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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: AngelBeatsの次回予告的なものをつくってみた

texts from http://jsdo.it/mumoshu/2Ac6
/**
 * Copyright civet ( http://wonderfl.net/user/civet )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/z7B7
 */

// forked from 7kamura's AngelBeatsの次回予告的なものをつくってみた
// texts from http://jsdo.it/mumoshu/2Ac6
package
{
    import flash.display.*;
    import flash.text.TextField;    
    import flash.text.TextFormat;
    import flash.text.TextFieldAutoSize;
    import flash.utils.Timer;
    import flash.filters.*;
    import flash.events.TimerEvent;
    import flash.events.Event;
    import flash.system.*;
    import flash.net.*;
    import caurina.transitions.Tweener;
    import caurina.transitions.properties.FilterShortcuts;
    FilterShortcuts.init();
    
    [SWF(width=465, height=465, frameRate=30, backgroundColor=0xffffff)]
    
    public class TweenerSample extends Sprite
    {
        public var timer:Timer = new Timer(800);
        public var texts:Array;
        public var textLoader:URLLoader;
        public function TweenerSample() {
            loadText();
            timer.addEventListener(TimerEvent.TIMER, onTimer);
            timer.start();
        }
        
        public function loadText():void {
            /*Security.loadPolicyFile("http://5ivestar.org/proxy/crossdomain.xml");
            textLoader = new URLLoader();
            textLoader.addEventListener(Event.COMPLETE, completeHandler);
            textLoader.load(new URLRequest("http://5ivestar.org/proxy/http://r7kamura.038shi.lucian.hostingrails.com/ed5-1.txt"));
            */
            texts = [
                "Knockin' ,on ,heaven's ,   door",
                "神様も,びっくり仰天",
                "戦いが・・・,終わる,のか・・・",
                "消えろっ!",
                "トイレット,ペーパーの,ように惨めに消えろ!",
                "このまま,いなくな,っても、,誰も気づかなそう,だからなぁ!",
                "俺動くのゆりっぺ,がくはの助けになる,ときだけだ!",
                "百人・・・、増えた,戦力がと思え",
                "次もバンド,やるよ!",
                "よく辿り着けましたね",
                "手を伸ばせ!",
                "ここから,消えたら、,・・・やり直せ,ますかね"
            ];
        }
        /*
        public function completeHandler(event:Event):void {
            texts = textLoader.data.split("\n");
            texts.pop();
        }*/
        
        private function onTimer(e:TimerEvent):void
        {
            makeText();
        }
        
        public function makeText():void
        {
            var fld:TextField  = new TextField();
            var tsize:Number   = 10+Math.random()*30;
            var tf:TextFormat  = new TextFormat("MS ゴシック", tsize, 0x000000);
            var ctf:TextFormat = new TextFormat("MS ゴシック", tsize*0.6, 0x000000);
            var index:Number = timer.currentCount % texts.length;
            var message:String = texts[index].replace(/\,/g, "\n");
            fld.defaultTextFormat = tf;
            fld.autoSize = TextFieldAutoSize.LEFT;
            fld.text = "[c" + index + "]\n" + message;
            fld.setTextFormat(ctf, -1, fld.text.length - message.length);
            
            var bmd:BitmapData = new BitmapData(fld.width, fld.height, true, 0xffffff);
            bmd.draw(fld);
            var bmp:Bitmap = new Bitmap(bmd);
            addChild(bmp);
            bmp.x = Math.random()*(465 - fld.width);
            bmp.y = Math.random()*(465 - fld.height);
            
            Tweener.addTween(bmp,{
                //     中心までの距離のうち4割移動して消える
                x: 465/2 - (465/2 - bmp.x)*(1-0.4),
                y: 465/2 - (465/2 - bmp.y)*(1-0.4),
                scaleX:0.6,
                scaleY:0.6,
                alpha: 0,
                time: 2,
                transition: "easeInSine",
                _Blur_blurX: 8,
                _Blur_blurY: 8,
                onComplete: onTweenerComplete,
                onCompleteParams: [bmp]
            });
        }
        private function onTweenerComplete(bmp:Bitmap):void
        {
            removeChild(bmp);
        }
    }
}