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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2013-12-4

JPEGCam v1.0.9a 
Webcam library for capturing JPEG images and submitting to a server 
Copyright (c) 2008 - 2009 Joseph Huckaby <jhuckaby@goldcartridge.com> 
Licensed under the GNU Lesser Public License 
http://www.gnu.org/licenses/lgpl.html
Get Adobe Flash player
by Adam.Bradley 04 Dec 2013
    Embed
/**
 * Copyright Adam.Bradley ( http://wonderfl.net/user/Adam.Bradley )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/zXvF
 */

package {
    /* JPEGCam v1.0.9a */
    /* Webcam library for capturing JPEG images and submitting to a server */
    /* Copyright (c) 2008 - 2009 Joseph Huckaby <jhuckaby@goldcartridge.com> */
    /* Licensed under the GNU Lesser Public License */
    /* http://www.gnu.org/licenses/lgpl.html */
    
    import flash.display.LoaderInfo;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.*;
    import flash.utils.*;
    import flash.media.Camera;
    import flash.media.Video;
    import flash.external.ExternalInterface;
    import flash.net.*;
    import flash.system.Security;
    import flash.system.SecurityPanel;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.geom.Matrix;
    import com.adobe.images.JPGEncoder;
    import flash.utils.ByteArray;   
    
    public class Webcam extends Sprite {
        private var video:Video;
        private var encoder:JPGEncoder;
        private var snd:Sound;
        private var channel:SoundChannel = new SoundChannel();
        private var jpeg_quality:int;
        private var video_width:int;
        private var video_height:int;
        private var server_width:int;
        private var server_height:int;
        private var camera:Camera;
        private var bmp:Bitmap;
        private var bmpdata:BitmapData;
        private var url:String;
        private var stealth:int;
        private var b64encoder:Base64Encoder;

        private var version:String = "JPEGCam v1.0.9a-r1 - ";        
                
        public function Webcam() {
            // class constructor
            flash.system.Security.allowDomain("*");
            var flashvars:Object = LoaderInfo(this.root.loaderInfo).parameters;
            video_width = Math.floor( flashvars.width );
            video_height = Math.floor( flashvars.height );
            server_width = Math.floor( flashvars.server_width );
            server_height = Math.floor( flashvars.server_height );
            
            stage.scaleMode = StageScaleMode.NO_SCALE;
            // stage.scaleMode = StageScaleMode.EXACT_FIT;
            stage.align = StageAlign.TOP_LEFT;
            stage.stageWidth = Math.max(video_width, server_width);
            stage.stageHeight = Math.max(video_height, server_height);
            
            // Hack to auto-select iSight camera on Mac (JPEGCam Issue #5, submitted by manuel.gonzalez.noriega)
            // From: http://www.squidder.com/2009/03/09/trick-auto-select-mac-isight-in-flash/
            var cameraIdx:int = -1;
            for (var idx = 0, len = Camera.names.length; idx < len; idx++) {
                if (Camera.names[idx] == "USB Video Class Video") {
                    cameraIdx = idx;
                    idx = len;
                }
            }
            if (cameraIdx > -1) camera = Camera.getCamera( String(cameraIdx) );
            else camera = Camera.getCamera();
                                    
            if (camera != null) {
                camera.addEventListener(ActivityEvent.ACTIVITY, activityHandler);
                video = new Video( Math.max(video_width, server_width), Math.max(video_height, server_height) );
                video.attachCamera(camera);
                addChild(video);
                
                if ((video_width < server_width) && (video_height < server_height)) {
                    video.scaleX = video_width / server_width;
                    video.scaleY = video_height / server_height;
                }

                camera.setQuality(0, 100);
                camera.setKeyFrameInterval(10);
                camera.setMode( Math.max(video_width, server_width), Math.max(video_height, server_height), 30);

                // do not detect motion (may help reduce CPU usage)
                camera.setMotionLevel( 100 );

                ExternalInterface.addCallback('_snap', snap);
                ExternalInterface.addCallback('_configure', configure);
                ExternalInterface.addCallback('_upload', upload);
                ExternalInterface.addCallback('_reset', reset);
                ExternalInterface.addCallback('_capture', capture);

                if (flashvars.shutter_enabled == 1) {
                    snd = new Sound();
                    snd.load( new URLRequest( flashvars.shutter_url ) );
                }

                jpeg_quality = 90;

                ExternalInterface.call('webcam.flash_notify', 'flashLoadComplete', true);
            }
            else {
                trace("You need a camera.");
                ExternalInterface.call('webcam.flash_notify', "error", "No camera was detected.");
            }
        }
        
        public function set_quality(new_quality:int) {
            // set JPEG image quality
            if (new_quality < 0) new_quality = 0;
            if (new_quality > 100) new_quality = 100;
            jpeg_quality = new_quality;
        }
        
        public function configure(panel:String = SecurityPanel.CAMERA) {
            // show configure dialog inside flash movie
            Security.showSettings(panel);
        }
        
        private function activityHandler(event:ActivityEvent):void {
            trace("activityHandler: " + event);
        }
        
        public function capture(url, new_quality, shutter, new_stealth = 0) {
            // take snapshot from camera, and upload if URL was provided
            
            if (new_quality) set_quality(new_quality);
            stealth = new_stealth;
            trace("in capture(), drawing to bitmap");
            
            if (shutter) {
                channel = snd.play();            
            }

            // take snapshot, and expose it
            bmpdata = new BitmapData( Math.max(video_width, server_width), Math.max(video_height, server_height) );
            bmpdata.draw( video );
            
            if (!stealth) {
                // draw snapshot on stage
                bmp = new Bitmap( bmpdata );
                addChild( bmp );
            
                // stop capturing video
                video.attachCamera( null );
                removeChild( video );
            }
                       
            // first, convert the BitmapData into a JPEG ByteArray             
            var ba:ByteArray;
            
            trace("converting to jpeg");

            encoder = new JPGEncoder( jpeg_quality );
            ba = encoder.encode( bmpdata );
            
            trace(version + "Encoded jpeg byte array  " + ba.length);  
                                                
            // and then convert that into base64            
            trace(version + "base64 encoding jpeg");  

            trace(version + "Started encoder");  
            b64encoder = new Base64Encoder();       
            
            trace("Encoding bytes");  
            b64encoder.encodeBytes(ba);
            
            trace("Retrieving string");
            var encodedString:String = b64encoder.toString();
            
            trace("String encoded byte array " + encodedString.length);              
                                              
            return encodedString;
        }
        
        public function snap(url, new_quality, shutter, new_stealth = 0) {
            // take snapshot from camera, and upload if URL was provided
            if (new_quality) set_quality(new_quality);
            stealth = new_stealth;
            trace("in snap(), drawing to bitmap");
            
            if (shutter) {
                channel = snd.play();
                setTimeout( snap2, 10, url );
            }
            else snap2(url);
        }
        
        public function snap2(url) {
            // take snapshot, convert to jpeg, submit to server
            bmpdata = new BitmapData( Math.max(video_width, server_width), Math.max(video_height, server_height) );
            bmpdata.draw( video );
            
            if (!stealth) {
                // draw snapshot on stage
                bmp = new Bitmap( bmpdata );
                addChild( bmp );
            
                // stop capturing video
                video.attachCamera( null );
                removeChild( video );
            }
            
            // if URL was provided, upload now
            if (url) upload( url );
        }
        
        public function upload(url) {
            if (bmpdata) {
                if ((video_width > server_width) && (video_height > server_height)) {
                    // resize image downward before submitting
                    var tmpdata = new BitmapData(server_width, server_height);
                    
                    var matrix = new Matrix();
                    matrix.scale( server_width / video_width, server_height / video_height );
                    
                    tmpdata.draw( bmpdata, matrix, null, null, null, true ); // smoothing
                    bmpdata = tmpdata;
                } // need resize
                
                trace("converting to jpeg");
            
                var ba:ByteArray;

                encoder = new JPGEncoder( jpeg_quality );
                ba = encoder.encode( bmpdata );
            
                trace("jpeg length: " + ba.length);
            
                var head:URLRequestHeader = new URLRequestHeader("Accept","text/*");
                var req:URLRequest = new URLRequest( url );
                req.requestHeaders.push(head);
            
                req.data = ba;
                req.method = URLRequestMethod.POST;
                req.contentType = "image/jpeg";
            
                var loader:URLLoader = new URLLoader();
                loader.addEventListener(Event.COMPLETE, onLoaded);
            
                trace("sending post to: " + url);
            
                try {
                    loader.load(req);
                } 
                catch (error:Error) {
                    trace("Unable to load requested document.");
                    ExternalInterface.call('webcam.flash_notify', "error", "Unable to post data: " + error);
                }
            }
            else {
                ExternalInterface.call('webcam.flash_notify', "error", "Nothing to upload, must capture an image first.");
            }
        }
        
        public function onLoaded(evt:Event):void {
            // image upload complete
            var msg = "unknown";
            if (evt && evt.target && evt.target.data) msg = evt.target.data;
            ExternalInterface.call('webcam.flash_notify', "success", msg);
        }
        
        public function reset() {
            // reset video after taking snapshot
            if (bmp) {
                removeChild( bmp );
                bmp = null;
                bmpdata = null;
            
                video.attachCamera(camera);
                addChild(video);
            }
        } 
    }
}
   
////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2004-2007 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
/**
 * A utility class to encode a String or ByteArray as a Base64 encoded String.
 *  
 *  @langversion 3.0
 *  @playerversion Flash 9
 *  @playerversion AIR 1.1
 *  @productversion Flex 3
 */
internal class Base64Encoder
{
    import flash.utils.ByteArray;
    //--------------------------------------------------------------------------
    //
    //  Static Class Variables
    //
    //--------------------------------------------------------------------------

    /**
     *  Constant definition for the string "UTF-8".
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static const CHARSET_UTF_8:String = "UTF-8";

    /**
     * The character codepoint to be inserted into the encoded output to
     * denote a new line if <code>insertNewLines</code> is true.
     * 
     * The default is <code>10</code> to represent the line feed <code>\n</code>.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static var newLine:int = 10;

    //--------------------------------------------------------------------------
    //
    //  Constructor
    //
    //--------------------------------------------------------------------------

    /**
     * Constructor.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function Base64Encoder()
    {
        super();
        reset();
    }

    //--------------------------------------------------------------------------
    //
    //  Variables
    //
    //--------------------------------------------------------------------------

    /**
     * A Boolean flag to control whether the sequence of characters specified
     * for <code>Base64Encoder.newLine</code> are inserted every 76 characters
     * to wrap the encoded output.
     * 
     * The default is true.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public var insertNewLines:Boolean = true;

    //--------------------------------------------------------------------------
    //
    //  Public Methods
    //
    //--------------------------------------------------------------------------

    /**
     * @private
     */
    public function drain():String
    {
        var result:String = "";

        for (var i:uint = 0; i < _buffers.length; i++)
        {
            var buffer:Array = _buffers[i] as Array;
            result += String.fromCharCode.apply(null, buffer);
        }

        _buffers = [];
        _buffers.push([]);

        return result;
    }

    /**
     * Encodes the characters of a String in Base64 and adds the result to
     * an internal buffer. Subsequent calls to this method add on to the
     * internal buffer. After all data have been encoded, call
     * <code>toString()</code> to obtain a Base64 encoded String.
     * 
     * @param data The String to encode.
     * @param offset The character position from which to start encoding.
     * @param length The number of characters to encode from the offset.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function encode(data:String, offset:uint=0, length:uint=0):void
    {
        if (length == 0)
            length = data.length;

        var currentIndex:uint = offset;

        var endIndex:uint = offset + length;
        if (endIndex > data.length)
            endIndex = data.length;

        while (currentIndex < endIndex)
        {
            _work[_count] = data.charCodeAt(currentIndex);
            _count++;

            if (_count == _work.length || endIndex - currentIndex == 1)
            {
                encodeBlock();
                _count = 0;
                _work[0] = 0;
                _work[1] = 0;
                _work[2] = 0;
            }
            currentIndex++;
        }
    }

    /**
     * Encodes the UTF-8 bytes of a String in Base64 and adds the result to an
     * internal buffer. The UTF-8 information does not contain a length prefix. 
     * Subsequent calls to this method add on to the internal buffer. After all
     * data have been encoded, call <code>toString()</code> to obtain a Base64
     * encoded String.
     * 
     * @param data The String to encode.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function encodeUTFBytes(data:String):void
    {
        var bytes:ByteArray = new ByteArray();
        bytes.writeUTFBytes(data);
        bytes.position = 0;
        encodeBytes(bytes);
    }

    /**
     * Encodes a ByteArray in Base64 and adds the result to an internal buffer.
     * Subsequent calls to this method add on to the internal buffer. After all
     * data have been encoded, call <code>toString()</code> to obtain a
     * Base64 encoded String.
     * 
     * @param data The ByteArray to encode.
     * @param offset The index from which to start encoding.
     * @param length The number of bytes to encode from the offset.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function encodeBytes(data:ByteArray, offset:uint=0, length:uint=0):void
    {
        if (length == 0)
            length = data.length;

        var oldPosition:uint = data.position;
        data.position = offset;
        var currentIndex:uint = offset;

        var endIndex:uint = offset + length;
        if (endIndex > data.length)
            endIndex = data.length;

        while (currentIndex < endIndex)
        {
            _work[_count] = data[currentIndex];
            _count++;

            if (_count == _work.length || endIndex - currentIndex == 1)
            {
                encodeBlock();
                _count = 0;
                _work[0] = 0;
                _work[1] = 0;
                _work[2] = 0;
            }
            currentIndex++;
        }

        data.position = oldPosition;
    }

    /**
     * @private
     */
    public function flush():String
    {
        if (_count > 0)
            encodeBlock();

        var result:String = drain();
        reset();
        return result;
    }

    /**
     * Clears all buffers and resets the encoder to its initial state.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function reset():void
    {
        _buffers = [];
        _buffers.push([]);
        _count = 0;
        _line = 0;
        _work[0] = 0;
        _work[1] = 0;
        _work[2] = 0;
    }

    /**
     * Returns the current buffer as a Base64 encoded String. Note that
     * calling this method also clears the buffer and resets the 
     * encoder to its initial state.
     * 
     * @return The Base64 encoded String.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function toString():String
    {
        return flush();
    }

    //--------------------------------------------------------------------------
    //
    //  Private Methods
    //
    //--------------------------------------------------------------------------

    /**
     * @private
     */
    private function encodeBlock():void
    {
        var currentBuffer:Array = _buffers[_buffers.length - 1] as Array;
        if (currentBuffer.length >= MAX_BUFFER_SIZE)
        {
            currentBuffer = [];
            _buffers.push(currentBuffer);
        }

        currentBuffer.push(ALPHABET_CHAR_CODES[(_work[0] & 0xFF) >> 2]);
        currentBuffer.push(ALPHABET_CHAR_CODES[((_work[0] & 0x03) << 4) | ((_work[1] & 0xF0) >> 4)]);

        if (_count > 1)
            currentBuffer.push(ALPHABET_CHAR_CODES[((_work[1] & 0x0F) << 2) | ((_work[2] & 0xC0) >> 6) ]);
        else
            currentBuffer.push(ESCAPE_CHAR_CODE);

        if (_count > 2)
            currentBuffer.push(ALPHABET_CHAR_CODES[_work[2] & 0x3F]);
        else
            currentBuffer.push(ESCAPE_CHAR_CODE);

        if (insertNewLines)
        {
            if ((_line += 4) == 76)
            {
                currentBuffer.push(newLine);
                _line = 0;
            }
        }
    }

    //--------------------------------------------------------------------------
    //
    //  Private Variables
    //
    //--------------------------------------------------------------------------

    /**
     * An Array of buffer Arrays.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    private var _buffers:Array;
    private var _count:uint;
    private var _line:uint;
    private var _work:Array = [ 0, 0, 0 ];

    /**
     * This value represents a safe number of characters (i.e. arguments) that
     * can be passed to String.fromCharCode.apply() without exceeding the AVM+
     * stack limit.
     * 
     * @private
     */
    public static const MAX_BUFFER_SIZE:uint = 32767;

    private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char

    /*
        'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
        'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
        'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
        'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
        'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
        'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
        'w', 'x', 'y', 'z', '0', '1', '2', '3',
        '4', '5', '6', '7', '8', '9', '+', '/'
    */
    private static const ALPHABET_CHAR_CODES:Array =
    [
        65,   66,  67,  68,  69,  70,  71,  72,
        73,   74,  75,  76,  77,  78,  79,  80,
        81,   82,  83,  84,  85,  86,  87,  88,
        89,   90,  97,  98,  99, 100, 101, 102,
        103, 104, 105, 106, 107, 108, 109, 110,
        111, 112, 113, 114, 115, 116, 117, 118,
        119, 120, 121, 122,  48,  49,  50,  51,
        52,   53,  54,  55,  56,  57,  43,  47
    ];

}