Black Hole
All the particles are attracted to your mouse...
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.filters.BlurFilter;
import flash.filters.ColorMatrixFilter;
import flash.text.TextField;
public class Main extends MovieClip
{
private var bmd:BitmapData;
private var bmp:Bitmap;
private var bmpHolder:Sprite;
private var particleArray:Array;
private var blur:BlurFilter;
private var color:ColorMatrixFilter;
private var textField:TextField;
public var particleScale:Number = 5;
public function Main()
{
init();
}
public function init():void
{
particleArray = new Array();
bmd = new BitmapData(stage.stageWidth,stage.stageHeight,false,0x000000);
bmp = new Bitmap(bmd);
bmpHolder = new Sprite();
addChild(bmpHolder);
bmpHolder.addChild(bmp);
textField = new TextField();
textField.width = 100;
textField.textColor = 0xFFFFFF;
textField.selectable = false;
addChild(textField);
blur = new BlurFilter(2,2,3);
var fade:Number = .85;
color = new ColorMatrixFilter([fade,0,0,0,0,
0,fade+.05,0,0,0,
0,0,fade+.1,0,0,
0,0,0,fade,0]);
addEventListener(Event.ENTER_FRAME,draw);
createParticles();
}
private function createParticles(e:MouseEvent=null):void
{
for(var sx:Number=0;sx<stage.stageWidth/particleScale;sx++)
{
for(var sy:Number=0;sy<stage.stageHeight/particleScale;sy++)
{
var particle:Particle = new Particle(sx*particleScale,sy*particleScale,stage);
particleArray.push(particle);
}
}
}
private function draw(e:Event):void
{
bmd.unlock();
//bmd.fillRect(bmd.rect,0x000000);
var n:Number = 0;
for each(var particle:Particle in particleArray)
{
n++;
particle.update(mouseX,mouseY);
bmd.setPixel(particle.x,particle.y,particle.color);
/*for(var sx:Number=0;sx<particle.size;sx++)
{
for(var sy:Number=0;sy<particle.size;sy++)
{
bmd.setPixel(particle.x+sx,particle.y+sy,particle.color);
}
}*/
}
bmd.applyFilter(bmd,bmd.rect,new Point(0,0),blur);
bmd.applyFilter(bmd,bmd.rect,new Point(0,0),color);
bmd.lock();
textField.text = n.toString()+" particles";
}
}
}
import flash.events.Event;
import flash.display.Stage;
class Particle
{
public var color:uint = 0xFFFFFF;
public var vx:Number = 0;
public var vy:Number = 0;
public var x:Number = 0;
public var y:Number = 0;
public var friction:Number = .99;
public var gravity:Number = 1;
public var particleArray:Array;
public var stageRef:Stage;
public var size:Number = 2;
public function Particle(x:Number,y:Number,stageRef:Stage,vx:Number = 0,vy:Number = 0)
{
this.x = x;
this.y = y;
this.stageRef = stageRef;
this.vx = vx;
this.vy = vy;
init();
}
private function init():void
{
}
public function update(tx:Number,ty:Number):void
{
var dx:Number = x-tx;
var dy:Number = y-ty;
var d:Number = Math.sqrt(dx*dx+dy*dy);
var modifier:Number = this.gravity;
modifier -= 1.5/d;
var fx:Number = (modifier/d)*dx;
var fy:Number = (modifier/d)*dy;
vx -= fx;
vy -= fy;
vx *= friction;
vy *= friction;
x += vx;
y += vy;
if(x<0)
{
x = 0;
vx *= -1;
}
if(y<0)
{
y = 0;
vy *= -1;
}
if(x>stageRef.stageWidth)
{
x = stageRef.stageWidth;
vx *= -1;
}
if(y>stageRef.stageHeight)
{
y = stageRef.stageHeight;
vy *= -1;
}
}
public function destruct():void
{
for(var i:Number=0;i<particleArray.length;i++)
{
if(particleArray[i]==this)
{
particleArray.splice(i,1);
return;
}
}
}
}