Testing if Point < Point is useful - not really
/**
* Copyright Quasimondo ( http://wonderfl.net/user/Quasimondo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/z7jl
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.geom.Point;
public class PointTest extends Sprite {
public function PointTest() {
test2()
}
private function test():void
{
var v:Vector.<Point> = new Vector.<Point>()
for ( var i:int = 0; i < 255; i++ )
{
v.push( new Point( int(200*Math.random()), int(200*Math.random()) ) );
}
v.sort( function( a:Point, b:Point):int{
if ( a < b ) return -1;
if ( a > b ) return 1;
return 0;
});
var b:BitmapData = new BitmapData(200,200,false,0);
for ( i = 0; i < 255; i++ )
{
b.setPixel( v[i].x,v[i].y,i << 16 | i << 8 | i );
}
addChild( new Bitmap(b) );
}
private function test2():void
{
var v:Vector.<Point> = new Vector.<Point>()
for ( var i:int = 0; i < 255; i++ )
{
v.push( new Point( int(200*Math.random()), int(200*Math.random()) ) );
}
v.sort( function( a:Point, b:Point):int{
return ( a.x - b.x + 200 * (a.y - b.y) )
});
var b:BitmapData = new BitmapData(200,200,false,0);
for ( i = 0; i < 255; i++ )
{
b.setPixel( v[i].x,v[i].y,i << 16 | i << 8 | i );
}
addChild( new Bitmap(b) );
}
}
}