req, context);
}
private function swfLoadComplete(e:Event):void {
_UISet = _loader.contentLoaderInfo.applicationDomain.getDefinition("UISet") as Class;
UISet = new _UISet();
addChild(UISet);
bt0 = UISet.bt0;
bt1 = UISet.bt1;
bt2 = UISet.bt2;
circle = UISet.circle;
slider = UISet.slider;
prevColorObj = UISet.prevColorObj;
setColorObj = UISet.setColorObj;
color0 = UISet.color0;
color1 = UISet.color1;
color2 = UISet.color2;
color3 = UISet.color3;
color4 = UISet.color4;
color5 = UISet.color5;
rgb = UISet.rgb;
h = UISet.h;
s = UISet.s;
b = UISet.b;
//
init();
}
private function init():void{
//sv
_svbmpd = CreatePickColor.svBmpd(_rot);
_svBmp = new Bitmap(_svbmpd);
addChild(_svBmp);
_svBmp.x = 20;
_svBmp.y = 20;
//h
_hbmpd = CreatePickColor.hBmpd();
_hBmp = new Bitmap(_hbmpd);
addChild(_hBmp);
_hBmp.x = 285;
_hBmp.y = 20;
//
setChildIndex(UISet,numChildren - 1);
//スライダーのようなUIは、MOUSE_OUTでUP状態にすると、処理が重い場合などはすぐにターゲットから外れてしまい
//止まってしまいます。なので、MOUSE_UPをstageで検出するようにして、OUTの判定は無しにすればスムーズに動きます。
//また、dragStart&dragStopでは、挙動がもっさりするので、stage.mouseX、stage.mouseYでカーソルを移動させた方が良いですね。
slider.addEventListener(MouseEvent.MOUSE_DOWN,sliderDownFunc);
//slider.addEventListener(MouseEvent.MOUSE_UP,mouseUpFunc);
//slider.addEventListener(MouseEvent.MOUSE_OUT,mouseUpFunc);
circle.addEventListener(MouseEvent.MOUSE_DOWN,circleDownFunc);
//circle.addEventListener(MouseEvent.MOUSE_UP,mouseUpFunc);
//circle.addEventListener(MouseEvent.MOUSE_OUT,mouseUpFunc);
stage.addEventListener(MouseEvent.MOUSE_DOWN,mouseClickFunc,true);
//
_canvas = new Canvas()
addChild(_canvas)
_canvas.x = 19;
_canvas.y = 278;
_canvas.col = 0xFFFFFF
_canvas.addEventListener(MouseEvent.CLICK, canvasClear)
}
//DOWN
private function sliderDownFunc(e:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE,sliderMoveFunc);
stage.addEventListener(MouseEvent.MOUSE_UP,sliderUpFunc);
setColorA()
}
private function circleDownFunc(e:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE,circleMoveFunc);
stage.addEventListener(MouseEvent.MOUSE_UP,circleUpFunc);
setColorA()
}
private function setColorA():void {
var color:ColorTransform = new ColorTransform();
if (! _svbmpd.getPixel(circle.x - 20,circle.y - 20)) {
color.color = 0xFFFFFF;
} else {
color.color = _svbmpd.getPixel(circle.x - 20,circle.y - 20);
}
prevColorObj.transform.colorTransform = color;
_canvas.noLoop()
}
//UP,OUT
private function sliderUpFunc(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE,sliderMoveFunc);
stage.removeEventListener(MouseEvent.MOUSE_UP,sliderUpFunc);
_canvas.loop()
}
private function circleUpFunc(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE,circleMoveFunc);
stage.removeEventListener(MouseEvent.MOUSE_UP,circleUpFunc);
_canvas.loop()
}
//MOVE
private function sliderMoveFunc(e:MouseEvent):void {
slider.y=mouseY;
if (slider.y<_hBmp.y) {
slider.y=_hBmp.y
} else if (slider.y>_hBmp.y+_hBmp.height) {
slider.y=_hBmp.y+_hBmp.height
}
svColorChange();
colorSetB();
}
private function circleMoveFunc(e:MouseEvent):void {
circle.x=mouseX;
circle.y=mouseY;
if (circle.y < _svBmp.y) {
circle.y=_svBmp.y
} else if (circle.y > _svBmp.y+_svBmp.height) {
circle.y=_svBmp.y + _svBmp.height
}
if (circle.x<_svBmp.x) {
circle.x=_svBmp.x
} else if (circle.x>_svBmp.x+_svBmp.width) {
circle.x=_svBmp.x+_svBmp.width
}
colorSetB();
}
private function colorSetB():void{
rgb.text = toStringRGB(_svbmpd.getPixel(circle.x - 20,circle.y - 20))
var colObj:Object = ConvertHSV.colorToHsv(_svbmpd.getPixel(circle.x - 20,circle.y - 20));
h.text = Math.round(colObj.h).toString();
s.text = Math.round(colObj.s).toString();
b.text = Math.round(colObj.v).toString();
//
var color:ColorTransform = new ColorTransform();
color.color = _svbmpd.getPixel(circle.x - 20,circle.y - 20);
setColorObj.transform.colorTransform = color;
//
_canvas.col = _svbmpd.getPixel(circle.x - 20,circle.y - 20)
}
//CLICK
private function mouseClickFunc(e:MouseEvent):void {
switch (e.target) {
case bt0 :
var str:String = ""
if(_colorArray.length > 1){
for(var i:int=0; i<_colorArray.length; i++){
str += toStringRGB(_colorArray[i]) + "\n"
}
Clipboard.generalClipboard.clear();
System.setClipboard(str)
}
break;
case bt1 :
if (_colorArray.length < 6) {
_colorArray.push(_svbmpd.getPixel(circle.x - 20,circle.y - 20));
for (i=0; i<_colorArray.length; i++) {
//
var color:ColorTransform = new ColorTransform();
color.color = _colorArray[i]
this["color" + i].transform.colorTransform = color;
}
}
break;
case bt2 :
_colorArray=new Array()
Clipboard.generalClipboard.clear();
for (i=0; i<6; i++) {
//
var initColor:ColorTransform = new ColorTransform();
initColor.color = 0xFFFFFF
this["color" + i].transform.colorTransform = initColor;
}
break;
}
}
//Change SV KeyColor
private function svColorChange():void {
if (_svbmpd) {
_svbmpd.dispose();
this.removeChild(_svBmp);
_svBmp = null;
}
//
_rot = 359-(slider.y-20)*(359/(_hBmp.height));
trace(_rot);
_svbmpd = CreatePickColor.svBmpd(_rot);
_svBmp = new Bitmap(_svbmpd);
this.addChild(_svBmp);
_svBmp.x = 20;
_svBmp.y = 20;
//
setChildIndex(UISet,numChildren - 1);
}
//toStringRGB
private function toStringRGB(val:uint):String {
var str:String = "#" + ((val >> 16) & 0xFF).toString(16).toUpperCase() + ((val >> 8) & 0xFF).toString(16).toUpperCase() + (val & 0xFF).toString(16).toUpperCase();
return str;
}
//Canvas Clear
private function canvasClear(e:MouseEvent):void{
_canvas.canvasClear()
}
}
}
//
import flash.display.Bitmap;
import flash.display.BitmapData;
class CreatePickColor {
public static function svBmpd(rot:Number, size:uint = 250):BitmapData {
var size:uint = size
var bmpd:BitmapData = new BitmapData(size,size,false,0x000000);
bmpd.lock()
for (var y:uint = 0; y < size; y++) {
for (var x:uint = 0; x < size; x++) {
bmpd.setPixel(x, y, ConvertHSV.hsvToColor(rot, x/size, 1-y/size));
}
}
bmpd.unlock()
return bmpd;
}
public static function hBmpd(size:uint = 250):BitmapData {
var size:uint = size
var bmpd:BitmapData = new BitmapData(20,size,false,0x000000);
bmpd.lock()
for (var y:uint = 0; y < size; y++) {
for (var x:uint = 0; x < size; x++) {
bmpd.setPixel(x, y, ConvertHSV.hsvToColor(359-y*(359/size), 1, 1));
}
}
bmpd.unlock()
return bmpd;
}
}
//
class ConvertHSV {
// HSV >>> color
public static function hsvToColor(h:Number, s:Number, v:Number):Number {
var cv:Number = Math.round(v * 255);
var r:Number = cv;
var g:Number = cv;
var b:Number = cv;
if (s > 0) {
var i:Number = Math.floor(h / 60);
var f:Number = h / 60 - i;
var m:Number = Math.round(v * (1 - s) * 255);
var n:Number = Math.round(v * (1 - s * f) * 255);
var k:Number = Math.round(v * (1 - s * (1 - f)) * 255);
switch (i) {
case 0 :
g = k;
b = m;
break;
case 1 :
r = n;
b = m;
break;
case 2 :
r = m;
b = k;
break;
case 3 :
r = m;
g = n;
break;
case 4 :
r = k;
g = m;
break;
case 5 :
g = m;
b = n;
break;
}
}
return r << 16 | g << 8 | b;
}
// color >>> HSV
public static function colorToHsv(color:Number):Object {
var r:Number = color >> 16;
var g:Number = (color >> 8) & 0xFF;
var b:Number = color & 0xFF;
var max:Number = Math.max(r,Math.max(g,b));
var min:Number = Math.min(r,Math.min(g,b));
var range:Number = max - min;
var h:Number = 0;
var s:Number = 0;
var v:Number = max / 255;
if (v > 0) {
s = range / max;
if (s > 0) {
var cr:Number = (max - r) / range;
var cg:Number = (max - g) / range;
var cb:Number = (max - b) / range;
if (r == max) {
h = cb - cg;
} else if (g == max) {
h = 2 + cr - cb;
} else {
h = 4 + cg - cr;
}
h *= 60;
if (h<0) {
h+=360;
}
}
}
return {h:Math.round(h * 100) * 0.01, s:Math.round(s * 100), v:Math.round(v * 100)};
}
}
import frocessing.display.*;
import flash.geom.Point;
class Canvas extends F5MovieClip2DBmp{
private static const WIDTH:Number = 430;
private static const HEIGHT:Number = 180;
private var _pastMousePos:Point
private var _px:Number = 0
private var _py:Number = 0
private var _col:int = 0
public function Canvas() {
super();
}
public function setup():void {
size(WIDTH, HEIGHT);
background(0);
noFill();
colorMode(RGB, 1);
}
public function draw():void{
if(_pastMousePos != null){
var p:Point = new Point(mouseX, mouseY)
var distance:int = Point.distance(p, _pastMousePos);
_pastMousePos = p
var r:int = Math.random() * 5
for(var i:int; i<distance ;i++){
stroke(_col, 0.1);
_px += (p.x+(Math.random()*distance-distance/2) - _px) * Math.random() * 0.5;
_py += (p.y+(Math.random()*distance-distance/2) - _py) * Math.random() * 0.5;
ellipse(_px, _py, r*distance/2+2, r*distance/2+2)
}
_pastMousePos = p
}else{
_pastMousePos = new Point(mouseX, mouseY)
}
}
public function set col(col:int):void{
_col = col
}
public function canvasClear():void{
background(0, 1);
}
}