forked from: Math.atan2 Example
/**
* Copyright makc3d ( http://wonderfl.net/user/makc3d )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yyBv
*/
// forked from greentec's Math.atan2 Example
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
public class FlashTest extends Sprite {
public var _bitmap:Bitmap;
public var whiteCircles:Array = [];
public var blackCircles:Array = [];
public var ps:Array = [];
public function FlashTest() {
// write as3 code here..
_bitmap = new Bitmap(new BitmapData(465, 465, false, 0x292929));
addChild(_bitmap);
for (var i:int = 0; i < 42; i++) {
var p1:Point = new Point(
465/2 + 150 - 300 * Math.random(),
465/2 + 150 - 300 * Math.random()
);
var
whiteCircle:Shape = new Shape();
whiteCircle.graphics.beginFill(0xffffff);
whiteCircle.graphics.drawCircle(p1.x, p1.y, 10);
whiteCircle.graphics.endFill();
addChild(whiteCircle);
var
blackCircle1:Shape = new Shape();
blackCircle1.graphics.beginFill(0x0);
blackCircle1.graphics.drawCircle(p1.x, p1.y, 4);
blackCircle1.graphics.endFill();
addChild(blackCircle1);
ps.push(p1);
whiteCircles.push(whiteCircle);
blackCircles.push(blackCircle1);
}
addEventListener(Event.ENTER_FRAME, onLoop);
}
private function onLoop(e:Event):void
{
for (var i:int = 0; i < ps.length; i++) {
var p1:Point = ps[i];
var angle:Number = Math.atan2(mouseY - p1.y, mouseX - p1.x);
var blackCircle1:Shape = blackCircles[i];
blackCircle1.x = Math.cos(angle) * 5;
blackCircle1.y = Math.sin(angle) * 5;
}
}
}
}