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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2011-7-23

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by yonatan 24 Jul 2011
/**
 * Copyright yonatan ( http://wonderfl.net/user/yonatan )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/zbx6
 */

package {
    import flash.geom.PerspectiveProjection;
    import flash.geom.Vector3D;
    import flash.geom.Matrix3D;
    import flash.geom.Utils3D;
    import flash.geom.ColorTransform;
    import flash.events.Event;
    import flash.display.*;
    import flash.utils.*;
    import flash.filters.*;
    import net.hires.debug.Stats;
    
    public class Main extends Sprite {
        public static const NUM_TRANSFORMS:int = 4;
        public static const NUM_PARTICLES:int = 200000;
        public static const WARMUP:int = 100;

        private var transforms:Vector.<Matrix3D> = new Vector.<Matrix3D>;
        private var probabilities:Vector.<Number> = new Vector.<Number>;
        private var particles:Vector.<Number> = new Vector.<Number>;
        private var projected:Vector.<Number> = new Vector.<Number>;
        private var proj:PerspectiveProjection = new PerspectiveProjection;
        private var w:uint, h:uint;
        private var points:Vector.<Vector3D> = new Vector.<Vector3D>;
        private var p:Vector3D = new Vector3D;
        private var depth:Vector.<uint>  = new Vector.<uint>;
        private var screen:Vector.<uint>;
        private var depthBmd:BitmapData;
        private var screenBmd:BitmapData;
        private var ssao:BitmapData;
        private var blur:BlurFilter = new BlurFilter(48,48);//64, 64);
        private var colt:ColorTransform = new ColorTransform(-8, -8, -8, 1, 255, 255, 255, 0);

        public function Main() {
            w = stage.stageWidth;
            h = stage.stageHeight;
            depthBmd = new BitmapData(w, h, false, 0);
            screenBmd = new BitmapData(w, h, false, 0);
            ssao = new BitmapData(w, h, false, 0);
            proj.focalLength = 45;
            addChild(new Bitmap(screenBmd));
            //addChild(new Bitmap(ssao));
            addChild(new Stats);
            createTransforms(NUM_TRANSFORMS);
            createParticles(WARMUP, NUM_PARTICLES);
            //render();
            addEventListener("enterFrame", render);
            //stage.addEventListener("click", function(e:*):void {
            setInterval(change, 8000);
            function change():void {
                createTransforms(NUM_TRANSFORMS);
                createParticles(WARMUP, NUM_PARTICLES);
            }
        }
        
        private function rnd():Number {
            return (Math.random() + Math.random() + Math.random())/3;
        }

        
        private function createTransforms(cnt:int):void {
            transforms.length = probabilities.length = 0;
            var volumes:Array = new Array;
            var totalVolume:Number = 0;
            for(var i:int=0; i<cnt; i++) {
                var mtx:Matrix3D = new Matrix3D;
                var sx:Number = Math.random()*2-1, sy:Number = Math.random()*2-1, sz:Number = Math.random()*2-1;
                volumes[i] = Math.abs(sx*sy*sz);
                totalVolume += volumes[i];
                mtx.prependScale(sx, sy, sz);
                mtx.prependTranslation(0.5-rnd(), 0.5-rnd(), 0.5-rnd());
                transforms[i] = mtx;
            }
            for(i=0; i<cnt; i++) probabilities[i] = volumes[i] / totalVolume;
        }

        private function randomTransform():Matrix3D {
            var r:Number = Math.random();
            var v:Number = 0;
            var i:int=0, last:int = transforms.length-1;
            while(i<last) {
                v += probabilities[i];
                if(v>r) break;
                i++;
            }
            return transforms[i];
        }

        private function createParticles(warmup:int, cnt:int):void {
            particles.length = 0;
            var p:Vector3D = new Vector3D;
            for(var i:int=-warmup; i<cnt; i++) {
                var mtx:Matrix3D = randomTransform();
                p = mtx.transformVector(p);
                if(i>=0) particles.push(p.x, p.y, p.z);
            }
            projected.length = particles.length;
            //proj.toMatrix3D().transformVectors(particles, projected);
        }

        private function render(...args):void {
            depthBmd.lock();
            var mtx:Matrix3D = proj.toMatrix3D();
            mtx.identity();
            mtx.appendRotation(getTimer()/20, Vector3D.Y_AXIS);
            mtx.appendRotation(getTimer()/22, Vector3D.X_AXIS);
            mtx.appendScale(4,4,4);
            mtx.appendTranslation(0,0,30);
            mtx.append(proj.toMatrix3D());
            mtx.appendTranslation(232, 232, 0);
            mtx.transformVectors(particles, projected);
            depthBmd.fillRect(screenBmd.rect, 0);
            //Utils3D.projectVectors(proj.toMatrix3D(), particles, projected, null);
            var minz:Number = +Infinity;
            var maxz:Number = -Infinity;
            for(var i:int=0, l:int = particles.length; i<l;) {
                var x:Number = projected[i++];
                var y:Number = projected[i++];
                var z:Number = projected[i++]*40 - 1000;
                //if(z<0)z=0;
                var c:uint = z<0 ? 0 : (z<256 ? int(z)*0x10101 : 0xffffff);
                //if(z<minz) minz = z;
                //if(z>maxz) maxz = z;
                var oc:int = depthBmd.getPixel(x, y);
                if(oc<c) depthBmd.setPixel(x, y, c);
            }
            
            ssao.applyFilter(depthBmd, depthBmd.rect, depthBmd.rect.topLeft, blur);
            ssao.draw(depthBmd, null, null, "subtract");
            ssao.threshold(depthBmd, depthBmd.rect, depthBmd.rect.topLeft, "==", 0, 0, 255);
            
            screenBmd.fillRect(screenBmd.rect, 0xffffff);
            screenBmd.draw(depthBmd);
            screenBmd.draw(ssao, null, colt, "multiply");
                       
            depthBmd.unlock();
            //Wonderfl.log(minz + "  " + maxz);
        }
    }
}