In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: sea

...
@author sliz http://game-develop.net/blog
Get Adobe Flash player
by mitien 09 Dec 2010
    Embed
/**
 * Copyright mitien ( http://wonderfl.net/user/mitien )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ywzS
 */

// forked from sliz's sea
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.geom.Point;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.materials.WireframeMaterial;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.stats.StatsView;

    /**
     * ...
     * @author sliz http://game-develop.net/blog
     */
           [SWF(backgroundColor=0)]
    public class V extends BasicView {
        private var p:Plane;
        private var m:WireframeMaterial = new WireframeMaterial(0x456eb1);
        private var bmd:BitmapData = new BitmapData(21, 21, false);
        private var p2:Point = new Point();
        private var addp:Point = new Point(0, 1);
        private var rseed:int = int(300 * Math.random());

        public function V(){
            p = new Plane(m, 3000, 3000, 20, 20);
            scene.addChild(p);
            startRendering();
            addEventListener(Event.ENTER_FRAME, update);
            camera.y -= 2000;
            var view:StatsView = new StatsView(renderer);
            addChild(view);
            view.x = 600;
            addChild(new Bitmap(bmd));
        }

        private function update(e:Event):void {
            p2 = p2.add(addp);
            bmd.perlinNoise(10, 10, 2, rseed, true, true, 7, false, [p2]);
            var vs:Array = p.geometry.vertices;
            var cs:Array = [];
            for (var i:int = 0; i < bmd.width; i++){
                for (var j:int = 0; j < bmd.height; j++){
                    cs.push(bmd.getPixel(i, j));
                }
            }
            for (i = 0; i < vs.length; i++){
                var v:Vertex3D = vs[i];
                v.z = 900 * cs[i] / 0xffffff - 450;
            }
        }
    }

}