pwing
/**
* Copyright ABA ( http://wonderfl.net/user/ABA )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/zKJB
*/
package {
import flash.display.Sprite;
[SWF(width="465", height="465", backgroundColor="0", frameRate="30")]
public class Main extends Sprite {
public const WIDTH:int = 465, HEIGHT:int = 465;
public function Main() { main = this; initializeFirst(); }
}
}
class Actor {
public static function update(s:*):void {
for (var i:int = 0; i < s.length; i++) if (!updateActor(s[i])) s.splice(i--, 1);
}
public static function updateActor(a:*):Boolean {
var f:Boolean = a.update();
a.moveAndDraw();
return f;
}
public var pos:Vec = new Vec, vel:Vec = new Vec;
public var shape:Polyline, isVAngleShape:Boolean = false;
public function trail(intensity:Number = 5):void {
Particle.add(pos, shape.color, 64, intensity, 0.2 * intensity, vangle + PI);
}
public function explode(intensity:Number = 20):void {
Particle.add(pos, shape.color, 128, intensity);
}
private function moveAndDraw():void {
pos.incrementBy(vel);
if (shape) {
if (isVAngleShape) shape.angle = vangle;
shape.draw(pos);
}
}
public function get vangle():Number { return atan2(vel.x, vel.y); }
public function get vspeed():Number { return vel.length; }
}
//----------------------------------------------------------------
const TITLE:String = "pwing";
const DEBUG:Boolean = false;
function initialize():void {
Wing.s = new Vector.<Wing>;
Ball.s = new Vector.<Ball>;
nextWingDist = 0;
nextBallDist = 99999;
scroll(sc.size.y);
Gate.initialize();
scrollGate(sc.size.x);
}
function update():void {
Actor.update(Wing.s);
Actor.update(Ball.s);
if (Ball.s.length <= 0) nextBallDist = 0;
scroll(2 - cos(ticks * 0.005));
if (isInGame) {
Actor.update(Gate.s);
scrollGate(sin(ticks * 0.003) * 2);
}
}
class Wing extends Actor {
public static var s:Vector.<Wing>;
public var length:Number;
function Wing(y:Number) {
for (var i:int = 0; i < 16; i++) {
length = rand.n(80, 50);
pos.x = rand.sx();
pos.y = sc.size.y + length / 2 + y;
var hf:Boolean = false;
for each (var w:Wing in s) {
if (w.pos.distance(pos) < (w.length + length) / 3) {
hf = true; break;
}
}
if (!hf) break;
}
shape = new Polyline(10, length).box().clr(Color.green);
}
public function update():Boolean {
shape.angle = (mouse.pos.x - sc.center.x) * 0.01;
if (shape.angle > PI * 0.4) shape.angle = PI * 0.4;
else if (shape.angle < -PI * 0.4) shape.angle = -PI * 0.4;
if (pos.y < length / 2 + 20) {
explode(10);
return false;
}
return true;
}
private var ofs:Vec = new Vec;
public function checkHit(b:Ball):void {
ofs.xy = b.pos;
ofs.decrementBy(pos);
ofs.rotate(shape.angle);
if (abs(ofs.x) > shape.size.x / 2 || abs(ofs.y) > shape.size.y / 2) return;
b.vel.rotate(shape.angle);
b.vel.x *= -0.8;
b.vel.rotate(-shape.angle);
}
}
class Ball extends Actor {
public static var s:Vector.<Ball>;
function Ball() {
for (var i:int = 0; i < 16; i++) {
pos.x = rand.sx(0.8, 0.1);
var hf:Boolean = false;
for each (var w:Wing in Wing.s) {
if (w.pos.y < sc.size.y * 0.3) continue;
if (abs(w.pos.x - pos.x) < w.length / 4) {
hf = true;
break;
}
}
if (hf) break;
}
pos.y = -10;
shape = new Polyline(10).circle().clr(Color.cyan);
}
public var isInGate:Boolean;
public function update():Boolean {
vel.y += 0.3;
if (isInGate) {
return pos.y < sc.size.y;
}
vel.scaleBy(0.96);
for each (var w:Wing in Wing.s) w.checkHit(this);
if (pos.x < 0) pos.x += sc.size.x;
else if (pos.x > sc.size.x) pos.x -= sc.size.x;
if (isInGame && pos.y > sc.size.y - 30) {
for each (var g:Gate in Gate.s) {
if (pos.x >= g.pos.x - g.width && pos.x <= g.pos.x) {
if (g.score < 0) {
explode(50);
endGame();
return false;
}
Message.add(String(g.score), pos, 0, -100, 30);
score += g.score;
break;
}
}
isInGate = true;
vel.x = 0;
}
trail();
return pos.y < sc.size.y;
}
}
var nextWingDist:Number, nextBallDist:Number;
function scroll(d:Number):void {
for each (var w:Wing in Wing.s) w.pos.y -= d;
for each (var b:Ball in Ball.s) b.pos.y -= d;
nextWingDist -= d;
while (nextWingDist <= 0) {
Wing.s.push(new Wing(nextWingDist));
nextWingDist += 25;
}
nextBallDist--;
while (nextBallDist <= 0) {
Ball.s.push(new Ball);
nextBallDist += 150 / sqrt(ticks * 0.004 + 1);
}
}
class Gate extends Actor {
public static var s:Vector.<Gate>;
public static var nextCrossCount:int, nextHighCount:int;
public static function initialize():void {
s = new Vector.<Gate>;
nextCrossCount = rand.i(5, 5);
nextHighCount = rand.i(3, 3);
}
public var width:Number;
public var cshape:Polyline;
public var score:int;
public var message:Message;
function Gate(x:Number) {
width = rand.sx(0.1, 0.15);
shape = new Polyline(5, 30).tri().clr(Color.yellow);
shape.angle = PI;
pos.x = x;
pos.y = sc.size.y - 15;
if (--nextCrossCount <= 0) {
score = -1;
cshape = new Polyline(10).cross().clr(Color.red);
width = sc.size.x * 0.1;
nextCrossCount = rand.i(5, 5);
} else {
score = int(1 + rand.n(2) * rand.n(2) * rand.n(2) * rand.n(2)) * 10;
if (--nextHighCount <= 0) {
score *= rand.i(3, 3);
score += 100;
width = sc.size.x * 0.15;
nextHighCount = rand.i(3, 3);
}
}
}
private var sp:Vec = new Vec;
public function update():Boolean {
sp.xy = pos;
sp.x -= width / 2;
if (score < 0) {
if (!message) {
if (pos.x > sc.size.x * 0.2 && pos.x < sc.size.x * 0.8) {
message = Message.addOnce("avoid this area", new Vec(0, pos.y - 20));
}
} else {
message.pos.x = sp.x;
}
cshape.draw(sp);
} else {
sc.drawText(String(score), sp.x, sp.y);
}
return sc.isIn(pos, width);
}
}
function scrollGate(v:Number):void {
for each (var g:Gate in Gate.s) g.pos.x += v;
var lx:Number = sc.size.x;
for each (g in Gate.s) if (lx > g.pos.x - g.width) lx = g.pos.x - g.width;
while (lx >= 0) {
g = new Gate(lx);
Gate.s.push(g);
lx -= g.width;
}
var rx:Number = 0;
for each (g in Gate.s) if (rx < g.pos.x) rx = g.pos.x;
while (rx <= sc.size.x) {
g = new Gate(rx);
g.pos.x += g.width;
Gate.s.push(g);
rx += g.width;
}
}
//----------------------------------------------------------------
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
import flash.events.*;
import flash.text.*;
var main:Main, bd:BitmapData, blurBd:BitmapData;
var blurFilter:BlurFilter;
var sc:Screen;
var mouse:Mouse;
var baseSprite:Sprite;
function initializeFirst():void {
sc = new Screen;
bd = new BitmapData(sc.size.x, sc.size.y);
blurBd = new BitmapData(sc.size.x, sc.size.y);
blurFilter = new BlurFilter(5, 5);
main.addChild(new Bitmap(new BitmapData(sc.size.x, sc.size.y, false, 0)));
baseSprite = new Sprite;
baseSprite.addChild(new Bitmap(blurBd));
main.addChild(baseSprite);
mouse = new Mouse(main.stage);
initialize();
if (DEBUG) beginGame();
else setScoreRecordViewer();
main.addEventListener(Event.ENTER_FRAME, updateFrame);
}
var zeroPoint:Point = new Point;
function updateFrame(event:Event):void {
bd.lock();
bd.fillRect(bd.rect, 0);
updateGame();
Actor.update(Particle.s);
Actor.update(Message.s);
bd.unlock();
blurBd.lock();
blurBd.copyPixels(bd, bd.rect, zeroPoint);
blurBd.applyFilter(blurBd, blurBd.rect, zeroPoint, blurFilter);
blurBd.copyPixels(bd, bd.rect, zeroPoint, null, null, true);
blurBd.unlock();
}
var score:int, ticks:int;
var isInGame:Boolean;
var wasClicked:Boolean, wasReleased:Boolean;
function beginGame():void {
isInGame = true;
score = 0;
closeScoreForms();
initialize();
}
function endGame():void {
isInGame = false;
wasClicked = wasReleased = false;
ticks = 0;
recordScore(score);
setScoreRecordViewer();
}
function updateGame():void {
sc.drawText(String(score), sc.size.x - 40, 20);
update();
if (!isInGame) {
sc.drawText(TITLE, sc.size.x * 0.7, sc.center.y - 20);
sc.drawText("click to start", sc.size.x * 0.7, sc.center.y + 20);
if (mouse.isPressing) {
if (wasReleased) wasClicked = true;
} else {
if (wasClicked) beginGame();
wasReleased = true;
}
return;
}
ticks++;
}
class Vec extends Vector3D {
public function Vec(x:Number = 0, y:Number = 0) {
super(x, y);
}
public function clear():void {
x = y = 0;
}
public function distance(p:Vector3D):Number {
return getLength(p.x - x, p.y - y);
}
public function angle(p:Vector3D):Number {
return atan2(p.x - x, p.y - y);
}
public function addAngle(a:Number, s:Number):void {
x += sin(a) * s; y += cos(a) * s;
}
public function rotate(a:Number):void {
var px:Number = x;
x = x * cos(a) - y * sin(a);
y = px * sin(a) + y * cos(a);
}
public function set xy(v:Vector3D):void {
x = v.x; y = v.y;
}
}
class Color {
private static var scatterdColor:Color = new Color;
public var r:int, g:int, b:int;
public function Color(r:int = 0, g:int = 0, b:int = 0) {
this.r = r * 20;
this.g = g * 20;
this.b = b * 20;
}
public function get i():uint {
return 0xff000000 + r * 0x10000 + g * 0x100 + b;
}
public function getScatterd(w:int = 64):Color {
scatterdColor.r = r + rand.i(w * 2, -w);
scatterdColor.g = g + rand.i(w * 2, -w);
scatterdColor.b = b + rand.i(w * 2, -w);
scatterdColor.normalize();
return scatterdColor;
}
public function normalize():void {
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
}
private static const WHITENESS:int = 1;
public static var red:Color = new Color(10, WHITENESS, WHITENESS);
public static var green:Color = new Color(WHITENESS, 10, WHITENESS);
public static var blue:Color = new Color(WHITENESS, WHITENESS, 10);
public static var yellow:Color = new Color(10, 10, WHITENESS);
public static var magenta:Color = new Color(10, WHITENESS, 10);
public static var cyan:Color = new Color(WHITENESS, 10, 10);
public static var white:Color = new Color(10, 10, 10);
}
class Polyline {
public static const LINE_WIDTH:Number = 1;
public var color:Color;
public var pointAngles:Vector.<Number> = new Vector.<Number>;
public var pointDists:Vector.<Number> = new Vector.<Number>;
public var angle:Number = 0, scale:Number = 1;
public var size:Vec = new Vec;
public function Polyline(width:Number, height:Number = 0) {
if (height <= 0) height = width;
size.x = width; size.y = height;
}
public function clr(c:Color):Polyline {
color = c;
return this;
}
public function tri():Polyline {
addPoint(0, 1); addPoint(1, -1, true); addPoint(-1, -1, true); addPoint(0, 1);
return this;
}
public function box():Polyline {
addPoint(-1, 1); addPoint(1, 1, true);
addPoint(1, -1, true); addPoint(-1, -1, true); addPoint(-1, 1);
return this;
}
public function cross():Polyline {
addPoint(-1, -1); addPoint(1, 1);
addPoint(1, -1); addPoint(-1, 1);
return this;
}
public function circle():Polyline {
for (var i:int = 0, a:Number = 0; i < 9 ; i++, a += PI / 4 ) {
addPoint(sin(a), cos(a), (i > 0 && i < 8));
}
return this;
}
private function addPoint(rx:Number, ry:Number, isMid:Boolean = false):void {
var x:Number = rx * size.x / 2, y:Number = ry * size. y / 2;
var a:Number = atan2(x, y), d:Number = sqrt(x * x + y * y);
pointAngles.push(a); pointDists.push(d);
if (isMid) { pointAngles.push(a); pointDists.push(d); }
}
private static var p1:Vec = new Vec, p2:Vec = new Vec;
private static var clw:Color = new Color;
public function draw(pos:Vec):void {
var size:Number = LINE_WIDTH * scale;
if (size < 1) size = 1;
drawLines(pos, color.i, size * 2);
clw.r = color.r * 4; clw.g = color.g * 4; clw.b = color.b * 4;
clw.normalize();
drawLines(pos, clw.i, size);
}
public function drawLines(pos:Vec, cl:uint, size:int):void {
for (var i:int = pointAngles.length - 2; i >= 0; i -= 2) {
p1.xy = pos;
p1.addAngle(angle + pointAngles[i], pointDists[i] * scale);
p2.xy = pos;
p2.addAngle(angle + pointAngles[i + 1], pointDists[i + 1] * scale);
drawLine(p1, p2, cl, size);
}
}
public static var v:Vec = new Vec, rect:Rectangle = new Rectangle;
public static function drawLine(p1:Vec, p2:Vec, cl:uint, size:int):void {
v.x = p2.x - p1.x; v.y = p2.y - p1.y;
var c:int = Math.max(abs(v.x), abs(v.y));
v.scaleBy(1 / c);
var lx:Number = p1.x - size / 2, ly:Number = p1.y - size / 2;
var vx:Number = v.x, vy:Number = v.y;
if (size >= 2) {
vx *= size; vy *= size;
c /= size;
rect.width = rect.height = size;
for (var i:int = c; i >= 0; i--) {
rect.x = lx; rect.y = ly;
bd.fillRect(rect, cl);
lx += vx; ly += vy;
}
} else {
for (i = c; i >= 0; i--) {
bd.setPixel32(lx, ly, cl);
lx += vx; ly += vy;
}
}
}
}
class Particle extends Actor {
public static var s:Vector.<Particle> = new Vector.<Particle>;
public static function add(pos:Vector3D, color:Color, scatter:int,
intensity:Number, arc:Number = Math.PI * 2, angle:Number = 0):void {
var n:int = intensity * arc;
for (var i:int = 0; i < n; i++) {
var p:Particle = new Particle;
p.pos.xy = pos;
p.vel.addAngle(angle + rand.n(arc, -arc / 2), sqrt(intensity) * rand.n(3));
p.size = sqrt(intensity) * rand.n(0.5, 0.2) + 1;
var sc:Color = color.getScatterd(scatter);
p.icolor = sc.i;
s.push(p);
}
}
public var size:Number;
public var icolor:uint;
private static var rect:Rectangle = new Rectangle;
public function update():Boolean {
vel.scaleBy(0.98);
size -= 0.1;
rect.x = pos.x - size / 2; rect.y = pos.y - size / 2;
rect.width = rect.height = clamp(size, 1, 2);
bd.fillRect(rect, icolor);
return sc.isIn(pos) && size >= 1.0;
}
}
class Message extends Actor {
public static var s:Vector.<Message> = new Vector.<Message>;
public static var shownMessages:Vector.<String> = new Vector.<String>;
public static function addOnce(text:String, p:Vec, vx:Number = 0, vy:Number = 0,
ticks:int = 90):Message {
if (shownMessages.indexOf(text) >= 0) return null;
shownMessages.push(text);
return add(text, p, vx, vy, ticks);
}
public static function add(text:String, p:Vec, vx:Number = 0, vy:Number = 0,
ticks:int = 90):Message {
var m:Message = new Message;
m.text = text;
m.pos.xy = p;
m.vel.x = vx; m.vel.y = vy / ticks;
m.ticks = ticks;
s.push(m);
return m;
}
public var text:String, ticks:int;
public function update():Boolean {
sc.drawText(text, pos.x, pos.y);
return --ticks > 0;
}
}
class Screen {
public var size:Vec = new Vec(main.WIDTH, main.HEIGHT);
public var center:Vec = new Vec(size.x / 2, size.y / 2);
private var textField:TextField = new TextField;
private var matrix:Matrix = new Matrix;
public function Screen() {
var fm:TextFormat = new TextFormat("_typewriter");
fm.size = 11; fm.color = 0xffffffff; fm.align = TextFormatAlign.CENTER;
textField.defaultTextFormat = fm;
textField.width = 200; textField.height = 20;
}
public function drawText(text:String, x:int, y:int):void {
textField.text = text;
matrix.identity(); matrix.translate(x - 100, y - 20);
bd.draw(textField, matrix);
}
public function isIn(p:Vector3D, spacing:Number = 0):Boolean {
return (p.x >= -spacing && p.x <= size.x + spacing &&
p.y >= -spacing && p.y <= size.y + spacing);
}
private var rectForFill:Rectangle = new Rectangle;
public function fillRect
(x:Number, y:Number, width:Number, height:Number, color:uint):void {
rectForFill.x = x - width / 2; rectForFill.y = y - height / 2;
rectForFill.width = width; rectForFill.height = height;
bd.fillRect(rectForFill, color);
}
}
class Mouse {
public var pos:Vec = new Vec;
public var isPressing:Boolean;
public function Mouse(stage:Stage) {
baseSprite.addEventListener(MouseEvent.MOUSE_MOVE, onMoved);
baseSprite.addEventListener(MouseEvent.MOUSE_DOWN, onPressed);
baseSprite.addEventListener(MouseEvent.MOUSE_UP, onReleased);
baseSprite.addEventListener(Event.MOUSE_LEAVE, onReleased);
}
private function onMoved(e:MouseEvent):void {
pos.x = e.stageX; pos.y = e.stageY;
}
private function onPressed(e:MouseEvent):void {
isPressing = true;
onMoved(e);
}
private function onReleased(e:Event):void {
isPressing = false;
}
}
var rand:Rand = new Rand;
class Rand {
public function n(v:Number = 1, s:Number = 0):Number { return Math.random() * v + s; }
public function i(v:int, s:int = 0):int { return n(v, s); }
public function sx(v:Number = 1, s:Number = 0):Number { return n(v, s) * sc.size.x; }
public function sy(v:Number = 1, s:Number = 0):Number { return n(v, s) * sc.size.y; }
public function pm():int { return i(2) * 2 - 1; }
}
function getLength(x:Number, y:Number):Number {
return sqrt(x * x + y * y);
}
function clamp(v:Number, min:Number, max:Number):Number {
if (v > max) return max;
else if (v < min) return min;
return v;
}
var sin:Function = Math.sin, cos:Function = Math.cos, atan2:Function = Math.atan2;
var sqrt:Function = Math.sqrt, abs:Function = Math.abs;
var PI:Number = Math.PI, PI2:Number = PI * 2;
/*
function setScoreRecordViewer():void { }
function recordScore(s:int):void { }
function closeScoreForms():void { }
/*/
import net.wonderfl.score.basic.BasicScoreForm;
import net.wonderfl.score.basic.BasicScoreRecordViewer;
var scoreRecordViewer:BasicScoreRecordViewer;
var scoreForm:BasicScoreForm;
function setScoreRecordViewer():void {
scoreRecordViewer = new BasicScoreRecordViewer(main, 5, 220, "SCORE RANKING", 50);
}
function recordScore(s:int):void {
scoreForm = new BasicScoreForm(main, 5, 5, s);
scoreForm.onCloseClick = function():void {
closeScoreForms();
setScoreRecordViewer();
}
}
function closeScoreForms():void {
if (scoreRecordViewer) {
main.removeChild(scoreRecordViewer);
scoreRecordViewer = null;
}
if (scoreForm) {
main.removeChild(scoreForm);
scoreForm = null;
}
}
//*/