forked from: forked from: Laser Beaver
// forked from Fiddler_whirled's forked from: Laser Beaver
// forked from Beaver's Laser Beaver
// forked from BAM5's forked from: LaserTest
// forked from broken's LaserTest
package {
import flash.display.*;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.*;
import flash.text.TextFormat;
[SWF(backgroundColor="0x000000", frameRate="30", width="465", height="465")]
public class LaserTest extends Sprite {
protected const TEXT:String = "Fantasy Beam";
private var _m : Matrix3D = new Matrix3D();
private var _uvts : Vector.<Number> = new Vector.<Number>();
private var _textEdge : TextEdge;
private var _bitmap : BitmapData;
private var _laserLayer : Sprite;
private var _delay : ColorTransform;
private var _mouseX : Number = 0;
private var _mouseY : Number = 0;
private var _mousePress : Boolean = false;
private var _offset : int = 0;
public function LaserTest() {
var sp : Sprite = new Sprite();
var g : Graphics = sp.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
g.endFill();
addChild(sp);
var textFormat : TextFormat = new TextFormat();
textFormat.size = 48;
_textEdge = new TextEdge(TEXT, textFormat);
_delay = new ColorTransform(1, 1, 1, 1, -16, -8, -9);
_bitmap = new BitmapData(stage.stageWidth, stage.stageHeight);
_bitmap.fillRect(_bitmap.rect, 0x00000000);
addChild(new Bitmap(_bitmap) );
_laserLayer = new Sprite();
addChild(_laserLayer);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
stage.addEventListener(MouseEvent.MOUSE_DOWN, stage_mouseDownHandler);
}
private function stage_mouseDownHandler(event : MouseEvent) : void {
if (_mousePress) return;
_mousePress = true;
_mouseX = mouseX;
_mouseY = mouseY;
_offset = 0;
stage.addEventListener(MouseEvent.MOUSE_UP, stage_mouseUpHandler);
stage.addEventListener(Event.MOUSE_LEAVE, stage_mouseLeaveHandler);
}
private function stage_mouseUpHandler(event : MouseEvent) : void {
mouseRelease();
}
private function stage_mouseLeaveHandler(event : Event) : void {
mouseRelease();
}
private function mouseRelease() : void {
if (!_mousePress) return;
_mousePress = false;
stage.removeEventListener(MouseEvent.MOUSE_UP, stage_mouseUpHandler);
stage.removeEventListener(Event.MOUSE_LEAVE, stage_mouseLeaveHandler);
}
private function enterFrameHandler(event : Event) : void {
// now, no rotate
//_m.appendRotation(0.1, Vector3D.Z_AXIS);
var projectedVerts : Vector.<Number> = new Vector.<Number>();
Utils3D.projectVectors(_m, _textEdge.verts, projectedVerts, _uvts);
var g : Graphics = _laserLayer.graphics;
g.clear();
_bitmap.lock();
if (_mousePress) {
var cx : Number = _mouseX - _textEdge.width / 2;
var cy : Number = _mouseY - _textEdge.height / 2;
g.lineStyle(0.5, 0xFFFFFF * Math.random(), 0.5);
for (var i : int = 0; i < 200; i++) {
var x : Number = projectedVerts[_offset] + cx;
var y : Number = projectedVerts[_offset + 1] + cy;
_offset = (_offset + 2) % projectedVerts.length;
var r : Number = Math.random();
if (r < 0.6) {
_bitmap.setPixel32(x, y, 0xFFFFFFFF);
}
if (r < 0.1) {
g.moveTo(stage.stageWidth / 2, stage.stageHeight);
g.lineTo(x, y);
}
}
}
_bitmap.colorTransform(_bitmap.rect, _delay);
_bitmap.unlock();
}
}
}
import flash.display.*;
import flash.text.TextFormat;
import flash.filters.ConvolutionFilter;
import flash.geom.Point;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
class TextEdge {
public var width : Number;
public var height : Number;
public var verts : Vector.<Number>;
public function TextEdge(text : String, textFormat : TextFormat) {
var textField : TextField = new TextField();
textField.defaultTextFormat = textFormat;
textField.autoSize = TextFieldAutoSize.LEFT;
textField.text = text;
var bmp : BitmapData = new BitmapData(textField.width, textField.height, false);
bmp.draw(textField);
var edgeFilter : ConvolutionFilter = new ConvolutionFilter(3, 3,
[-1, -1, -1, -1, 8, -1, -1, -1, -1], 3, 0);
bmp.applyFilter(bmp, bmp.rect, new Point(0, 0), edgeFilter);
var verts : Vector.<Number> = new Vector.<Number>();
for (var x : int = 0; x < bmp.width; x++) {
for (var y : int = 0; y < bmp.height; y++) {
if (bmp.getPixel(x, y) > 0x100000) {
verts.push(x, y, 0);
}
}
}
this.width = bmp.width;
this.height = bmp.height;
this.verts = verts;
}
}