3つのセグメントをリーチさせる:IK reach (3)
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ywDE
*/
// forked from _wonder's リーチの仕組み:IK reach (2)
// forked from _wonder's セグメントを描画:IK drag (1)
package
{
import flash.display.Sprite;
import flash.events.Event;
public class InverseKinematics extends Sprite
{
private var seg0:Segment;
private var seg1:Segment;
private var seg2:Segment;
public function InverseKinematics()
{
seg0 = new Segment( 60, 20, 0xccff00 );
seg0.x = stage.stageWidth / 2;
seg0.y = stage.stageHeight / 2
addChild( seg0 );
seg1 = new Segment( 60, 20, 0xcc0000 );
seg1.x = stage.stageWidth / 2;
seg1.y = stage.stageHeight / 2
addChild( seg1 );
seg2 = new Segment( 60, 20, 0xffcc00 );
seg2.x = stage.stageWidth / 2;
seg2.y = stage.stageHeight / 2
addChild( seg2 );
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
/* seg0 */
var dx:Number = mouseX - seg0.x;
var dy:Number = mouseY - seg0.y;
var angle:Number = Math.atan2( dy, dx );
seg0.rotation = angle * 180 / Math.PI;
var w:Number = seg0.getPin().x - seg0.x;
var h:Number = seg0.getPin().y - seg0.y;
var tx:Number = mouseX - w;
var ty:Number = mouseY - h;
/* seg1 */
dx = tx - seg1.x;
dy = ty - seg1.y;
angle = Math.atan2( dy, dx );
seg1.rotation = angle * 180 / Math.PI;
w = seg1.getPin().x - seg1.x;
h = seg1.getPin().y - seg1.y;
tx = tx - w;
ty = ty - h;
/* seg2 */
dx = tx - seg2.x;
dy = ty - seg2.y;
angle = Math.atan2( dy, dx );
seg2.rotation = angle * 180 / Math.PI;
seg2.x = stage.stageWidth / 2;
seg2.y = stage.stageHeight / 2;
seg1.x = seg2.getPin().x;
seg1.y = seg2.getPin().y;
seg0.x = seg1.getPin().x;
seg0.y = seg1.getPin().y;
}
}
}
import flash.display.Sprite;
import flash.geom.Point;
class Segment extends Sprite {
private var color:uint;
private var segmentWidth:Number;
private var segmentHeight:Number;
public var vx:Number = 0;
public var vy:Number = 0;
public function Segment(segmentWidth:Number,segmentHeight:Number,color:uint=0xffffff){
this.segmentWidth = segmentWidth;
this.segmentHeight = segmentHeight;
this.color = color;
init();
}
public function init():void {
//セグメントの描画
graphics.lineStyle( 0 );
graphics.beginFill( color );
graphics.drawRoundRect( -segmentHeight / 2, -segmentHeight / 2, segmentWidth+segmentHeight, segmentHeight, segmentHeight, segmentHeight );
graphics.endFill();
//ピン
graphics.drawCircle( 0, 0, 2 );
graphics.lineStyle( 0, 0xcc0000 );
graphics.beginFill( 0xcc0000 );
graphics.drawCircle( segmentWidth, 0, 2 );
}
public function getPin():Point {
var angle:Number = rotation * Math.PI / 180;
var xPos:Number = x + Math.cos( angle ) * segmentWidth;
var yPos:Number = y + Math.sin( angle ) * segmentWidth;
return new Point( xPos, yPos );
}
}